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 Post subject: Re: Boss 101 [In Development] 2017.02.01 BERL Vid Arcade Mac
PostPosted: Wed Feb 01, 2017 8:24 pm 


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Joined: 04 Mar 2015
Posts: 144
Location: Donley Time Foundation
***ALERT! Images in thread except for the latest post has been put inside spoiler tags for faster loading. Remember to uncheck them when you read!***


Welcome back to the Boss 101 Update and thank you for joining us!

The video series with BERL continues! These are all hosted by BERL and this one is all about the AWESOME ARCADE MACHINE!

The video is up on YouTube right here. Check it out!

>>> DIRECT LINK TO THE BOSS 101 Video Series - Chapter 3 - The Arcade Machine <<<

Some images from the video!

Spoiler: show
Image

Image

Image


Boss 101 Info Roundup

Release Date: Early 2017
Planned Price: $9.99
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
[b]Boss 101 December Gameplay Video:
https://www.youtube.com/watch?v=wkMQ1CrYeac
Please wishlist us if you would be so kind!

Up next are the Map Room, the Upgrade room, the Hat Store and the Make a Boss and more! So keep checking back. If you have any ideas or suggestions we welcome them! Feel free to comment or reply below.

We appreciate your support and enthusiasm for Boss 101! It means a lot to know you are rooting for us.

As always[b]… LIVE YOUR DREAMS!


Talk with you soon!

-Tim
_________________
Boss 101 Steam Store | Main Site | Twitter | Devlog


Last edited by Donley_Time on Tue Apr 11, 2017 8:21 am, edited 1 time in total.

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 Post subject: Re: Boss 101 [In Development] 2017.02.08 BERL Vid Upgrades!
PostPosted: Wed Feb 08, 2017 9:15 pm 


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Joined: 04 Mar 2015
Posts: 144
Location: Donley Time Foundation
***ALERT! Images in thread except for the latest post has been put inside spoiler tags for faster loading. Remember to uncheck them when you read!***


Welcome back to the Boss 101 Update and thank you for joining us!

The video series with BERL continues! These are all hosted by BERL and this one is all about the Boss 101 Upgrade Room, or at least HALF of the upgrade room!

Watch BERL max out an upgrade and show you some secret stuff about editing the user interface in Boss 101. TOO RIGHT!

The video is up on YouTube right here. Check it out!

>>> DIRECT LINK TO THE BOSS 101 Video Series - Chapter 4 - The Upgrade Room <<<

Spoiler: show
Some images from the video!

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Boss 101 Screenshot of the Day

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Battling a fireball spitting, beam firing robot T-Rex near the Robo Homeworld!


Boss 101 Info Roundup

Release Date: Early 2017
Planned Price: $9.99
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
[b]Boss 101 December Gameplay Video:
https://www.youtube.com/watch?v=wkMQ1CrYeac
Please wishlist us if you would be so kind!

Up next are the Map Room, the Gopher upgrades, the Hat Store and the Make a Boss and more! So keep checking back. If you have any ideas or suggestions we welcome them! Feel free to comment or reply below.

We appreciate your support and enthusiasm for Boss 101! It means a lot to know you are rooting for us.

As always[b]… LIVE YOUR DREAMS!


Talk with you soon!

-Tim
_________________
Boss 101 Steam Store | Main Site | Twitter | Devlog


Last edited by Donley_Time on Sun Feb 19, 2017 1:39 am, edited 1 time in total.

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 Post subject: Re: Boss 101 [In Development] 2017.02.15 Upgrade Gophers
PostPosted: Thu Feb 16, 2017 1:08 am 


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Joined: 04 Mar 2015
Posts: 144
Location: Donley Time Foundation
***ALERT! Images in thread except for the latest post has been put inside spoiler tags for faster loading. Remember to uncheck them when you read!***


Welcome back to the Boss 101 Update and thank you for joining us!

The video series with BERL continues! Hosted by BERL, this one is all about the Boss 101 Upgrade Room and the GOPHERS in it! Watch as BERL talks about how you can find and RETURN gopher buddies to the Command Center.

The video is up on YouTube right here. Check it out!

>>> DIRECT LINK TO THE BOSS 101 Video Series - Chapter 5 - The Upgrade Gophers <<<

Some images from the video!

Spoiler: show
Image

Image

Image

Boss 101 Screenshot of the Day

Image


Fighting through the snow and elements to battle bosses. We're coming soon so keep your eyes peeled for more updates and official dates! Thank you for all your support!

Boss 101 Info Roundup

Release Date: Early 2017
Planned Price: $9.99
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
[b]Boss 101 December Gameplay Video:
[/b]https://www.youtube.com/watch?v=wkMQ1CrYeac
Please wishlist us if you would be so kind!

Up next are the Map Room, Hat Store, the Make a Boss and more! Keep checking back. If you have any ideas or suggestions we welcome them! Feel free to comment or reply below.

We appreciate your support and enthusiasm for Boss 101! It means a lot to know you are rooting for us.

As always… LIVE YOUR DREAMS!

Talk with you soon!

-Tim
_________________
Boss 101 Steam Store | Main Site | Twitter | Devlog


Last edited by Donley_Time on Sun Feb 19, 2017 1:40 am, edited 1 time in total.

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 Post subject: Re: Boss 101 [In Development] 2017.02.18 - Progress update
PostPosted: Sun Feb 19, 2017 1:37 am 


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Joined: 04 Mar 2015
Posts: 144
Location: Donley Time Foundation
***ALERT! Images in thread except for the latest post has been put inside spoiler tags for faster loading. Remember to uncheck them when you read!***


Welcome to the Boss 101 Update!

