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 Post subject: Fire Lancer - Hot-Blooded Wonder Shooting
PostPosted: Fri Apr 03, 2015 3:39 pm 


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Joined: 31 Aug 2009
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Location: San Jose, California, USA
Website: http://firelancer.ws/

I'm working on a shooting game with a limited enough scope and things that I might actually finish it, so hello. This game, Fire Lancer, is being developed for WonderSwan Color and WonderWitch. Fellow member ptoing is doing the graphics.

The game play style is inspired by many games I've played and enjoyed. It is closer to the older style of shooting, in that it has a relatively lower amount of bullets, but they are fast.

At the moment the first stage background is modified from Thunder Dragon. Everything else is original.

No release until completion.
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


Last edited by trap15 on Mon Mar 13, 2017 4:43 am, edited 24 times in total.

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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Fri Apr 03, 2015 3:56 pm 


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what? no cloud stage? :mrgreen:
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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Fri Apr 03, 2015 9:21 pm 


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Wow, love it, the graphics work really well imo.

That thing in motion is sexual

Most exciting thing for a while.
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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Sat Apr 04, 2015 4:04 am 


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Added Preview 5.
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Mon Apr 06, 2015 6:25 am 


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https://youtu.be/b2RTV7qorZw Preview 7! Stage is really starting to come together, quite playable at max rank even. I play the beginning run at normal rank, then set it to max for after that. Need to start drawing new sprites, some of these should probably be bigger than my medium enemy.
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Mon Apr 06, 2015 9:03 am 


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Not familiar with the hardware at all, but very impressed nonetheless. (y)
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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Wed Apr 08, 2015 5:00 am 


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https://youtu.be/Obj5LIgrd_w Preview 9. Added an intro (double speed by holding a button), finalized the timer, drew a "Big"-type enemy sprite, some misc tweaks. This is running on the WS port, which works just the same as the WW version. Might work on sound next, I definitely need SFX and music soon I think. Should be able to whip up some sfx quick enough maybe.
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Wed Apr 08, 2015 5:15 am 


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This looks pretty cool!

Not familiar with Wonderswan hardware but is playing samples possible? sfxr is pretty good for making basic sfx if you're able to make use of WAVs.
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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Wed Apr 08, 2015 5:23 am 


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It's possible, but it's pretty low quality: 4 bit PCM, 12000Hz. I'll probably use it anyways, as I'd like to do voice samples, but I'm probably going to use an existing WonderWitch sound driver so I don't know exactly what my gamut of possibilities are. M-KAI's vsound is open source, so I'll probably use it because then I can somewhat easily port it to native WS.
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Thu Apr 09, 2015 1:58 pm 


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http://youtu.be/W1SOK3GUVy0 Preview 10. Adds sound effects (original), music ('izumicjsr.mml' from the vsound samples), and background (taken from USAAF Mustang).

Background uses tile coalescing for necessary space saving. Sound driver is M-KAI's vsound, ported to native WS (uses as vsound.il for WonderWitch version).

Need to make background larger than total background tile size (shouldn't be too hard).
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Thu Apr 09, 2015 3:44 pm 


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Looks fun! Would it be possible to flip every other background image so they blend seamlessly?
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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Thu Apr 09, 2015 4:31 pm 


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That background image is just a test. I've switched to a more seamless test BG since then (after adding the necessary things for looping and multi-screen scrolls).

I'm looking into adding some touches of color, but not sure yet if I want to abandon monochrome. I think I'm abandoning WS in general, as having double the number of tiles is very nice. But I will probably still keep it lightly colored, if at all.

If I end up not using the extra tiles, it would be easy to put it back to mono WS.
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Fri Apr 10, 2015 1:03 am 


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Wow, you're making some nice progress on this!

Is the slowdown that shows up at times intentional or the limits of the system? If it a system limitation, how was M-KAI able to get so much more happening on the screen?
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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Fri Apr 10, 2015 8:41 am 


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It's just my code not being fast enough. I need to take some time and optimize some more to try to remove what relatively little there is left. Most of the CPU time is spent checking collision between enemies and player bullets. Will probably end up rewriting some of the more commonly called parts in assembly.
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Fri Apr 10, 2015 12:54 pm 


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Looking sharp!

