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 Post subject: [Demo] Huge enemy-Worldbreakers
PostPosted: Fri Sep 25, 2015 1:05 pm 



Joined: 25 Sep 2015
Posts: 16
VOTE YES FOR US! here > http://urlz.fr/4W4P

Vote YES for us and leave a comment.

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Get everything you need here : hugeenemy.com

- Platform: Windows, Mac, Linux - 32 / 64 bits
- Genre: Shmup, Shoot them up, 1080p
- Number of Players : Single Player
- Playtime: Longplay
- Language: English
- no DRM
- Controls: Mouse + Keyboard, Game controller Xbox and Playstation

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HUGE ENEMY is a 2D horizontal shooter game, with dynamic game-play,
using FRONT and DEPTH Weapons with a VIEWFINDER to target everything on screen.

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[h1]TWO MODES OF GAME PLAY: NORMAL AND MONEY SURVIVAL. [/h1]
Play NORMAL to UNLOCK additional challenges in MONEY SURVIVAL.
MONEY SURVIVAL adds more game-play (BOSSES, SUCCESSES, DURATION, EVENTS, ...)

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• Use Doge action to avoid enemies and obstacles
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• Switch between 5 different weapons
• Fire into the Depth to destroy enemies in the background
• Steal energy from enemies to replenish your shield
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• Eradicate all enemies with 3 powerful MEGA WEAPONS
• When damaged, exact revenge using 3 diferent PAYBACK systems
• Unlock successes to ADD TIME DURATION to MEGA WEAPONS and PAYBACKS
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• Fight and Survive against HUGE ENEMIES
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• START the fight from any unlocked level
• Complete Normal levels to unlock them in MONEY SURVIVAL
• Destroy enemies to earn BLOOD MONEY
• Use BLOOD MONEY to Upgrade your ship at any CHECKPOINT
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[h1] HUGE ENEMY - WORLDBREAKERS Is made by players for players.
A tiny Indie Company, working hard for you.[/h1]

Enjoy the demo, have Fun and please VOTE for us. This will help us greatly!
Don't hesitate to provide any feedback to us.



------------------------------------------------------------------ THE TEAM and THE IDEA

Hi,
We are a 3 men team and we are proud to present : HUGE ENEMY - WORLDBREAKERS
We love 2D games such as « R-type » and « Last Resort » and we chose to create an horizontal shoot them up for our first game.

With a science-fiction world, new items such as Depth shooting, Dodge and Payback inside a dark quality graphic style.

HUGE ENEMY - WORLDBREAKERS is made by players for players.
Created using knowledge of video games and many conversations with players.
The good asking questions was : “What new and dynamic features can we put inside a New shoot them up ?“

Please vote for us in Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=879390445

Networks :
Steam http://steamcommunity.com/sharedfiles/filedetails/?id=879390445
YouTube https://www.youtube.com/watch?v=nuMHOv37Vpw
Facebook https://www.facebook.com/HugeEnemyTheGame/?ref=hl
Twitter https://twitter.com/HugeEnemy
DeviantART http://hugeenemy.deviantart.com/

We hope you enjoy what you see. All feedbacks are Welcome.

Some Print here :

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Last edited by bathofblood on Tue Mar 14, 2017 8:16 am, edited 8 times in total.

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 Post subject: Re: Bathofblood
PostPosted: Fri Sep 25, 2015 11:01 pm 


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Joined: 26 Jul 2012
Posts: 1965
Looks pretty cool! I love the graphics.

Is that ship in the background of the middle screenshot firing at you? That's pretty sweet! I love interactions like that.
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 Post subject: Re: Bathofblood
PostPosted: Sat Sep 26, 2015 1:39 pm 



Joined: 25 Sep 2015
Posts: 16
Thanks for your opinion!
Yes the game is based on depth shots. Player can fire straight or in differents depths, enemies too. :mrgreen:
this create a interesting gameplay timing with foreground and background management.

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 Post subject: Re: Bathofblood
PostPosted: Mon Sep 28, 2015 8:46 am 



Joined: 28 Sep 2015
Posts: 1
Awesome!
Want to play that. Visuals are reaely great . this is a prototype??????


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 Post subject: Re: Bathofblood
PostPosted: Mon Sep 28, 2015 5:42 pm 


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Joined: 12 Mar 2015
Posts: 22
Location: Colorado
This looks gorgeous. I am especially intrigued by your Xevious/Rayforce fire-into-the-background mechanic. Can't wait to try out a demo. Good luck in there!


