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 Post subject: Attempting to get used in Game Maker (8.1)
PostPosted: Mon Mar 13, 2017 4:38 pm 

Joined: 09 Nov 2012
Posts: 12
I remember posting in this forum once when i made a thread about my unpolished, awful looking game known as Space Karter 95, which now is much of a regret of using a obscure, outdated (poorly fantranslated) japanese software from the ashes of the 1990s. I've also made a SHMUP in Clickteam Fusion 2.5 which however has a little improved from my false development skills back in 2015, when time passed, it hasn't satisfied me. Not planning to remake both of these, while i'm having an intention to make a MSX styled SHMUP which has a unique objective of surpassing a record of my poor quality of making this game, because some time ago i started moving on Game Maker with the basics, plus making use of a new Mega Man engine in where i managed to script some enemies and a basic difficulty boss. I may won't be great at making a full-fledged engine myself, but i'd be like to be pointed out in which way i should start a SHMUP game in Game Maker. (I'm not a fan of hardcore SHMUPS like DoDonPachi as i never played those but i'm on the way for classic traditional SHMUPS like Capcom's 19XX series, Gradius, R-Type, and obscure ones like Knightmare)

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 Post subject: Re: Attempting to get used in Game Maker (8.1)
PostPosted: Tue Mar 14, 2017 8:35 pm 

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Joined: 12 Jan 2013
Posts: 4859
GMOSSE is a good place to start. It's on this board, check it out.
RegalSin wrote:
Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.

Aeon Zenith - My STG.

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 Post subject: Re: Attempting to get used in Game Maker (8.1)
PostPosted: Wed Mar 15, 2017 11:16 pm 

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Joined: 27 Nov 2009
Posts: 156
Location: Finland
I'd also recommend getting accustomed to GameMaker:Studio instead of 8.1 as early as possible. 8.1 support dropped quite a few years ago and Studio is more compatible, better optimized and grants more overall control when you get deeper into it.
If watching the trailer of the game
makes you feel a certain way
I would be very happy if
you would give the game a try

~Daisuke Amaya, 2015

FINAL BOSS -Raw Label- (Version 2015/10/21)

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