The BERL videos will continue next week but we wanted to share a little update on the game’s release date and what is going on behind the scenes.

Polish and more polish

As we mentioned before – we are entirely self-funded and the great benefit of that is we can take the time to bring you something special. Of course, we aren’t interested in an endless development cycle but we are interested in doing our very best job with Boss 101. We wanted to take this update and highlight exactly the type of work that is happening when we say “polish”.

The Endless Boss

The Endless Boss is the arcade mode in Boss 101. It is probably closest to the ACTUAL game we had in mind when we started this journey. It’s a fun, action packed time with lots of powerups and a huge variety of bosses. Needless to say – the FULL Boss 101 game has gone way past that starting goal and ideally it has all been worth it. A couple things about the Endless Boss mode we will talk about today – the start area and the warp area.

The start area refers to the launch area you begin from. You go up an elevator ride to the top of the Cosmic Clicks ship and then begin your Endless arcade missions from there. While we were playing we noticed you simply screen transitioned from the Endless start area to your first mission. Hmm, that seemed a little abrupt so we took some game assets and made a short launch animation of the Clicks ship taking off.

Spoiler: show
Image

Of course – since the launch area uses the environments from the Start Screen we had to add a switch case in there for the different times of day you can leave the Command Center from.

Image

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This is all an example of LITTLE things we believe adds a lot to the flavor of Boss 101. We didn’t HAVE to make the launch animation. The game is totally playable without it. We FELT it was in the spirit of the game to create it. It adds a lot to the moment and didn’t cost us a whole lot of time. Sure, we could slam through all the unneeded stuff just to be “done” but that isn’t why we’re making Boss 101. We’re making it to entertain you, we’re making it to be a HUGE VALUE to you and mostly we are making it the very best way we can.

Another area of the Endless Boss is the Warp Win Screen. In between rounds you have your money tallied and any awards given. From there you can move onto the next stage OR you can take a moment and fly around in the warp area. Why do we allow that? Cause it seemed like a fun thing to do. There’s no reason other than its fun and oh yah, you can blast meteors in there with your fireworks gun.

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The Clicks Ship can take out Meteors too!

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You see, this is the kind of stuff we want to make sure gets in Boss 101. That’s the spirit of Boss 101 you’re seeing. It’s about a fun universe with people you would want to know better and visit. The best way we can introduce you to this world is to show it to you through THEIR eyes.

Boss 101 Screenshot of the Day

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Watch out for the boss spray and you got this!


Boss 101 Info Roundup

Release Date: Early 2017
Planned Price: $9.99
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
[b]Boss 101 December Gameplay Video:
https://www.youtube.com/watch?v=wkMQ1CrYeac
Please wishlist us if you would be so kind!

All right – that’s it for today’s update and look for more BERL next week!

Thank you again and remember to [b]LIVE YOUR DREAMS!


-Tim
_________________
Boss 101 Steam Store | Main Site | Twitter | Devlog


Last edited by Donley_Time on Fri Mar 17, 2017 9:43 am, edited 1 time in total.

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 Post subject: Re: Boss 101 [In Development] 2017.02.22 Endless Boss Video
PostPosted: Wed Feb 22, 2017 11:54 pm 


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Joined: 04 Mar 2015
Posts: 144
Location: Donley Time Foundation
***ALERT! Images in thread except for the latest post has been put inside spoiler tags for faster loading. Remember to uncheck them when you read!***


Welcome back to the Boss 101 Update and thank you for joining us!

The video series with BERL continues! Hosted by BERL, today we are looking at the Endless Boss - ARCADE and IRON BOT for your enjoyment!

The video is up on YouTube right here. Check it out!

>>> DIRECT LINK TO THE BOSS 101 Video Series - Chapter 6 - Endless Boss Mode <<<

Some images from the video!

Spoiler: show
Image

Image

Image

Boss 101 Screenshot of the Day

Image


Simple equation - grab the powerup and blast the boss!

Boss 101 Info Roundup

Release Date: 1st Half of 2017
Planned Price: $9.99
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
[b]Boss 101 December Gameplay Video:
https://www.youtube.com/watch?v=wkMQ1CrYeac
Please wishlist us if you would be so kind!

Up next are the Map Room, Hat Store, the Make a Boss and more! Keep checking back. If you have any ideas or suggestions we welcome them! Feel free to comment or reply below.

We appreciate your support and enthusiasm for Boss 101! It means a lot to know you are rooting for us.

As always[b]… LIVE YOUR DREAMS!


Talk with you soon!

-Tim
_________________
Boss 101 Steam Store | Main Site | Twitter | Devlog


Last edited by Donley_Time on Fri Mar 17, 2017 9:43 am, edited 1 time in total.

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 Post subject: Re: Boss 101 [In Development] 2017.03.12 Video - Map Room
PostPosted: Sun Mar 12, 2017 7:46 am 


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Joined: 04 Mar 2015
Posts: 144
Location: Donley Time Foundation
Welcome back to the Boss 101 Video Update and thank you for joining us!

These videos are hosted by BERL and today we are looking at the Boss 101 Map Room!

The video is up on YouTube right here. Check it out!

>>> DIRECT LINK TO THE BOSS 101 Video Series - Chapter 7 - The Map Room <<<

Spoiler: show
Some images from the video!

Image

Image

Image

Boss 101 Screenshot of the Day

Image


Weapon tuning and balancing time. We're "nacho" ordinary shooter! HAAAAAAAAAAAAAAAA!!!!

Boss 101 Info Roundup

Release Date: Early 2017
Planned Price: $9.99
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
[b]Boss 101 December Gameplay Video:
https://www.youtube.com/watch?v=wkMQ1CrYeac
Please wishlist us if you would be so kind!

