shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Sun May 28, 2017 2:42 pm View unanswered posts
View active topics



Post new topic Reply to topic  [ 11 posts ] 
Author Message
 Post subject: Shattered Union- fast-paced retro-style shmup
PostPosted: Mon Jan 23, 2017 3:43 am 


User avatar

Joined: 30 Nov 2016
Posts: 20
Ok! I am currently making a new shmup called "Shattered Union."

https://scratch.mit.edu/projects/138979459/

Yipee! There's a game now!
Stage 1 is finished (for now at least).
Composer Dylan McDonald was kind enough to write some music for this game.
https://www.youtube.com/channel/UCCcbmWqZyk83swTYViKj_uQ <<Here's his youtube, go check him out; he's pretty cool.

One of the things I'd like your thoughts on is the graphics.
I tried to make this game look better than the hastily-thrown-together Lightstorm Fighter.
Did I succeed?

Do you like stage 1?
Also, does the game feel good? If not, what needs to change?

So, if you have time, give it a play.
Feedback is appreciated.

Thanks!
-Kraken


Last edited by CaptainKraken on Mon Feb 06, 2017 3:03 pm, edited 7 times in total.

Top
 Offline Profile  
 
 Post subject: Re: Shattered Union- What're your thoughts?
PostPosted: Mon Jan 23, 2017 11:36 am 


User avatar

Joined: 05 Nov 2013
Posts: 4836
Location: EU
Yo! Played like 3~4 minutes.

To begin, starting the stage with yellow enemy sprites and yellow bullets, over a yellow background ... that's a terrible idea, you need to sort the colors so we can actually see something. Bullets must be absolutely visible everywhere at all times, the background shouldn't get in the way with overlappng colors.
Discreet background and flashy bullets: that's the safe way to do it.

Also if you want the gameplay to be focused on dodging you'll need to add way more bullets, and faster as well, because there's practically nothing to dodge here, way too easy.

Then the 'hyper', I don't know what you have planned for it but since I haven't crossed any enemies that couldn't be destroyed by the normal shot, well, I've found no use for it. What's the mechanism/incentive to use it besides stronger fire power ?
_________________
Image
Goompaolo9500 wrote:
Puyos are basically the things that you should shoot to counter nuisance puyos


Top
 Offline Profile  
 
 Post subject: Re: Shattered Union- What're your thoughts?
PostPosted: Mon Jan 23, 2017 6:13 pm 


User avatar

Joined: 30 Nov 2016
Posts: 20
Xyga wrote:
Yo! Played like 3~4 minutes.

To begin, starting the stage with yellow enemy sprites and yellow bullets, over a yellow background ... that's a terrible idea, you need to sort the colors so we can actually see something. Bullets must be absolutely visible everywhere at all times, the background shouldn't get in the way with overlappng colors.
Discreet background and flashy bullets: that's the safe way to do it.

Also if you want the gameplay to be focused on dodging you'll need to add way more bullets, and faster as well, because there's practically nothing to dodge here, way too easy.

Then the 'hyper', I don't know what you have planned for it but since I haven't crossed any enemies that couldn't be destroyed by the normal shot, well, I've found no use for it. What's the mechanism/incentive to use it besides stronger fire power ?


Ok, not sure what you mean by 'yellow enemy sprites and yellow bullets, over a yellow background' ... only the background is yellow. the enemies are green and the present bullets are grey.
There isn't anything to dodge because I haven't added anything yet. Just messing around with stuff at the moment.
More things to do will certainly be added :D

The hyper is going to be for scoring and survival purposes. Killing stuff with it gives you more score per kill and you will be able to move faster to dodge things in wide sweeps.

"3~4 minutes" Well, surprised you did it for that long, there's nothing but testing stuff atm. :P
Thank you for the feedback.


Last edited by CaptainKraken on Mon Jan 23, 2017 6:34 pm, edited 1 time in total.

Top
 Offline Profile  
 
 Post subject: Re: Shattered Union- What're your thoughts?
PostPosted: Mon Jan 23, 2017 6:24 pm 


User avatar

Joined: 05 Nov 2013
Posts: 4836
Location: EU
CaptainKraken wrote:
Ok, not sure what you mean by 'yellow enemy sprites and yellow bullets, over a yellow background' ... only the background is yellow. the enemies are green and the present bullets are grey.

