Yo! Played like 3~4 minutes.
To begin, starting the stage with yellow enemy sprites and yellow bullets, over a yellow background ... that's a terrible idea, you need to sort the colors so we can actually see something. Bullets must be absolutely visible everywhere at all times, the background shouldn't get in the way with overlappng colors.
Discreet background and flashy bullets: that's the safe way to do it.
Also if you want the gameplay to be focused on dodging you'll need to add way more bullets, and faster as well, because there's practically nothing to dodge here, way too easy.
Then the 'hyper', I don't know what you have planned for it but since I haven't crossed any enemies that couldn't be destroyed by the normal shot, well, I've found no use for it. What's the mechanism/incentive to use it besides stronger fire power ?
Ok, not sure what you mean by 'yellow enemy sprites and yellow bullets, over a yellow background' ... only the background is yellow. the enemies are green and the present bullets are grey.
There isn't anything to dodge because I haven't added anything yet. Just messing around with stuff at the moment.
More things to do will certainly be added :D
The hyper is going to be for scoring and survival purposes. Killing stuff with it gives you more score per kill and you will be able to move faster to dodge things in wide sweeps.
"3~4 minutes" Well, surprised you did it for that long, there's nothing but testing stuff atm. :P
Thank you for the feedback.