Up next are the Hat Store, the Make a Boss and more! Keep checking back. If you have any ideas or suggestions we welcome them! Feel free to comment or reply below.

We appreciate your support and enthusiasm for Boss 101! It means a lot to know you are rooting for us.

As always[b]… LIVE YOUR DREAMS!


Talk with you soon!

-Tim
_________________
Boss 101 Steam Store | Main Site | Twitter | Devlog


Last edited by Donley_Time on Sat Apr 08, 2017 10:07 pm, edited 1 time in total.

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 Post subject: Re: Boss 101 [In Development] 2017.03.15 Video - Make a Boss
PostPosted: Wed Mar 15, 2017 9:06 pm 


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Joined: 04 Mar 2015
Posts: 144
Location: Donley Time Foundation
***ALERT! Images in thread except for the latest post has been put inside spoiler tags for faster loading. Remember to uncheck them when you read!***


Welcome back to the Boss 101 Video Update and thank you for joining us!

These videos are hosted by BERL and today we are looking at the Boss 101 Make A Boss!

The video is up on YouTube right here. Check it out!

>>> DIRECT LINK TO THE BOSS 101 Video Series - Chapter 8 - The Make A Boss Room <<<

Spoiler: show
Some images from the video!

Image

Image

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Screenshot of the Day

Image


Take a break with the bonus round in Breakdown the Game. You can play this inside the Boss 101 arcade room!

Boss 101 Info Roundup

Release Date: Early 2017
Planned Price: $9.99
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
[b]Boss 101 December Gameplay Video:
https://www.youtube.com/watch?v=wkMQ1CrYeac
Please wishlist us if you would be so kind!

Up next is the Hat Store and more! Keep checking back. If you have any ideas or suggestions we welcome them! Feel free to comment or reply below.

We appreciate your support and enthusiasm for Boss 101! It means a lot to know you are rooting for us.

As always[b]… LIVE YOUR DREAMS!


Talk with you soon!

-Tim
_________________
Boss 101 Steam Store | Main Site | Twitter | Devlog


Last edited by Donley_Time on Sat Apr 08, 2017 10:07 pm, edited 1 time in total.

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 Post subject: Re: Boss 101 [In Development] 2017.03.17 Video - Hat Store
PostPosted: Fri Mar 17, 2017 9:41 am 


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Joined: 04 Mar 2015
Posts: 144
Location: Donley Time Foundation
***ALERT! Images in thread except for the latest post has been put inside spoiler tags for faster loading. Remember to uncheck them when you read!***


Welcome back to the Boss 101 Video Update and thank you for joining us!

A big thank you from us to you! BERL is wrapping up the current series today with a look at the HAT store! You heard right! Now you can see how lids are attached. More videos will be coming down the line and expect more announcements about the progress towards our (ideally) very near release!

The video is up on YouTube right here. Check it out!

>>> DIRECT LINK TO THE BOSS 101 Video Series - Chapter 9 - The Hat Store <<<

Some images from the video!

Spoiler: show
Image

Image

Image

Boss 101 Screenshot

Image


Gameplay tuning with the player lightning gun.

Boss 101 Info Roundup

Release Date: 2017
Planned Price: $9.99
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
[b]Boss 101 December Gameplay Video:
https://www.youtube.com/watch?v=wkMQ1CrYeac
Please wishlist us if you would be so kind!

Thank you for hanging in there with BERL! Keep checking back. If you have any ideas or suggestions we welcome them! Feel free to comment or reply below.

We appreciate your support and enthusiasm for Boss 101! It means a lot to know you are rooting for us.

As always[b]… LIVE YOUR DREAMS!


Talk with you soon!

-Tim
_________________
Boss 101 Steam Store | Main Site | Twitter | Devlog


Last edited by Donley_Time on Sat Apr 08, 2017 10:08 pm, edited 1 time in total.

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 Post subject: Re: Boss 101 [In Development] 2017.03.18 Polish and Fun pt1
PostPosted: Sat Mar 18, 2017 9:41 pm 


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Joined: 04 Mar 2015
Posts: 144
Location: Donley Time Foundation
***ALERT! Images in thread except for the latest post has been put inside spoiler tags for faster loading. Remember to uncheck them when you read!***


Hello and welcome to the latest Boss 101 update!

A Break from BERL

This week we’re taking a break from the BERL videos and just talking about the game and what’s been going on.

The Update and “When Will We Be Done?” question

As you know – we have been doing regular updates twice a week for about three years. That’s ROUGHLY 310 updates all told. During that time we’ve shared our progress and kept you posted about the game. One thing we’ve been clear about (at least I would like to think) – is we are more concerned with making a GREAT game than with hitting a date on the calendar. I know that is pretty standard game dev speechifying but it’s how we actually feel.

Boss 101 is currently in the polish phase. That means we play it every day and assess the game for bugs as well as consistency. It’s the consistency thing you might care the most about. Consistency for us is making the game consistent and congruent within itself. It means each character, menu, UI panel and icon not only does its job extremely well but fits within the Boss 101 universe. It’s this very thing we feel will make Boss 101 a special experience for you when you play it. As much as we can we’re making the world of Boss 101 alive with interesting characters and locations. I would also say it’s the reason Boss 101 isn’t in your hot little hands as we speak! Rest assured we are hammering away 24/7 to get this done. Let’s go over some basic questions you might or might not have about the final ship date.

What is left on the list to do if you are just ‘polishing’?

A few things fall in that category as we mention. One is obviously bugs. Bugs being crashes, glitches and problems that arise when systems in the game don’t work as intended. It can be anything from game play issues to things like buttons not functioning when they need to.

