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 Post subject: Shmup sprite packs...?
PostPosted: Tue Mar 15, 2005 8:52 am 


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Joined: 11 Mar 2005
Posts: 9
Hi,

Does anyone know if there are any shmup sprite packs out there? Not ripped stuff btw...

Cheers :)


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 Post subject:
PostPosted: Tue Mar 15, 2005 2:07 pm 


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Joined: 25 Feb 2005
Posts: 130
Location: UK
Are you looking for something you can use legally in homegrown shmups? Or for specific game sprites? (Actually, this might be semi-oibvious from your no rips comment :wink: - I just wasn't sure exactly what you are after)
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 Post subject:
PostPosted: Wed Mar 16, 2005 7:09 am 



Joined: 25 Jan 2005
Posts: 43
Location: Canada
Reiner's Tilesets are free, even for commercial games. Not much for shmup stuff, but some of the backgrounds might be useful.


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 Post subject:
PostPosted: Wed Mar 16, 2005 9:10 am 


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Joined: 11 Mar 2005
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Hi,

I was after stuff you could use legally. I'm not quite at a stage where I need to worry too much about graphics, so I just thought I'd see what options where there for later down the line. I came up with...

- do them myself
- buy them
- find free ones
- ask someone else to do them

I might just use coloured blocks, afterall playability is the most important thing :)

Cheers.


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 Post subject:
PostPosted: Wed Mar 16, 2005 2:16 pm 


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Joined: 09 Feb 2005
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Location: Wisconsin...burr...
Amen to the do-it-yourself comment.



You can get started here in learning how best to do it.

What I like to do, personally, since I'm doing my own Shmup project as well, is to Draw Big, and then shrink it down to a reasonable size using Bilinear Resampling and the image turns out great and you can clean up whatever you feel needs more detail.
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 Post subject:
PostPosted: Thu Mar 17, 2005 4:17 am 


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Joined: 27 Jan 2005
Posts: 66
Location: TN
Since there's so many people here doing their own shmups do any of you know any good equations and such for getting the points along a vector, for bullets and projectiles fired and various angles across the screen. I've been playing a lot of Gunbird2 on the DC and I'm courious about whay kinds of formulas they use to make all those goovy bullet patterns.
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 Post subject:
PostPosted: Thu Mar 24, 2005 5:27 pm 


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Joined: 25 Jan 2005
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Location: Cologne
Quote:
I've been playing a lot of Gunbird2 on the DC and I'm courious about whay kinds of formulas they use to make all those goovy bullet patterns.


I think you should start a new thread for this, and to go practical, add examples of which bullet patterns you are talking about. A small .avi file consisting of just the pattern would be ideal, but for people who know the game a screenshot would probably suffice. The topic has no link to "shmup sprite packs", though.


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 Post subject:
PostPosted: Fri Mar 25, 2005 1:18 am 


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Joined: 18 Feb 2005
Posts: 38
Location: Newcastle, England
Hi Lampton Worm,

I'm all in favour of the use temporary coloured blocks method.....and then just leave them in :)

Limefly have a few but not many

or there's a very simply tut to get you started.
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 Post subject:
PostPosted: Thu Mar 31, 2005 10:16 am 


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Joined: 11 Mar 2005
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Cool, thanks.


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 Post subject:
PostPosted: Sat Apr 02, 2005 5:43 pm 


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I also saw a link to an open-source sprite set that includes some free shmup sprites HERE
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