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 Post subject: UE4 can tate!
PostPosted: Tue Mar 14, 2017 1:56 pm 


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Joined: 15 Mar 2012
Posts: 970
Continuing my tradition of proving "Tate is too much work" to be complete and utter bollocks, I have now tated the ever living balls out of Unreal Engine 4.

https://gyazo.com/633132e0a0eaf4e1671f062ad7d8d516
https://gyazo.com/fca2d4f94bdf4870995d0a1be3146643

As you can see, it is rotated.

I am also ill today, so this is my gift to you. Manflu is free and optional.
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