Additionally, as we play we are encountering areas where they game could use a little oomph to make things more “Boss 101-ish”?

Can you give an example of this?

Sure, here’s a simple one we worked on this very week. What I am about to explain might be pretty minor sounding and might seem minor. For us though, we have spent so much time on the game that it’s simply not worth it to skimp at this point. At the end of development we feel it’s really time to turn up the effort and bring you the highest effort and best value we can.

OK – here we go:

In Boss 101 we have guns that overheat and in the UI we have a little indicator to tell you when your gun is overheated. This has been in the game nearly three years. The icon is a generic pistol that gets the point across and all seems well on the surface.

Spoiler: show
Sample of the old generic icon in action
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While playing the game during the tuning rounds we quickly realized a few things. One was the machine gun (the player’s main gun) was effect set to never overheat. The reasoning there is it’s the main gun and for a lot of gameplay reasons we felt it wasn’t a ‘fun’ thing to have your main gun constantly stopping to cool down. The secondary guns though were another story. They are generally more specialized and effectively the most powerful guns against bosses so they could benefit from a cool down mechanic.

Well, we looked at what we had. An old and well done UI drawing of what looks to be a Colt 45. Sure, sure – that is cool and all and YOU would probably understand what was happening there. For us though – we want the game to be special so we went and made little icons for EACH of the guns. MUCH cooler and much more in line with the kind of value we want to give you.

New version of overheat icon for pistol
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New version of overheat icon for flamethrower
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New version of overheat icon for shotgun
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All New Icons for Overheat in the editor
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This didn’t take a lot of time but we feel these are the touches which separate the truly amazing gaming experiences from the “it’s all right” gaming experiences. We want to bring you the best and as these opportunities pop up during the polish pass we look at each one and think “Is this a reasonable thing to adjust or change?” “Will it make the game more fun?” “Weill it help solidify the look, feel or work of Boss 101?” I assure you if any of those answers are yes then we do our best to bring you that change.

YOU DESERVE IT! When you plunk down your hard earned cash for Boss 101 you DESERVE to know we put our BEST EFFORT into the game.  

OK - talk with you soon and to answer the question of "When will it be done?" - AS SOON AS WE POSSIBLY CAN. We do expect to make a date announcement when we are cruising into the last round of testing so stay tuned!

As always - LIVE YOUR DREAMS!

-Tim
_________________
Boss 101 Steam Store | Main Site | Twitter | Devlog


Last edited by Donley_Time on Sat Apr 08, 2017 10:08 pm, edited 1 time in total.

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 Post subject: Re: Boss 101 [In Development] 2017.03.25 Polish and Fun pt2
PostPosted: Sat Mar 25, 2017 6:41 pm 


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Joined: 04 Mar 2015
Posts: 144
Location: Donley Time Foundation
***ALERT! Images in thread except for the latest post has been put inside spoiler tags for faster loading. Remember to uncheck them when you read!***


Hello and welcome to the latest Boss 101 update!

How have we been doing you ask? We have been doing fantastic thank you!

Polish and Fun Part 2

As you know we are jamming in the final stages of Boss 101. This means a lot of gameplay testing and little touches to bring YOU the highest level of fun, charm and personality. This week has seen us deal with the usual assortment of bug fixes as well as touchups on the VFX in the game.

As with everything else the main focus is giving you the most entertainment we can inside the Boss 101 universe. We want this series to continue and the best way we can guarantee more Boss 101 is by making THIS GAME the best possible game we can.

Check out some of the little touches going into things like player pickups, boss deaths and the shooting VFX.

You might need some health in your Endless Boss battles…


Spoiler: show
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Look out for the boss bullet sprays. They all have patterns you can dodge but the minions can make it tricky. You will want to wear your best hat for the job!

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When you finally wipe a boss out you can enjoy the slap down.

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Endless Boss Warp Time! You make new friends while traveling in deep space! You make friends everywhere in fact!

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Did we mention every single hat has a custom machine gun bullet? YES! Katana bullet time!

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Boss 101 Screenshot of the day

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Everyone hanging out in Rob's Room! Poor BERL needs and extension cord!

Ok – that’s a quick look at some of this week’s updates and touchups.

Thank you again for your support and keep checking back for the latest news. We will keep you posted about the release date. Though if you were to ask us, it’s getting down to the last round!

Have a TREMENDOUS WEEKEND and always LIVE YOUR DREAMS!

-Tim

Boss 101 Info Roundup
Release Date: 2017
Planned Price: $9.99
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
[b]Boss 101 December Gameplay Video:
[/b]https://www.youtube.com/watch?v=wkMQ1CrYeac
Please wishlist us if you would be so kind!
_________________
Boss 101 Steam Store | Main Site | Twitter | Devlog


Last edited by Donley_Time on Sat Apr 08, 2017 10:09 pm, edited 1 time in total.

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 Post subject: Re: Boss 101 [In Development] 2017.04.01 Super Bombs!
PostPosted: Sat Apr 01, 2017 9:32 pm 


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Posts: 144
Location: Donley Time Foundation
***ALERT! Images in thread except for the latest post has been put inside spoiler tags for faster loading. Remember to uncheck them when you read!***


YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!

Welcome back to the latest Boss 101 update and THANK YOU for joining us.

I’m not going to kid you – we saved today for a SPECIAL TREAT. You and only those reading this will see one of Boss 101’s most exciting super weapons this early. You guessed right, I’m talking about the mother lovin’ SUPER MISSILE UPGRADE!

Spoiler: show
YEAH BUDDY!
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The SUPER MISSILE upgrade

This is one of the upgrades you can purchase in the Command Center. Unlike many other upgrades you are limited to three levels of power for the missile. This might seem like too little but when you are done reading this update you may think it is TOO MUCH! HAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!

