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 Post subject: Re: Aeon Zenith
PostPosted: Mon Feb 06, 2017 10:05 am 


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~Minor Update~

In the process of fixing some bugs and streamlining code in preparation for the big stage 1 demo, I've retooled a few visual effects. Thought they might be worth sharing here:

Turnin' the heat up
Hyper Laser now with additional POW
Authentic Taito Bendy Lasers

Also due to corresponding with somewhere there, I've lately been using Twitter to post minor updates and daily work stuff like this. Check it out if interested.
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 Post subject: Re: Aeon Zenith
PostPosted: Tue Feb 07, 2017 11:04 am 


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That wavey background visual effect is fucking sick! Quite curious as to how you managed to pull that off since there seems to be a few mechanisms and mine sucks.
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 Post subject: Re: Aeon Zenith
PostPosted: Tue Feb 07, 2017 8:25 pm 


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Thanks!

I used the classic method of applying a sine wave to the x/y location of the pixels in the image. Did it using draw sprite part function

My mistake when I first tried this was attemting to use draw sprite part on every pixel in the image, which was a bit too stressfull on gm. I talked to Eebrozgi, who actually uses the same effect in Final Boss, and he told me he uses the same method to accomplish it, except he only draws every line in the image. So far this has worked perfectly and GM hasn't had any problems with it.
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RegalSin wrote:
Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.

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 Post subject: Re: Aeon Zenith
PostPosted: Fri Feb 17, 2017 1:45 pm 


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Last week I was daydreaming in math class, only to be suddenly struck by inspiration on how to execute the "tubular" background distortion effect (and various other works of psychadelia) Taito used in Darius/Metal Black/etc.

With a lot of guidance through the finer points of the basic concept by Trap15, managed to pull it off, please take a look ^_^

https://www.youtube.com/watch?v=5_cA1hRakRU

Absolutely no polygons or 3d effects here. This is purely 2d sprite based tomfoolery.
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RegalSin wrote:
Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.

Aeon Zenith - My STG.


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 Post subject: Re: Aeon Zenith
PostPosted: Fri Feb 17, 2017 5:31 pm 


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I really like the very last example, with the warping texture incorporated against the static space background. Instantly reminded me of Rayforce's st2 moon flyby, where you can look "over the edge" of the lunar canyon to see the Earth miles below. Lots of potential for cinematic perspective trickery!
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 Post subject: Re: Aeon Zenith
PostPosted: Sat Feb 18, 2017 3:50 am 


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Yeah, I'm fond of that one.

There's actually quite a lot more different shapes and effects I could try. Could probably fool with this for weeks. This is just a proof of concept though, so I figured that was enough for now lol
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RegalSin wrote:
Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.

Aeon Zenith - My STG.


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 Post subject: Re: Aeon Zenith
PostPosted: Sat Feb 18, 2017 5:10 am 


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Really diggin' the progress on the visual effects, between the visceral heat distortion and the BG layer manipulation.
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 Post subject: Re: Aeon Zenith
PostPosted: Sun Feb 19, 2017 10:47 am 


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Those effects are impressive! They really channel the old Taito sprite bending pseudo-3D shenanigans. :mrgreen:

Out of curiosity, I was wondering something : are those Taito-lasers made out of a bunch of independent sprites stuck together or are they one single object that can extend or compress their length depending on their movement?
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 Post subject: Re: Aeon Zenith
PostPosted: Sun Feb 19, 2017 3:25 pm 


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Thanks, all :D

M.Knight wrote:
Out of curiosity, I was wondering something : are those Taito-lasers made out of a bunch of independent sprites stuck together or are they one single object that can extend or compress their length depending on their movement?


You can probably do it both ways, but mine is the former, and based on some observations I suspect Darius also used the same method.
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RegalSin wrote:
Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.

Aeon Zenith - My STG.


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 Post subject: Re: Aeon Zenith
PostPosted: Sun Feb 19, 2017 4:32 pm 


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I see! Thanks for the answer. :)
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I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.


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 Post subject: Re: Aeon Zenith
PostPosted: Sun Feb 19, 2017 7:09 pm 


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You're welcome!
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RegalSin wrote:
Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.

