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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Wed Aug 10, 2016 9:49 pm 


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Location: Alingsås, Sweden
I see. Well, it does look sexy.
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RegalSin wrote:
Street Fighters. We need to aviod them when we activate time accellerator.


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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Thu Aug 11, 2016 2:37 am 


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Yes it's 240p native out of the pi.

(and when I say native, I mean no scaling required, but there is a conversion from digital RGB (HDMI) to analog RGB).
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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Thu Aug 11, 2016 10:39 pm 


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trap15 wrote:
the emulator version running on it is quite old and has some unsightly graphical bugs that look like my own bad programming

Managed to find and fix the bug in the emu, so I guess there will be videos taken!
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Sun Aug 14, 2016 10:50 am 


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https://www.youtube.com/watch?v=OjSjxMQA4X4
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Sun Aug 14, 2016 8:24 pm 


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Looks great!
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RegalSin wrote:
Street Fighters. We need to aviod them when we activate time accellerator.


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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Mon Aug 15, 2016 4:20 am 


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Might I also add that the level design/enemy placement looks tight.
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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Mon Sep 05, 2016 3:55 am 


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Was doing work on some menu stuff anyways, so I went ahead and split out my debug menu into a proper Practice menu and cleaned it up a bunch, so now people can use it without going wtf.

Image
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Mon Sep 05, 2016 5:53 am 


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this looks amazing! :)
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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Mon Sep 05, 2016 6:25 am 


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trap15 wrote:
so now people can use it without going wtf.

wtf is onigiri lvl
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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Mon Sep 05, 2016 6:27 am 


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You'll figure it out when you play :D
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Tue Nov 22, 2016 1:57 am 


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https://youtu.be/vdwHjG8ygUA

Boss B! This is pretty close to how it'll look and act in the final game. Maybe it's a bit too hard though lol.
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Tue Nov 22, 2016 7:52 am 


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Just awesome! Love the end of stage tune, got some rush'n attack vibes. :)
And that 1up sample is just marvelous.
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 Post subject: Fire Lancer (WIP)
PostPosted: Wed Nov 23, 2016 12:31 pm 


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That's one mean dude.
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Image | My games - http://www.emphatic.se | Custom shmup move strips! | Now featuring Storm Blade English move strip!
RegalSin wrote:
Street Fighters. We need to aviod them when we activate time accellerator.


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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Fri Dec 02, 2016 8:27 am 


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Location: San Jose, California, USA
https://youtu.be/JkuYzfQTbmU

I started fucking around with implementing our old idea to make the Onigirun mascot a (overpowered, unlockable) player character, and then ptoing jumped back in and cooked up some really cute shot sprites and overhauled his player graphic... we had some fun.
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Fri Dec 02, 2016 3:18 pm 


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Location: Dallas, TX
trap15 wrote:
https://youtu.be/JkuYzfQTbmU

I started fucking around with implementing our old idea to make the Onigirun mascot a (overpowered, unlockable) player character, and then ptoing jumped back in and cooked up some really cute shot sprites and overhauled his player graphic... we had some fun.


Super rad, love these update videos.
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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Sat Jan 07, 2017 8:46 pm 


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Location: San Jose, California, USA
Redid my Windows "port" (it's obscenely bare, not something to play on), so I slapped in my JVS code and presto, Fire Lancer on Taito Type X2!
Image
(yes, yes, I know it's not rotated; deal with it)

Need to figure out what to do with all the extra screen space (this is the biggest zoom possible that's still an integer scale and doesn't cut off at all), and need to do something about music (I easily ported the sound effect engine over, but music is very different), but it's very playable. There's a few bugs from the port, due to different integer size, but those shouldn't be too bad to fix.

Tested it working on the Capcom JVS I/O and my CyberLead, should probably work on any JVS setup.
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Fri Jan 27, 2017 11:32 pm 


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Location: Alingsås, Sweden
That's badass.
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RegalSin wrote:
Street Fighters. We need to aviod them when we activate time accellerator.


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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Sun Jan 29, 2017 4:32 pm 


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Joined: 11 Jan 2006
Posts: 1100
Location: Gurmany
Some mockups for the Trial Mode selection screen.

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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Wed Feb 01, 2017 10:11 pm 



Joined: 13 Jan 2016
Posts: 9
So did I understood right that your plan is to release the ROM for free once completed?

Pretty swell for such a professional looking game. Might be too hard to produce new cartridges anyways I guess.


Last edited by Yohanov on Thu Feb 02, 2017 7:45 am, edited 1 time in total.

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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Wed Feb 01, 2017 11:06 pm 


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Location: San Jose, California, USA
Demo will be a free ROM for WonderWitch and flash carts, final release will be packaged cart only.
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Thu Feb 02, 2017 7:40 am 



Joined: 13 Jan 2016
Posts: 9
Nice, I knew that couldn't be right! I look forward to ordering the full cartridge.


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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Sat Feb 04, 2017 7:45 pm 


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Posts: 455
Location: Europe
I love the arts and mechanics you've shown so far, will definitely want a cart. Now, why didn't I buy a SwanCrystal when it was cheap :lol:
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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Sun Mar 12, 2017 9:11 am 


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Location: San Jose, California, USA
https://youtu.be/F7Q6yr25Mos

Finally got around to implementing the Trial menu, so that feature is mostly complete now. Took a long video of going through some of it. Lots of difficulty tweaking ahead :arrow:
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Sun Mar 12, 2017 9:23 am 


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Joined: 22 Aug 2016
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Looks pretty cool, I wish you consider releasing this for PC too.


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 Post subject: Re: Fire Lancer - Hot-Blooded Wonder Shooting
PostPosted: Sat Mar 18, 2017 10:19 am 


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Joined: 21 Aug 2009
Posts: 233
Trap15, I shared your project at this link: https://www.facebook.com/groups/fliperamadebaroficial/permalink/646874345502330/
https://www.facebook.com/tasbpan/posts/1761785640729628


Hope you enjoy!


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 Post subject: Re: Fire Lancer - Hot-Blooded Wonder Shooting
PostPosted: Tue May 16, 2017 9:12 pm 


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Location: Dallas, TX
any news on this? :D
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 Post subject: Re: Fire Lancer - Hot-Blooded Wonder Shooting
PostPosted: Tue May 16, 2017 9:16 pm 


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Location: San Jose, California, USA
Haven't been feeling it lately and ptoing has been busy, so not much in the past month or so. Not abandoned, just needs some cool-off since I've worked on it nearly every day for 2 years now ;)

Some time away can give me some useful new perspective too.
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


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 Post subject: Re: Fire Lancer - Hot-Blooded Wonder Shooting
PostPosted: Tue May 16, 2017 9:23 pm 


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Joined: 03 Mar 2005
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Location: Dallas, TX
trap15 wrote:
Haven't been feeling it lately and ptoing has been busy, so not much in the past month or so. Not abandoned, just needs some cool-off since I've worked on it nearly every day for 2 years now ;)

Some time away can give me some useful new perspective too.


Cool, was just curious. Thx for the update!
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 Post subject: Re: Fire Lancer - Hot-Blooded Wonder Shooting
PostPosted: Thu Jun 08, 2017 8:51 pm 


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I will have more time again to work on this come July. I have to make new art for boss C among other things, which I am sure will reactivate trap into pattern creation mode and more :)


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 Post subject: Re: Fire Lancer - Hot-Blooded Wonder Shooting
PostPosted: Thu Jun 08, 2017 9:35 pm 


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ptoing wrote:
I will have more time again to work on this come July. I have to make new art for boss C among other things, which I am sure will reactivate trap into pattern creation mode and more :)


yesssssss
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