So let’s see what we have here with the upgrades – feel free to read the little text at your leisure. The deal with each upgrade for the missile is a small mission is required to get the needed parts. You didn’t think we were just going to hand this kind of weaponry to you without any work did you? Once you meet the requirements you can purchase the missile and then the fun begins! Let’s check out the various levels of power shall we?

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First of all – every one of these bad boys can send out a shock wave that annihilates everything in its path. They hit enemies and once triggered can give you breathing room from a hail of bullets.

Level 1
This is your basic missile. You get 1 per battle and it has the smallest radius blast. Still, it can be MIGHTY effective if you place it right.

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Level 2
This is the next one up. Bigger blast radius and you get TWO missiles per battle.

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Level 3
BIG BANG BOOM! You get THREE missiles per battle and it has by far the largest explosion radius.

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Boss 101 Screenshot

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Friends are forever in Boss 101!

Yah – I could gas about the bugs we fixed and all that but come on – that would only be lost after seeing the glorious destruction of enemy armament. So I’ll leave you with happy thoughts for this week and talk with you soon. We’re getting there and it will be sooner than later. The only things we’ve been doing are play testing and tuning! Most everything else is DONE!

Take care, believe in yourself and LIVE YOUR DREAMS!

-Tim

Boss 101 Info Roundup
Release Date: 2017
Planned Price: $9.99
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
[b]Boss 101 December Gameplay Video:
https://www.youtube.com/watch?v=wkMQ1CrYeac
Please wishlist us if you would be so kind!
_________________
Boss 101 Steam Store | Main Site | Twitter | Devlog


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 Post subject: Re: Boss 101 [In Development] 2017.04.08 Three Years of Prog
PostPosted: Sat Apr 08, 2017 10:11 pm 


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Posts: 144
Location: Donley Time Foundation
***ALERT! Images in thread except for the latest post has been put inside spoiler tags for faster loading. Remember to uncheck them when you read!***


Welcome to the latest Boss 101 update and we have something super special for all you longtime blog readers. We opened up the WAY BACK MACHINE on a nearly three year old Boss 101 build and ran some comparisons to the latest and greatest.

First off – you gotta know by now we are serious about bringing you our very best. We put a lot of love into Boss 101 – making the world, the gameplay, heck, EVERYTHING as special as we can. When you put down your hard earned cash you will be getting a lot of TLC and ideally a really fun game to boot.

With that said let’s look at a build from nearly THREE YEARS ago against one from yesterday.

2014 The Intro Screen
Holy hell – this one looks a little bit different right? Look at the moon!!! Not even busted! The inside of the Command Center looks like a college dorm right before move in.

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2017 The Intro Screen
MUCH better – look at this place! So much more going on and so many things happening. Room has way more life and the place has a lot more interest for you and a much better sense of the place you are in.

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2014 Command Center Levels
Man, this was way, way back in the day. Look at the old version of the stores. The HAT STORE used to be a closet.

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2017 Command Center Levels
Much better. Look at how the gophers make it all more interesting when they moved in and helped you with the tech.

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2014 Map Room
Well, you can’t fault us for the ambition of the one. One thing though was the early room had the ideas but not the execution. We even had stars to rate levels!

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2017 Map Room
Look at all the goodies in here. We have guides, medals and gophers working the area. Also you can see the progress of the gopher space station as the game progresses.

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2014 Make A Boss Room
Yep, this is where it all started. Hard to believe but the basics and the BOSSES were done (at least art-wise)

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2017 Make A Boss Room
This is the super sweet latest version. It’s got the commentary – the boss abilities, the new equip panel. YEAH BUDDY!

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2014 Gameplay
Wow – we use to have the dialog box at the top of the screen and kinda janky too.

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2017 Gameplay
So yeah, this got a lot better – just look at the intro section. More dynamic and the interface slides into view.

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Ok – just look at all the work that has happened and we are in the final stretch. We HOPE HOPE HOPE you are as excited about Boss 101 as we are. We do appreciate the support and as always…

Remember to LIVE YOUR DREAMS!

-Tim

Boss 101 Info Roundup
Release Date: 2017
Planned Price: $9.99
Boss 101 Steam Store Page: [b]http://store.steampowered.com/app/380920

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 Post subject: Re: Boss 101 [In Development] 2017.04.15 Train Boss & Update
PostPosted: Sat Apr 15, 2017 11:45 am 


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***ALERT! Images in thread except for the latest post has been put inside spoiler tags for faster loading. Remember to uncheck them when you read!***


Welcome to the latest Boss 101 Update and thank you for joining us!

Let's talk about progress and then onto the cool train boss!

How is the game progressing?

Great question and we have a lot of answers. It’s going well and mostly we are spending our days working on polish and bugs. It may seems like that’s been going on a while and it HAS BEEN GOING ON A WHILE! There’s a pretty obvious reason and it’s because YOU MATTER TO US. We want YOU to have the best game possible and we work on Boss 101 thinking how we can make the best for you.

Bugs, polish and cleanup is all being done to bring you the very best value we can. It’s taking a while since there are only three of us but we wouldn’t have it any other way. We’ve said it before – rushing the game gets us nothing and you will remember a good game far longer than a game that shipped on time or early.

Remember, Boss 101 is entirely self-funded. We’re actually putting our money EXACTLY where our mouth is. We didn’t do a Kickstarter, no publisher is giving us cash. It’s all on us. Trust us when we say – that is a HUGE motivator to get things done as soon as we possibly can.

Thanks for hanging in there and thank you for the comments, support and email. We promise you the game will be in YOUR HANDS sooner than later.