Love the Fighting Hawk (plus Thunder Dragon 2?) reference btw. :mrgreen:
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Last edited by BIL on Fri Apr 10, 2015 4:04 pm, edited 1 time in total.

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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Fri Apr 10, 2015 3:41 pm 


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Thanks! Yeah, I had to pay homage to that, I always giggle at it whenever I watch a replay or play it. I suppose the intro/exit does look a bit like TD2, but that wasn't really what I was going for. Macaw keeps telling me to make them shootable, but I'm trying to not rip it off too much! :lol:

I've uploaded a new preview 11, which adds some slight color tinting, shuffles some stuff around, and adds more on to the stage. Need to start asking people to test for me soon I think, I'm losing context on the stage design just on testing it myself. Also need to start thinking of the boss design :3
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Fri Apr 10, 2015 4:19 pm 


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CPS2 port please.
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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Fri Apr 10, 2015 7:56 pm 


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I'd be willing to test a preview build for you :wink:
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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Sat Apr 11, 2015 1:30 pm 


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The player death effect is a thing of beauty. Well done :)
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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Mon Apr 13, 2015 12:27 am 


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Thank you for the complements :)

Uploaded a Preview 14, with a bunch of cool new things including a menu and extends and suicide bombings.
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Mon Apr 13, 2015 12:41 am 


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I'm liking that Ibara-esque death effect. More games ought to have flashy deaths.
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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Mon Apr 13, 2015 1:03 am 


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That's not a death, that's a suicide bomb :lol: Use a life to explode into shrapnel to quickly destroy enemies.

Actual death happens in that video, which is the one where the player falls off the bottom of the screen.

But yes, fancy explosions are quite important to me :)
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Mon Apr 13, 2015 7:39 pm 


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Looks awfully nice!
Is it hw sprite rotations? Will need to look at the spec's.
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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Mon Apr 13, 2015 9:32 pm 


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Nope, but that you thought it was means I have it smooth enough :)

I made the base image at 0 degrees, then rotated it 8 times in steps of 11.25 degrees (11.25,22.5,33.75,45,56.25,67.5,78.75,90), then use hardware X/Y flipping to mirror it to the full 32 rotations.
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Tue Apr 14, 2015 2:38 pm 


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That's a very nice bit of work, Trap.

It does not get boring as many Shmups do from what I can see. Keeping the player focused against overwhelming them all the time is a hard thing to balance but I like what you have thus far.

Did you bolt scrolling on after you had enemy/object management down? I ask this as your scrolling looks jaggy.

An odd choice of platform mind you but I remember the Witch back in 1999.

Are you looking at going for a physical release?

Keep up the good work.

Cheers,

Minty.
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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Tue Apr 14, 2015 3:21 pm 


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trap15 wrote:
Nope, but that you thought it was means I have it smooth enough

It sure is. :)
Would love to test this, seems to play beautifully.
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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Tue Apr 14, 2015 10:05 pm 


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MintyTheCat wrote:
Did you bolt scrolling on after you had enemy/object management down? I ask this as your scrolling looks jaggy.

The scrolling is as well integrated as anything else. The only reason it looks a bit jaggy is because the WonderSwan is ~75.47Hz frame rate, which ends up aliasing to 60 because of the capture, so it skips lots of frames.

MintyTheCat wrote:
Are you looking at going for a physical release?

Maybe. Once it's at a point I would release it at, I'll probably scope out the costs.

mice wrote:
Would love to test this, seems to play beautifully.

Thanks! I'll reach out to you about that later probably.

EDIT: Just uploaded Preview 16 http://youtu.be/SpxHWyTiE6w
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Sat Apr 18, 2015 10:18 pm 


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Preview 17 uploaded. Boss sprite by ptoing, some more cleaned up sprites and things are coming soon.
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Sat Apr 18, 2015 10:31 pm 


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Whee.


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 Post subject: Re: Fire Lancer (WIP)
PostPosted: Sun Apr 19, 2015 8:15 am 


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Cool. To me, it's like a mix of 1943 and Garegga.
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Image | My games - http://www.emphatic.se | Custom shmup move strips! | Now featuring Storm Blade English move strip!
RegalSin wrote:
Street Fighters. We need to aviod them when we activate time accellerator.


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