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 Post subject: Shmups Coding Competition by PDRoms
PostPosted: Wed Feb 09, 2005 11:34 am 


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Joined: 26 Jan 2005
Posts: 4174
Location: Finland
Found this nifty site PDRoms which hosts homebrew games for different systems, from Atari 2600 to PS2. But what really caught my interest was this: Coding Competition for shmups!

PDRoms wrote:
Create a 2D shooter of any kind, this could be a horizontal, vertical or 360° shooter. Be innovative, do not only create spaceshooters :-) By "2D shooter" we do not mean games like "Space Invaders", there should be at least some kind of action on the screen. No "real 3D" stuff!


The compo runs from 10th of January to 10th of April.

Maybe some of our resident coders would like to create a nice console shmup. :wink:
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 Post subject:
PostPosted: Wed Feb 09, 2005 3:29 pm 



Joined: 08 Feb 2005
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I'm working on my entry :-)
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 Post subject:
PostPosted: Wed Feb 09, 2005 3:46 pm 


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Joined: 26 Jan 2005
Posts: 323
Location: Bloomington, IN, USA
Well hey, if anyone around here does decide to do such a thing, I'm definitely willing to contribute some music to the cause.


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 Post subject:
PostPosted: Wed Feb 09, 2005 7:54 pm 


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Joined: 25 Jan 2005
Posts: 3394
Location: Vancouver, BC, Canada
What a coincidence...

I had just started making a shmup for GBA a few days ago as my first GBA project... coding from scratch in C but it will probably suck so I'm not entering it.

Plus I can't draw worth crap... only drew one frame for the main sprite so far...


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 Post subject:
PostPosted: Wed Feb 09, 2005 10:41 pm 



Joined: 30 Jan 2005
Posts: 33
I wonder if there's a good Snes C style compiler out there.
one that's easy to use as HAM (gba)


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 Post subject:
PostPosted: Thu Feb 10, 2005 5:36 am 


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Joined: 28 Jan 2005
Posts: 940
Location: USA
I'm thinking about making a TurboGrafx shmup for this comp. Haven't done anything yet as of this moment but since I have done TG coding before and have a couple development tools I may be able to pull it off...


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 Post subject:
PostPosted: Sat Feb 12, 2005 12:46 pm 



Joined: 08 Feb 2005
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Location: in a very fast car with no top
RedKnight wrote:
I wonder if there's a good Snes C style compiler out there.
one that's easy to use as HAM (gba)


Oh come on, the SNES deserves some decent assembly language ;-)
Moreover, C wouldnt exactly be efficient on a 3.6mhz CPU with 3 registers.
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 Post subject:
PostPosted: Sat Feb 12, 2005 6:14 pm 


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Joined: 29 Jan 2005
Posts: 41
Location: Vancouver, BC, Canada
Ports are not allowed (even with permission of copyright holders), but remakes are (with permission of copyright holders). So if you do a remake on a platform where the game never appeared.... ?

Also, this contest doesn't explicitely say who owns the games at the end of the contest. Usually they'll have a clause like "The game author(s) retain all rights and priviledges (sp) to the game and our site gets non-exclusive access to make the game available for download" or some junk like that. I'm no lawyer.
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