Train Bar Health Icons

We continue our look at the final fit and finish of the game with the mighty train boss. Check out this guy and some of the goodies we are touching up on him.

At first the boss was simply a collection of train cars you battled one after the other. That’s pretty cool right? Well it’s NOT COOL ENOUGH. You see – we had these neat little dialog icons we use when the boss talks with you. You know what else those dialog icons work well with? CUTE HEALTH BAR INDICATORS!

You guessed it folks, we moved those little dialog icons to the boss health bar so you could see the layout of the train at the bottom of the screen. Check this out...

A shot of the bottom of the screen with the train icons on it. From here you can see the upcoming cars and help plan the best attack.

Spoiler: show
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Close up of the little icons – THOSE FACES!!!
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Of course – we went through and added all sorts of dialog and VFX to the various cars. We selected the correct layout for the train to give you breathing room between gun cars and allow a little rest. Here’s Steve and Max blowing up a box car.

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Still you have to watch out for the minions flying around. Don’t get torched!

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Some of the gun cars can drop huge energy balls – check this giant plasma shot. SUPER DEADLY but you can shoot it if you’re quick enough.

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Of course there are gas tankers with jets of flame because – WHY NOT!

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Boss 101 Screenshot

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B.E.R.L. in his charging stand thinking about life. Be his friend in Boss 101!

Take care. Enjoy your day, Believe in yourself. Most of all though – LIVE YOUR DREAMS.

-Tim

Boss 101 Info Roundup
Release Date: 2017
Planned Price: $9.99
Boss 101 Steam Store Page: [b]http://store.steampowered.com/app/380920
Please wishlist us if you would be so kind!
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Last edited by Donley_Time on Sun Apr 30, 2017 1:14 am, edited 1 time in total.

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 Post subject: Re: Boss 101 [In Development] 2017.04.22 Submergible Bosses
PostPosted: Sat Apr 22, 2017 11:07 pm 


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***ALERT! Images in thread except for the latest post has been put inside spoiler tags for faster loading. Remember to uncheck them when you read!***


Welcome to the Boss 101 Update and thank you for joining us once again!

Submergible Bosses

Did you know that if equipped with the correct engine attachment ANY BOSS CAN GO UNDERWATER!?! This is true!

With the right ‘digging’ engine attached a boss will dive into the nearest street or body of water and continue their assault from the safety of cover. Check out this guy taking a dive into the seas.

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Once a boss is underneath you have a couple choices. One is you can wait him out. He will re-emerge at some point. The other option is to attack the periscope and force him back out into the open where you can wail on him with your best weapons.

So here you are attacking with your lightning gun while he is underwater. That’s right – get him outta there!

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You gotta watch out since the boss can fight back. He has the ability to channel his secondary attacks through the periscope! Check out that flame action!

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Do enough damage and you get him back out like so.

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Where you can shoot him proper in the face! BOOM! Like that bossy? Yeah, thought so! That’ll teach yah to hide underwater!

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You see? We give you the options YOU need to take on the bosses in all their forms and look stylish doing it. At every turn we look to remove the limits to your fun by giving you options to choose the methods of attack you want.

Without getting too highbrow we like to think we give you a nice little puzzle when you confront a boss. Sure, there may be an aspect of randomness to the Make a Boss but we are countering that with YOUR ABILITY to analyze and adjust to his patterns on the fly. You aren’t entirely at the whim of fate. You make YOUR OWN FATE!

And also, as you already know – you must LIVE YOUR DREAMS!

HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!! Did you see that coming?!? I thought so!

Boss 101 Screenshot

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You like arcade games? Boss 101 has them! Relax and play one in-between rounds. Here's Tank War!

OK – take care and more to come. Polish and bugs are still happening and we made great progress this week!

Thank you again for all the letters, comments and messages! We appreciate your support tremendously.

Take care till next time!

-Tim

Boss 101 Info Roundup
Release Date: 2017
Planned Price: $9.99
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
Please wishlist us if you would be so kind!
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Last edited by Donley_Time on Sun Apr 30, 2017 1:15 am, edited 1 time in total.

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 Post subject: Re: Boss 101 [In Development] 2017.04.22 Submergible Bosses
PostPosted: Sun Apr 23, 2017 1:13 am 


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Sounds good - just off the top of my head, it might be neat to include some sort of bonus for successfully forcing the boss out of hiding, or at least for doing so quickly, just so that when a boss retreats it's not a matter of "bah, now it'll be awhile before I can actually do any damage/make any progress in this fight", but rather "okay, time to make the most of the opportunity before getting back to business".
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 Post subject: Re: Boss 101 [In Development] 2017.04.22 Submergible Bosses
PostPosted: Sun Apr 30, 2017 1:16 am 


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BulletMagnet wrote:
Sounds good - just off the top of my head, it might be neat to include some sort of bonus for successfully forcing the boss out of hiding, or at least for doing so quickly, just so that when a boss retreats it's not a matter of "bah, now it'll be awhile before I can actually do any damage/make any progress in this fight", but rather "okay, time to make the most of the opportunity before getting back to business".


HA! Cool idea. Thanks for checking out the latest too! Appreciate the support!

-Tim
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 Post subject: Re: Boss 101 [In Development] 2017.04.29 KeyBoard Mapping
PostPosted: Sun Apr 30, 2017 1:19 am 


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***ALERT! Images in thread except for the latest post has been put inside spoiler tags for faster loading. Remember to uncheck them when you read!***


Welcome to the Boss 101 Development update and thank you so much for joining us again!

Today we are talking about OPTIONS, specifically....

Keyboard Control

Hey look, we realize that Boss 101 will be released on Steam FIRST and that means there might be a few of you who might like to play the game on a keyboard. Well, guess what. YOU CAN!

