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 Post subject: BulletML
PostPosted: Sat Mar 26, 2005 2:00 am 



Joined: 30 Jan 2005
Posts: 33
So Has anyone test or worked with Kenta Sho Bullets ML before?


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PostPosted: Sat Mar 26, 2005 5:50 am 


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Joined: 26 Jan 2005
Posts: 389
Location: San Carlos, CA
I'm paving the road to hell here... I've been meaning to try this out many times, but I never get myself to dedicate the couple hours or so to learn the Java implementation.

Thinking about it seriously though, I'd like to do a few little gameplay studies - little "vignettes" of shooter-type stuff. BulletML plays into one such idea. Just not sure how to integrate it with my current Sprite API.

Bill


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PostPosted: Sat Mar 26, 2005 11:00 am 


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Joined: 18 Feb 2005
Posts: 38
Location: Newcastle, England
the2bears wrote:
Thinking about it seriously though, I'd like to do a few little gameplay studies - little "vignettes" of shooter-type stuff.

Definately a good idea.

BulletML is great but it would be good to see it put to uses other than an excuse to fill the screen with bullets. There's a lot of generic stuff appearing atm.
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PostPosted: Sat Mar 26, 2005 7:06 pm 


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Joined: 26 Jan 2005
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Location: Bellevue, WA
I've done a bit of messing around with the Java version and different patterns. If I can ever figure out how some of the stuff in it is done, I'd be interested in trying to port it to .NET. It's a great system, but it's somewhat limited in what it can be used with in its current implementation.
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