Winstratos is a project I've been working on my spare time for quite a while. Tried some little different mechanics like a camera that zigzags between stages and a high speed ship for dodging big obstacles. It's on Greenlight, with a full trailer and some HD screenshots!Steam Greenlight page
Each ship has two modes: fighter, for frontal attacks, and mech, for area control. Some ships have special powers, like chargeable homing missiles, which can be triggered by letting go of all buttons. There's also a turbo mode, for quick getaways, totaling only three buttons.
Defeated enemies also leave coins, which can be just collected or attracted by stopping shooting, which leaves some interesting combos with the charge shot.
Due to its nature, controlling with the keyboard can be a little tricky, so a gamepad with a control stick is highly recommended. Itcanalsobecontrolledbythemousepleasedon'tkillme
Shield system works similar to UN Squadron, but I'll problably left it for casual difficulties only.
Collect coins or get good ranks to unlock new ships (I plan on making a lot of these, including special variations of each ship with a harder skill ceiling).Scoring:
Pretty straight forward. Defeat all enemies and collect all coins before they leave the screen. It's imperative to keep changing between modes and know when to shoot and retreat. There are also medals located in hard to reach places, usually between obstacles, and inside some groups of special enemies. Taking damage also reduces the Stage Completion meter, regardless if the shield is on or off. The only way to get the special ranking is 100% everything.
It's not finnished yet, so I'm very open to new ideas!Graphics
Everything is made by digital painting, and I added some pseudo 3D effects to create atmospheres somewhat like Darius Gaiden.
What do you guys think? Fecbook pageMy Twitter
The project was having some bad troubles due to its HD graphics, but now I picked it all again and fixed mostly everything. I'm now updating those pages with new content!