Sure, we PERSONALLY feel you will get maximum enjoyment playing Boss 101 with a controller but to each his own. To this end we have setup Boss 101 to allow keyboard mapping controls as well as changing the various UI screens to reflect your configuration. What does this mean? Let’s see!

So we have the initial options screen to adjust your controls to your preference.

Spoiler: show
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Of course you have the ability to reset to defaults if you want.

You’ll notice the keys will change if you touch the keyboard and go back to the controller that is plugged in.

Start Screen Controls

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Hat Store Controls

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Awards Room Controls

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In this room and a few others we do little graphic changes to the menu to help things fit better.

Equip panel in the Make a Boss

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You see how much we like you? We are making this game for you too! The deal is we are hoping to give you as many options as reasonable and possible.

Screenshot of the Day

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Little pet buddies. Whales, kitties, birds, a unicorn and more! Look at this collection of friends and this isn't even half of them!

OK – talk with you soon and remember to LIVE YOUR DREAMS!

-Tim

Boss 101 Info Roundup
Release Date: 2017
Planned Price: $9.99
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
Please wishlist us if you would be so kind!
_________________
Boss 101 Steam Store | Main Site | Twitter | Devlog


Last edited by Donley_Time on Sun May 07, 2017 7:58 am, edited 1 time in total.

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 Post subject: Re: Boss 101 [In Development] 2017.05.07 Robo Council Again!
PostPosted: Sun May 07, 2017 7:57 am 


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***ALERT! Images in thread except for the latest post has been put inside spoiler tags for faster loading. Remember to uncheck them when you read!***


Welcome back to the weekly Boss 101 Update and thank you for joining us!

Boss Tuning and all around fun. Check out the latest haps as we work on bringing you our best.

How much longer you ask?

Well, we don’t have a pin on the calendar but we can tell you this. There are no major or minor systems being added and most of last week was testing. Of course along with the testing comes lots of little bugs that need to be fixed.

When we mention bugs these can be anything from things that crash the game to behavior which breaks the game. Maybe a bullet doesn’t register as a hit on a boss, maybe a player gun doesn’t fire or not enough money is rewarded on a kill. Things like that.

One thing we leave in where we find it is the fun. Sometimes it’s planned and sometimes it comes about organically as we're making the game. Check out this shot of the melee crow bar slapping minions. We put this death in early as a regular death for minions. It didn’t have all the bouncing it does now but it looked fun. As we were tuning the melee weapons this week we moved this particular death to this weapon class. Kinda worked out and looks hilarious. It’s fun, leave it in!

We’re still twizzling the effects a little but you get the idea.

Spoiler: show
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Pirate Boss Tuning

Just working on the gun patterns to make his attacks interesting and fun for you. Always striving for a challenge balanced with excitement!

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Watch it when he rises!

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He’s got a long range freeze sword too! If that hits you are frozen in place for a moment and at the mercy of the boss. We did allow you to wiggle the controls to get out quicker though – we have you covered!

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Robo Council Commentary on Your Death

When you die the Robo Council will weigh in on your performance. They’re a tough crowd to say the least.

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OK – more to come and keep checking back. WE’RE GETTING THERE!

Thank you and always remember to LIVE YOUR DREAMS!

-Tim

Boss 101 Info Roundup
Release Date: 2017
Planned Price: $9.99
Boss 101 Steam Store Page: [b]http://store.steampowered.com/app/380920
Please wishlist us if you would be so kind!
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 Post subject: Re: Boss 101 [In Development] 2017.05.13 Weapon VFX and more
PostPosted: Sat May 13, 2017 3:47 pm 


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***ALERT! Images in thread except for the latest post has been put inside spoiler tags for faster loading. Remember to uncheck them when you read!***


Hello and welcome back to the latest Boss 101 update!

Today we are talking about some of the weapon effects in the game as well as what makes a great game! Or, as I like the phrase it WHAT MAKES A GAME GREAT!

What makes a game GREAT!

I’d like to put something out there for all the friends and fans reading this. You really can be the person you want and live the life you want to live. You really can FOLLOW YOUR DREAMS. You might be saying “Oh Tim, that’s easy for you! You just gas around drawing sneakers on robot T-Rexes for a living.” Well it wasn’t always that way!

I have come to believe a great game is really made by great teams. Great teams are about inspiration, trust and most of all respect. I consider myself very fortunate to be working with two people – Manon and Joshua – who inspire me regularly to bring my A+++ game to the table.

When Boss 101 is released I believe in my heart it will be a great game. That’s not a brag or a boast. I say this because what you are seeing in Boss 101 is our best efforts and we are proud to stand behind the game. Will you PERSONALLY like it? We hope so. We would love you to purchase Boss 101 and feel you got a fantastic game at a great price. That is the hope! To that end we are working EVERY SINGLE DAY UNTIL RELEASE (and beyond) to make sure you get our best!

Weapon Effects

You know we're looking to give you the sweetest guns we can in Boss 101. We created what we HOPE is a great variety of cool guns to battle your way through the robo hordes. When we started most of the guns were based off standard types you see in many games – pistols, shotguns, bazooka, melee and even bows! Later we rolled in high tech ones such as Lasers and Multi-shots. Lastly we dropped in throwbacks to the Boss 101 web game – namely the ULTRA GUN!

Before we look at the VFX guns can have, let's quickly overview their use in game. To start with they all have inherent abilities like speed and power as well as unique attributes such as limited tracking (lightning guns) or giant areas of impact (flame thrower). From there bosses can be weak or strong against them. What this means is a boss might take MORE damage from a flame thrower and LESS damage from a shotgun. That is all explained in the game. At the start of each round you are given a chance to inspect the boss as well as YOUR EQUIPMENT so you can make the best choice to winning the battle.