There's plenty of lime~yellow (if you prefer) enemies to shoot, the ship's main shot is kind of orange if you want, all that over that yellow background = all way too close colors that hardly differentiate, to me it looked like a big yellow hard to read mess.
Absolutely wrong choice of colors for a shmup, take it or not, your call.
_________________
Image
Goompaolo9500 wrote:
Puyos are basically the things that you should shoot to counter nuisance puyos


Top
 Offline Profile  
 
 Post subject: Re: Shattered Union- What're your thoughts?
PostPosted: Mon Jan 23, 2017 6:36 pm 


User avatar

Joined: 30 Nov 2016
Posts: 20
Xyga wrote:
CaptainKraken wrote:
Ok, not sure what you mean by 'yellow enemy sprites and yellow bullets, over a yellow background' ... only the background is yellow. the enemies are green and the present bullets are grey.

There's plenty of lime~yellow (if you prefer) enemies to shoot, the ship's main shot is kind of orange if you want, all that over that yellow background = all way too close colors that hardly differentiate, to me it looked like a big yellow hard to read mess.
Absolutely wrong choice of colors for a shmup, take it or not, your call.


Huh. To me everything stands out. What colors would you prefer?


Top
 Offline Profile  
 
 Post subject: Re: Shattered Union- What're your thoughts?
PostPosted: Mon Jan 23, 2017 6:48 pm 


User avatar

Joined: 05 Nov 2013
Posts: 4836
Location: EU
Dunno it's for you to figure, just make is so that first segment of the game doesn't look like cutting through a giant omelette anymore and you'll be good. :wink:
_________________
Image
Goompaolo9500 wrote:
Puyos are basically the things that you should shoot to counter nuisance puyos


Top
 Offline Profile  
 
 Post subject: Re: Making a pre-bullethell style shmup; What are your thoug
PostPosted: Thu Jan 26, 2017 1:57 am 


User avatar

Joined: 30 Nov 2016
Posts: 20
In-progress / To-do list

-More enemy types, such as:
*asteroids that split, for the space section
*maybe an enemy that increases in point value the longer you leave it alive?
-better sound effects

Stuff done:
-Desert tank boss
-music


Last edited by CaptainKraken on Sat Jan 28, 2017 2:15 am, edited 1 time in total.

Top
 Offline Profile  
 
 Post subject: Re: Making a pre-bullethell style shmup; What are your thoug
PostPosted: Thu Jan 26, 2017 4:43 am 


User avatar

Joined: 09 Oct 2016
Posts: 12
I see you used the scratch engine. Check for my games for some ideas and tips. I made a lot of shumps on that page. I'm here to here to help!
Click this link below:
https://scratch.mit.edu/users/falme34/
_________________
Overloaded Studios, Anything but normal.
Check out our stuff!
Youtube:https://www.youtube.com/channel/UCz9KNjzbYzTlf6uEd33BeqQ
Website:http://someguyabcd55.wixsite.com/overloadedstudios
Facebook:https://www.facebook.com/Overloadedstudios


Top
 Offline Profile  
 
 Post subject: Re: Making a pre-bullethell style shmup; What are your thoug
PostPosted: Thu Jan 26, 2017 1:29 pm 


User avatar

Joined: 30 Nov 2016
Posts: 20
Someguy009 wrote:
I see you used the scratch engine.

Yeah, I'm using that until I overcome laziness and learn to use Unity :P


Top
 Offline Profile  
 
 Post subject: Re: Making a pre-bullethell style shmup; What are your thoug
PostPosted: Sat Jan 28, 2017 2:20 am 


User avatar

Joined: 30 Nov 2016
Posts: 20
Stage one is here and filled with enemies for you to blast!

Changes/additions:
-There is actually a game to play now.
-Added desert tank enemies
-Added a tank boss
-Score bonuses for 100% destroy and nomiss stage
-added original music by Dylan McDonald.

Have fun playing the new version!
Tell me what you think.

Thanks!
-Kraken


Top
 Offline Profile  
 
 Post subject: Re: Shattered Union development thread
PostPosted: Sun Feb 05, 2017 1:45 am 


User avatar

Joined: 30 Nov 2016
Posts: 20
I have updated the game!
It was feeling kinda slow, so I sped a lot of the stuff up, including the player ship, shot speed, enemies and their bullets, etc.
To compensate for that increased difficulty, the hitbox has been reduced and life stock increased to four.
I also edited one of the enemy designs as well; it looks much cooler now.

Enjoy!


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 11 posts ] 

All times are UTC


Who is online

Users browsing this forum: Apolion and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group