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 Post subject: RIVAL MEGAGUN - PVP Versus Shmup
PostPosted: Sun Oct 25, 2015 7:21 pm 


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Rival Megagun


Rival Megagun is a battle shmup inspired by Twinkle Star Sprites. Each player destroys enemies on their own screen while attacking the other player by launching debris, spawning enemies, and firing rockets and other attacks. Each playable ship has its own unique boss formation that can fly over to the opponent's screen, resulting in frantic head to head battles.

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Last edited by sp8cewave on Mon Jun 05, 2017 7:35 pm, edited 21 times in total.

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 Post subject: Re: Rival Star Hero: 2-player split-screen versus shmup
PostPosted: Sun Oct 25, 2015 7:22 pm 


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Rival Megagun links:

Website & Newsletter
This is the homepage for Rival Megagun. You can sign up for the newsletter here. This is the best way to find out when the game is available.

Twitter
Twitter is our most active social media outlet. We post all development, art, events, etc. here.

Blog
Detailed articles about the development of Rival Megagun.
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Last edited by sp8cewave on Mon Jun 05, 2017 7:34 pm, edited 2 times in total.

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 Post subject: Re: Rival Star Hero: 2-player split-screen versus shmup
PostPosted: Mon Nov 30, 2015 12:02 am 


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Small art dump of some of the playable bosses.

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 Post subject: Re: Rival Star Hero: 2-player split-screen versus shmup
PostPosted: Mon Nov 30, 2015 12:37 pm 


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Why haven't someone commented on this, looks bad ass.
That super attack seems like a cool feature.
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 Post subject: Re: Rival Star Hero: 2-player split-screen versus shmup
PostPosted: Mon Nov 30, 2015 4:21 pm 


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mice wrote:
Why haven't someone commented on this, looks bad ass.
That super attack seems like a cool feature.

Thanks man, I really appreciate the comment.

I would love some critical feedback but I understand that it's hard to give feedback without a playable demo. I'm assuming that's why no one else has commented...
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 Post subject: Re: Rival Star Hero: 2-player split-screen versus shmup
PostPosted: Mon Nov 30, 2015 5:07 pm 


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sp8cewave wrote:
I understand that it's hard to give feedback without a playable demo. I'm assuming that's why no one else has commented...

Yup, you're assuming right.

It certainly looks good! But that's all we can say without playing it, sorry.
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 Post subject: Re: RIVAL STAR HERO - Multiplayer battle shmup
PostPosted: Mon Nov 30, 2015 7:53 pm 


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Looks pretty neat! It's like a chaining Twinkle Star Sprites. Keep us posted
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 Post subject: Re: RIVAL STAR HERO - Multiplayer battle shmup
PostPosted: Mon Nov 30, 2015 8:52 pm 


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Thanks guys! Yep the game is totally inspired by Twinkle Star Sprites.
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 Post subject: Re: RIVAL STAR HERO - Multiplayer battle shmup
PostPosted: Sat Dec 05, 2015 12:13 am 


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The chain meter is an eclipse, brilliant. That animation is super-slick.
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 Post subject: Re: RIVAL STAR HERO - Multiplayer battle shmup
PostPosted: Sat Dec 05, 2015 12:36 am 


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BareKnuckleRoo wrote:
The chain meter is an eclipse, brilliant. That animation is super-slick.

I was going to comment about this.
The best chain meter design I've ever seen. Very visible and cool looking!
I used to work on a PvP shmup too, and I will probably even finish it sometime. (Well, it's almost finished mechanically).
The problem was/is that it's hard to guarantee that the game even works as planned when you don't have a highly skilled opponent to play against. That pretty much stopped my development.
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 Post subject: Re: RIVAL STAR HERO - Multiplayer battle shmup
PostPosted: Tue Dec 15, 2015 7:10 am 


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Judging from that last gif, I'd say bosses are too easy to kill :p
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 Post subject: Re: RIVAL STAR HERO - Multiplayer battle shmup
PostPosted: Tue Dec 15, 2015 8:52 am 


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Judging from that last gif, I'd say bosses are too easy to kill :p

That's not a real boss, right? I think it's the other players super attack?

Again, looks awesome!
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 Post subject: Re: RIVAL STAR HERO - Multiplayer battle shmup
PostPosted: Wed Dec 16, 2015 1:21 am 


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Exactly! If it's an attack where the player becomes the boss, it should last more than a few seconds, eh? Otherwise it's just one-two attacks with a boss "glued on". The player has level 1 and 2 for that.

Also, this reminds of of Change air blade.
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 Post subject: Re: RIVAL STAR HERO - Multiplayer battle shmup
PostPosted: Wed Dec 16, 2015 4:41 am 


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The bosses haven't been balanced yet but they will definitely have more HP. They have low HP right now because it speeds up testing. Thanks for the feedback!
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 Post subject: Re: RIVAL STAR HERO - Multiplayer battle shmup
PostPosted: Sun Jan 31, 2016 4:25 pm 


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Removed (old)
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Last edited by sp8cewave on Wed May 10, 2017 11:57 pm, edited 1 time in total.