But enough about that, let’s check out boom-booms! We set up a test room for the guns to help us sort out damage and twizzle the special effects till we got something special.

First up a high level pistol – nothing wrong with it and a SOLID gun. Hits hard and can do some damage on a single target.

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The shotgun – a nice spread and a good punch. Little slower on the firing but overall a goodie!

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Laser – here's a mid-level version doing work!

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Multi-shot – a CLASSIC – lots of bullets, fast but each shot hits light. Them's the breaks with a gun like this.

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Throwing knives! Come on! – these are just cool. Some bosses are weak against them too!

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Wrenches – ok these have limited range but the high level pipe wrench hits in a 360 arc – BOOM!!!

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For today we’ll wrap up the gun preview on the good ole ULTRA GUN. This is a holdover from the web game and one of the most powerful guns in the game hands down. Of course – we ain’t gonna just HAND THIS to you. You will have to earn it! But yah – pretty powerful!

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The Gamemaker Podcast – Boss 101 Interview

In case you missed the announcement earlier this week. Check out this snazzy interview posted up at the Gamemaker Podcast. Learn about Boss 101 and hear my (Tim’s) actual voice!

Link here: Gamemaker Podcast Episode 4 - Boss 101

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OK – thanks for checking in and remember to always – live your dreams!

-Tim

Boss 101 Info Roundup
Release Date: 2017
Planned Price: $9.99
Boss 101 Steam Store Page: [b]http://store.steampowered.com/app/380920
Please wishlist us if you would be so kind!
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 Post subject: Re: Boss 101 [In Development] 2017.05.20 Super Warp Gates!
PostPosted: Sat May 20, 2017 9:19 pm 


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***ALERT! Images in thread except for the latest post has been put inside spoiler tags for faster loading. Remember to uncheck them when you read!***


Hello and WELCOME back to the latest Boss 101 update for friends and fans. Thank you so much for joining us again.

WE APPRECIATE YOU!

Let’s get down into it!

So, we are basically down to little knick knacks to round things out. I recently wrote up a summary of where we are with the game. It was written to establish exactly the mindset we are using to wrap up Boss 101 and bring you our best. I’ll put a few parts of that below so YOU TOO can share some behind the scenes action.

What’s Left in Boss 101 Update

The actual amount of work is easily explained. It’s only polish. HAAAAAAAAA!!

That can mean a lot of things but mostly we are talking about taking all the systems we already have in and features we’ve already done and making sure it all works together as bug free as possible. That is really about it.

This means crash bugs obviously but it also means things I call ‘connective tissue’ between systems. This is stuff that is not TECHINCALLY a bug but SHOULD be in the game since it helps link two systems together. This can mean a UI addition, a new VFX or sound to help the player understand something. It can mean a lot of things and none of them are actually hard to do or take much time. The more we do the better off we are. The balance is stopping when it’s feature creep yet still recognizing when things are needed.

While we are avoiding feature creep things have been added. The defining choice for any add to the game at this point is “Does it help make the game experience that is ALREADY IN better?” examples - Does this UI help explain to the player a system we already have? Does this change to the guns make the combat system more versatile for all players? Etc.

The big things ahead are playthroughs and soak tests to clear out any possible day one grade A bugs. These are those things which would pop up in a typical player playthrough. This is stuff like testing guns, effects, rewards and in game progression. Kinda tedious if the truth be told but it has to be done.

Simply put….

The amount of time remaining is sufficiently small we are focused on shipping a high quality project. That will do more for us, for our fans purchasing Boss 101 and our future than ‘hitting a date’. Our aim is to hit a high quality bar and ideally the rest will take care of itself.

LOVE YOU!

Ok – today’s inside look at the SUPER BOSS WARP GATE!

This is a little gem from when you are taking on big bad bosses near the end. Here’s the process of taking an existing art asset and re-purposing it for another use. In this case we grabbed a regular warp gate and made it SUPER!

Here’s a regular warp gate in a level – this is the player’s version
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We took that one and added some note about what needed to change to make is deluxe
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Here is the sample of the regular one setup for animation
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And the NEW super boss warp gate getting prepped in Photoshop
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Now here is the super gate prepped for animation
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And finally – just a SAMPLE of the super gate in the game- you can see the massive scale! Don’t worry, you’ll see even more of it in later levels!
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Boss 101 Screenshot

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Lightning gun testing and tuning - FIZ-ZAP!

All right – THANK YOU AGAIN SO MUCH. Please remember to always ….

…. LIVE YOUR DREAMS!

Talk with you soon!

-Tim

Boss 101 Info Roundup
Release Date: 2017
Planned Price: $9.99
Boss 101 Steam Store Page: [b]http://store.steampowered.com/app/380920
Please wishlist us if you would be so kind!
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 Post subject: Re: Boss 101 [In Development] 2017.05.20 Super Warp Gates!
PostPosted: Mon May 22, 2017 10:21 am 



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Your devlogs are always inspirational :)


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 Post subject: Re: Boss 101 [In Development] 2017.05.20 Super Warp Gates!
PostPosted: Mon May 22, 2017 1:53 pm 


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Fat Pug Studio wrote:
Your devlogs are always inspirational :)


HA! Thanks so much.

It's great to hear you say that since the hope with the devlogs is to perhaps inspire you or others to give something like this a try. Maybe you have some other things you would like to do in games or elsewhere? Whatever the case - the hope from us to you is you GO DO THAT THING WHICH CALLS TO YOU!

Give it a go and I promise you will never regret it!

Best,

-Tim
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