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 Post subject: Re: Bathofblood
PostPosted: Tue Sep 29, 2015 7:05 am 



Joined: 25 Sep 2015
Posts: 16
Our depth shot system is more inspired as WAlker( amiga) https://www.youtube.com/watch?v=VfN1cyigIM8 than the missile/bomb system from most of the vertical shooter. We've try to rethink this concept to turn it into more dynamic gameplay. This was very very difficult , and we really understand nobody try do what we've done, but it worth very well now^^!
Player can easely switch two modes : normal or depth mode. You could try it in few mounths. We hope you will enjoy.


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 Post subject: Re: Bathofblood
PostPosted: Wed Sep 30, 2015 8:08 am 



Joined: 30 Sep 2015
Posts: 1
Cool stuff!


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 Post subject: Re: Bathofblood
PostPosted: Mon Oct 05, 2015 4:17 pm 



Joined: 25 Sep 2015
Posts: 16
HI there,
Here are some bosses from our curent developemnt stage.
Flamethrower, gateling and laser swords will be weapons used against your little poor ship.
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 Post subject: Re: Bathofblood
PostPosted: Mon Oct 12, 2015 12:43 pm 


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Joined: 01 May 2014
Posts: 1465
Location: Brooklyn NY
Hori's are not usually my thing, but this looks really good.
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 Post subject: Re: Bathofblood
PostPosted: Tue Oct 13, 2015 6:57 am 


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Joined: 04 Mar 2015
Posts: 138
Location: Donley Time Foundation
Looks tops man! Really excited for you and best of luck!

-Tim
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 Post subject: Re: Bathofblood
PostPosted: Tue Oct 13, 2015 9:37 am 



Joined: 25 Sep 2015
Posts: 16
thx for supports us :D
if you really like it you can comment this: http://steamcommunity.com/sharedfiles/f ... =519660177

here are some fresh work:
SENECA. Pulse weapons, turrets, missile launcher and more turrets. SENECA won't be sweet for you, so be a good boy, ok ?

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Last edited by bathofblood on Thu Oct 15, 2015 7:00 am, edited 1 time in total.

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 Post subject: Re: Bathofblood
PostPosted: Tue Oct 13, 2015 9:43 am 


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Joined: 31 Aug 2009
Posts: 7121
Location: San Jose, California, USA
This terrifyingly reminds me of Bioship Paladin.
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 Post subject: Re: Bathofblood
PostPosted: Tue Oct 27, 2015 10:28 am 



Joined: 25 Sep 2015
Posts: 16
hello all,
there is some news from current developpement.

Wordbreakers come to break the world... ok it's obvious
don't miss our page here:

https://www.facebook.com/BOB.ShootEmUp
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Dodge is a main feature in B.O.B.
it is a way to take a breathe and move around the screen to regain the advantage on the enemy.
Found below a new screenshot from the intro which illustrates this concept.

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 Post subject: Re: Bathofblood
PostPosted: Wed Nov 04, 2015 9:58 am 



Joined: 25 Sep 2015
Posts: 16
Hi all,
This is a battle cruiser named IRELLE. Multiples tracking lasers set the rhythm as the main beam will brings the mélodic solo. I guess The song will be catchy! I hope you are ready to dancing?

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 Post subject: Re: Bathofblood
PostPosted: Wed Nov 04, 2015 9:37 pm 


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Joined: 01 May 2014
Posts: 1465
Location: Brooklyn NY
Looking good so far..
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"Adopt the pace of nature: her secret is patience."


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 Post subject: Re: Bathofblood
PostPosted: Tue Nov 10, 2015 8:53 am 



Joined: 25 Sep 2015
Posts: 16
IRELLE cruiser integration with the "white" level's background. You could see it's place and the remaining space on the screen.
The white level is a rare level has not yet been ravaged by WorldBreakers. Marco, the game's main protagonist, could he save this town?

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 Post subject: Re: Bathofblood
PostPosted: Tue Nov 24, 2015 9:49 am 



Joined: 25 Sep 2015
Posts: 16
Hello all, We are working on the environments at this moment.
It seems quiet but don't be fooled, Once enemies cames out you are going to be very busy. Bath of Blood atmospheres are very important for us.

Don't hesitate to like it on networks and spead the words to your fiends about our game
TYVM more soon

See our work at hugeenemy.com


Last edited by bathofblood on Thu Mar 09, 2017 5:17 pm, edited 2 times in total.

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 Post subject: Re: Bathofblood
PostPosted: Wed Nov 25, 2015 2:32 am 


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Joined: 21 Aug 2009
Posts: 233
(O_o)

Very impressive!