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 Post subject: Re: RIVAL STAR HERO - Multiplayer battle shmup
PostPosted: Sat Jun 25, 2016 6:02 am 


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Last edited by sp8cewave on Sat Mar 25, 2017 7:05 pm, edited 1 time in total.

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 Post subject: Re: RIVAL STAR HERO - Multiplayer battle shmup
PostPosted: Fri Jul 01, 2016 2:07 am 


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This is great. :D The concept feels like Puzzle Bobble meets Change Air Blade. Please keep it up!
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 Post subject: Re: RIVAL STAR HERO - Multiplayer battle shmup
PostPosted: Wed Jul 20, 2016 9:42 am 



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This looks amazing! If you balance the chaining and breaking right it seems like it could be super fun in multiplayer.


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 Post subject: Re: RIVAL STAR HERO - Battle shmup [IN SEATTLE PAX WEEKEND]
PostPosted: Tue Aug 02, 2016 4:43 am 


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Hey guys, Rival Star Hero will be playable at the Seattle Indies Expo, same weekend as PAX. If you're in Seattle for PAX come check it out! It's just a 5 minute walk from PAX. The event details are here: https://www.eventbrite.com/e/seattle-in ... 6891628585
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 Post subject: Re: RIVAL STAR HERO - Battle shmup [IN SEATTLE THIS SUNDAY]
PostPosted: Fri Sep 02, 2016 1:13 am 


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BUMP to remind you to come play Rival Star Hero this Sunday (Sept 4) if you're in Seattle. The event details are here:
http://seattleindies.org/six/
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 Post subject: Re: RIVAL STAR HERO - Battle Shmup
PostPosted: Sun Feb 12, 2017 8:00 pm 


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I have been super busy lately, but I've been working on this as much as possible. Lots of people asked about online multiplayer at SIX so I made it a priority and built it over the past few months. As of now you can only challenge your friends. I haven't dug into matchmaking yet but it's something I will look into post-launch.
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Last edited by sp8cewave on Tue Feb 14, 2017 5:00 pm, edited 1 time in total.

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 Post subject: Re: RIVAL STAR HERO - Battle Shmup
PostPosted: Mon Feb 13, 2017 10:58 pm 


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Here's another GIF update. Testing out a new background:

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 Post subject: Re: RIVAL STAR HERO - Battle Shmup
PostPosted: Fri Mar 03, 2017 6:09 pm 


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More artwork! Finally got some portraits in there, and more vibrant enemies and background.

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 Post subject: Re: RIVAL STAR HERO - Battle Shmup
PostPosted: Fri Mar 03, 2017 10:49 pm 


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 Post subject: Re: RIVAL STAR HERO - Battle Shmup
PostPosted: Sat Mar 04, 2017 12:22 am 


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Great looking art you've got there! I'm curious how the edges of the playable area work - since there's indentations and such in the borders (i.e. the visible play area isn't perfectly rectangular), can you actually move in those areas or is there an invisible barrier preventing you from moving into those recesses?
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 Post subject: Re: RIVAL STAR HERO - Battle Shmup
PostPosted: Sat Mar 04, 2017 12:43 am 


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Shepardus wrote:
Great looking art you've got there! I'm curious how the edges of the playable area work - since there's indentations and such in the borders (i.e. the visible play area isn't perfectly rectangular), can you actually move in those areas or is there an invisible barrier preventing you from moving into those recesses?


There is an invisible barrier just like you said. Your ship is constrained to a rectangular play area.
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 Post subject: Re: RIVAL STAR HERO - Battle Shmup
PostPosted: Sat Mar 25, 2017 7:04 pm 


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I removed the Chain-break system and replaced it with an attack power meter that fills up as you build your chain. This gives the player a better choice of when and how to attack. Enemies are now spawned on your opponent automatically as your chain grows.

I updated the original post with some new gifs. Dumping some screenshots here:

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 Post subject: Re: RIVAL STAR HERO - Battle Shmup
PostPosted: Tue Apr 25, 2017 11:02 pm 


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Here's a couple of screenshots from a new stage we're working on.

This is your view as you ascend through Earth's atmosphere:

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Player 2 uses a bomb to clear the screen:

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 Post subject: Re: RIVAL STAR HERO - Battle Shmup
PostPosted: Wed May 10, 2017 4:45 am 


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The art looks nice, especially the character portraits.
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 Post subject: Re: RIVAL STAR HERO - Battle Shmup
PostPosted: Sat May 13, 2017 5:22 pm 


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More artwork! Here's a preview of some enemies and environments:

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