Aaaand...here's the video
(too bad i can't embed it in here heh)https://www.youtube.com/embed/T5cKmfEKAw0
The art is good, the game looks pretty cool! Music is nice too.
Now for all the issues.
Okay, I don't know what build version number BulletMagnet and others played, but I just tried the demo that's on itch.io, and the collision is still too big on many objects. I was dying on things I never thought I would hit.
And look at your own video you posted! In the preview just above, at 16 seconds--please understand--no one would think that would get when, you're ship gets hit in this video.
Let that' sink in.
When the game collision is like that... it's not fun to play.
You can improve this game! But the build I played--and even the video you just showed--it's just too easy, and not satisfying by getting hit by things you don't think should hurt you.
Before you ask for any more feedback, but I'd really, really, really look at your collision on all objects carefully. I'd take your player collision size down by 50% of what it is.
The player is fundamentally underpowered. All other testers here have said, I agree, and you've acknowledged this.
Again, this is not a good thing. It's not a fun feeling.
The menus look awesome, but are confusing. It took me forever to find that I'm supposed to only play "faraway sector"?? And I had to outfit my ship with things from the shop before I played?
I would consider a big re-design of your level structure and game flow.
Consider the following:
A. Show players the current menu, but they can't play in the shop, or the anywhere else. They can only click the map (it's lit up, everything else is shadowed). There is only one level that is lit (everything else is dark). They click that area, and they play it.
B. That new, first level, plays *as fun as any basic shooter*. Right now the game is not fun, and the ship is underpowered and dies too easily. Go back to the drawing board, and get an "intro" level working that is fun. This means pop-corn enemies die very quickly, bigger enemies take a bit. Play some Raiden games, play some Crimson Clover, something--play some other games, and try to match those in this new intro level.
C. Then, after the player plays that level, they menus and shops are opened up, and they can upgrade to take on harder levels.
The game is pretty and has shows promise!
But it needs some serious tweaking.