Aeon Zenith - My STG.


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 Post subject: Re: Aeon Zenith
PostPosted: Sun Feb 19, 2017 9:41 pm 


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Yeah, the former is basically the only way to do it. Just a bunch of circles or squares in a trail.
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 Post subject: Re: Aeon Zenith
PostPosted: Tue Feb 21, 2017 12:27 pm 


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I reckon on a modern platform you could also do some stuff with vector lines.


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 Post subject: Re: Aeon Zenith
PostPosted: Fri Feb 24, 2017 10:47 am 


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Work in progress Afterimage effect

This is for when hyper mode aka Judgment is active only. Not regular movement.

Not sure about this. Toying with going for oldschool flicker only instead of alpha transparency fade out (Dodonpachi does this). Might also experiment later with a more thorough palletization of the sprite instead of a total white out (think Castlevania SOTN/HOD).

Feedback appreciated.
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RegalSin wrote:
Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.

Aeon Zenith - My STG.


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 Post subject: Re: Aeon Zenith
PostPosted: Fri Feb 24, 2017 11:01 am 


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"Oldschool flicker" sucks when recording or streaming in 30fps, not sure if that's important at all to you but just throwing that out there.

The afterimage in that video is too strong IMO. Looks fine at low speed but at high speed it overpowers the sprite itself. My eyes are drawn more to the dark blue than the light blue. Might be how the white afterimage sort of accentuates the dark trailing images since it looks a lot brighter in motion than it does in stills.
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 Post subject: Re: Aeon Zenith
PostPosted: Fri Feb 24, 2017 11:17 am 


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Eebrozgi suggested a 30 fps flicker option. That would work. I don't care tooooo much about recording issues, but it'd be an easy fix.

Shepardus wrote:
The afterimage in that video is too strong IMO. Looks fine at low speed but at high speed it overpowers the sprite itself. My eyes are drawn more to the dark blue than the light blue. Might be how the white afterimage sort of accentuates the dark trailing images since it looks a lot brighter in motion than it does in stills.


Yeah I'm actually fond of the accentuation but it might be too much. One more reason to try the castlevania style palletization as well

Image

Keep in mind that this is primarily during the bullet cancel heavy Judgment mode, so you won't be doing as much in depth dodging. It's probably something I'll need to wait on demo-feedback before making a final choice on.

Thank you for the feedback.
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RegalSin wrote:
Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.

Aeon Zenith - My STG.


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 Post subject: Re: Aeon Zenith
PostPosted: Sun Feb 26, 2017 9:34 am 


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I agree with Shepardus. At high speeds, it is not easy to focus on the actual player sprite but it looks great with focused movement.

That said, if you do have transitions between stages, that strong afterimage effect could still be used if the dragon leaves the screen Zanac Neo style after you beat a boss.
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RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.


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 Post subject: Re: Aeon Zenith
PostPosted: Sun Feb 26, 2017 10:26 am 


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Yeah. Another similar alternative that occurred to me would be to reserve it for invulnerable periods (bomb activation, after receiving damage, etc.)
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RegalSin wrote:
Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.

Aeon Zenith - My STG.


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 Post subject: Re: Aeon Zenith
PostPosted: Tue Mar 07, 2017 6:42 am 


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The afterimage looks really cool, and honestly, I did rather like its use in the Dodonpachi games when lasering, but it's less distracting there since when you're sitting still the ships don't flap/move.

If you really wanted it available, you could do what SaiDaiOuJou does and make it an option players can choose to turn on and off (you could make it toggle between off/on/only when invulnerable).
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 Post subject: Re: Aeon Zenith
PostPosted: Fri Mar 10, 2017 4:26 pm 


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Yeah the flapping was something I noticed immediately when I implemented it. Certainly puts a twist on it, not sure how to feel about it.

Also yes the option was exactly what I was planning after giving it more thought. I figured I'd make an "advanced options" menu allowing players to turn afterimage and screenshake on/off, change flicker to 30 fps, other misc aesthetic details etc. I'm definitely of the opinion that more choices = better.
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RegalSin wrote:
Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.

Aeon Zenith - My STG.


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