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 Post subject: Re: Bathofblood
PostPosted: Fri Nov 27, 2015 9:26 am 



Joined: 19 Jan 2009
Posts: 579
Location: stuck at the continue prompt
Very nice! Does the IRELLE class lower its bottom "jaw" to shoot the giant laser from its "mouth"? It would be a nice animation.


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 Post subject: Re: Bathofblood
PostPosted: Mon Jan 11, 2016 9:52 am 



Joined: 25 Sep 2015
Posts: 16
A new mecha for the new year. Wishing you all good health, happiness, and success in the coming year and always. Happy New Year!


French press begin to talk about us, that's awesome, this giving us some strenght to go ahead.
https://www.indiemag.fr/articles/bath-b ... profondeur


Last edited by bathofblood on Thu Mar 09, 2017 5:18 pm, edited 2 times in total.

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 Post subject: Re: Bathofblood
PostPosted: Mon Jan 11, 2016 9:54 am 



Joined: 25 Sep 2015
Posts: 16
Ixmucane2 wrote:
Very nice! Does the IRELLE class lower its bottom "jaw" to shoot the giant laser from its "mouth"? It would be a nice animation.


Yes totaly^^


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 Post subject: Re: Bathofblood
PostPosted: Tue Jan 12, 2016 11:27 am 


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Joined: 01 May 2014
Posts: 1465
Location: Brooklyn NY
Still watching...coming along great!
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 Post subject: Re: Bathofblood
PostPosted: Fri Jan 22, 2016 12:20 pm 



Joined: 25 Sep 2015
Posts: 16
we working like hell to gives you a better gameplay with new elements and more lisibility.
Welcome normal maps, particles system, dynamic lightnings and a lot more.

NEW render with the Mecha-Spider. soon, you'll see how it move!

Find music sample from a boss fight here:
https://soundcloud.com/user-997668264/bobmiscbossred

Nemrod integrated:
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Into the Storm.
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The first Huge enemy tee-shirt! It's mine! it's mine ! You can't have it ! It's mine !
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If you like our game say it with a comment and look at olders articles, networks, to get more details.
We hope see you Soon for amazing news.


Last edited by bathofblood on Thu Mar 09, 2017 5:20 pm, edited 1 time in total.

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 Post subject: Re: Bathofblood
PostPosted: Fri Jan 22, 2016 1:10 pm 


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Joined: 01 May 2014
Posts: 1465
Location: Brooklyn NY
I so want to face off against that spider.

And that boss tune is tight. It reminds me of the boss music in Hard Corps: Uprising.
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 Post subject: Re: Bathofblood
PostPosted: Fri Feb 12, 2016 8:55 am 



Joined: 25 Sep 2015
Posts: 16
BATH OF BLOOD has change his name for HUGE ENEMY !
This new identity match more what we are doing.

Content is comming, but for now we 're focus on the demo deadline.

Support us with Thumbs up on social networks if you like it

https://www.facebook.com/HugeEnemyTheGame/

https://twitter.com/HugeEnemy

http://www.hugeenemy.com

https://www.youtube.com/channel/UCGg5KdySDnUAaaTgoJlxvJQ/videos


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 Post subject: Re: Huge enemy : Worldbreakers
PostPosted: Sat Feb 13, 2016 9:20 am 


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Joined: 26 Jan 2005
Posts: 769
Location: JP
much better name..
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 Post subject: Re:[demo] Huge enemy : Worldbreakers
PostPosted: Thu Mar 09, 2017 5:04 pm 



Joined: 25 Sep 2015
Posts: 16
After 2 years of labor we have released our demo.
you can find it here :
http://steamcommunity.com/sharedfiles/f ... =879390445
We Also launch our Green light, you must know how it is a hard way , so Enjoy the demo, have Fun and please VOTE for us on Steam. http://urlz.fr/4W4P This will help us greatly!

Trailer:
https://www.youtube.com/watch?v=nuMHOv37Vpw
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Feel free too react and give feedback about our game.


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 Post subject: Re: [Demo] Huge enemy-Worldbreakers
PostPosted: Fri Mar 17, 2017 8:12 am 



Joined: 25 Sep 2015
Posts: 16
Hi there,

We just publish new vidéos about gameplay. It's a longplay of the demo.
Tell us what's your opinion about this if you haven't even play the demo ( why don't you have already done that? :P ), or if the game beat you too soon ( yeah it happen sometime) .

http://www.indiedb.com/games/hugeenemy/news/huge-enemy-new-gameplay-mechanics-for-shmup

HE team


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