Trigonometry Wars 3 Redux: The Revengeoning (v1.0 released!)

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Cagar
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emphatic
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas

Post by emphatic »

You go, Cagar! :D
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Cagar
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Giest118
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas

Post by Giest118 »

Image

Doesn't appear to matter what version of this game I play, once stage 5 hits, I start to suck ass. Would've gotten much further in if I'd gotten to the second loop with any kind of decent resources. :V
Meseki
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas

Post by Meseki »

Stage 1 is certainly a bit more reasonable on Cagar Label, though I'm not sure if it was because of an increased amount of bullet-cancelling enemies or because of the changes to bombing and Hypers. I did make it to Stage 3 boss on this version, where I normally only get to around late Stage 2 (boss?) on the original.

However, it probably shouldn't have the same scoreboard as the original version (save it in a different file, maybe?); I'd never be able to keep track of any scores on the original version if I played more often. Just today, I got ~49 million on Cagar Label (on my third credit), and then ~12 million on the original.
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Giest118
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas

Post by Giest118 »

Meseki wrote:Stage 1 is certainly a bit more reasonable on Cagar Label, though I'm not sure if it was because of an increased amount of bullet-cancelling enemies or because of the changes to bombing and Hypers. I did make it to Stage 3 boss on this version, where I normally only get to around late Stage 2 (boss?) on the original.

However, it probably shouldn't have the same scoreboard as the original version (save it in a different file, maybe?); I'd never be able to keep track of any scores on the original version if I played more often. Just today, I got ~49 million on Cagar Label (on my third credit), and then ~12 million on the original.
Will bring that up with Cagar when next I see him. I know exactly what bit of code would need to be changed for that.
Cagar
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nasty_wolverine
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas

Post by nasty_wolverine »

@cagar
when you move up and down, you can see artifacts in the lasers.
you can fix this, by fixing the laser sprites positions in relation to the ship vertical and horizontal (horizontal seems to be fixed)

On general I felt that cagarlabel was a bit tougher than vanilla TW3R...
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BPzeBanshee
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas

Post by BPzeBanshee »

nasty_wolverine wrote:@cagar
when you move up and down, you can see artifacts in the lasers.
you can fix this, by fixing the laser sprites positions in relation to the ship vertical and horizontal (horizontal seems to be fixed)
You just noticed? It was in the original version too.

I actually thought Cagar's take was easier. I could get to Stage 4 whereas I generally die on 2 in Giest's version. Bit much purple/glow, although the graphics do generally help it look a bit better I think.

Cagar, how about some music replacement? You were the one who brought it up in the first place, now's your chance to do something about it.
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nasty_wolverine
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas

Post by nasty_wolverine »

Cagar wrote:I've been looking for free music in 3 hour sessions a couple of times, but can't find anything good. It's much harder than you'd expect
I am sure musicians on this forum can whip up something... turn it into community label of some sorts...
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emphatic
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas

Post by emphatic »

Cagar wrote:I've been looking for free music in 3 hour sessions a couple of times, but can't find anything good. It's much harder than you'd expect
How long are the stages, 2 minutes or shorter?
How long (on average) are the boss fights?
What type of electronic music do you hate and just can't stand so volunteers won't waste their precious time?
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Giest118
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas

Post by Giest118 »

If it helps, there's really only five "problem songs." They are:

> Stage1
> Stage4
> Boss
> TrueLastBoss2A
> TrueLastBoss2B

The rest is all public domain.
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BPzeBanshee
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas

Post by BPzeBanshee »

Hrm. I could've sworn this place was booming with free music site suggestions a while back. I gather you've tried Newgrounds with no success? Kaiser got his music from there for G85 and for being 8-bit-wannabe it sounds quite good.
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nasty_wolverine
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas

Post by nasty_wolverine »

bug report:
1) continue text is missing...
2) on quit, windows tries to force close it, probably not doing a clean exit.

and btw, the laser tearing was my biggest gripe... thanks to both cagar and giest for ultimately getting it fixed.
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Cagar
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Bananamatic
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas

Post by Bananamatic »

Cagar wrote:-Fixed laser tearing (thanks giest)
and TW3R was good again.......................................................................................................
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Giest118
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas

Post by Giest118 »

Cagar wrote:Continue text is missing on purpose. :wink:

And that quit-thing doesn't happen to me.. giest?
I get a very different bug sometimes. The game sits in the background consuming a retarded amount of CPU, but is only closeable via Task Manager.

I have no idea what causes it.
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Bananamatic
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas

Post by Bananamatic »

Giest118 wrote:I get a very different bug sometimes. The game sits in the background consuming a retarded amount of CPU, but is only closeable via Task Manager.

I have no idea what causes it.
Same thing happened here, took me an hour before I noticed it
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Giest118
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas

Post by Giest118 »

Annoyingly, it doesn't happen every time. It's an intermittent bug.

Which basically means it's harder to figure out exactly what makes it happen. >_>
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nasty_wolverine
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas

Post by nasty_wolverine »

I think its because of some resources not being freed, or there is a infinite loop in the exit logic.
(atleast thats what happened with the i am devving)

can you not set breakpoints in GM???
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Giest118
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas

Post by Giest118 »

There is no infinite loop in the exit logic, and I am freeing any resources that Game Maker does not free itself.

I would love to use a breakpoint, but I have no idea where I would even put one because I'm pretty sure the exit logic isn't the problem. Whatever's causing this happens before the exit and just kind of lingers.
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BPzeBanshee
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas

Post by BPzeBanshee »

It's SuperSound. There's been reports of this regarding usage of it on Yoyogames for a while, but nothing's ever going to get done because it hasn't been supported since GM 7.0. Castor is a good replacement however it requires quite a fair bit of DLLs in your game folder which is rather ugly and in terms of functionality it's about the same.

One thing you can try though which I think fixes the 'Windows was unable to properly close' error on first run and/or reduces the severity of the bullshit it causes is this.

And now a question for you guys: Did you do anything fancy for fixing the laser tearing or just increase the sprite size?
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Giest118
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas

Post by Giest118 »

BPzeBanshee wrote: And now a question for you guys: Did you do anything fancy for fixing the laser tearing or just increase the sprite size?
I had it follow the player's y position. So each bit of the laser is at Ship.y-Distance, where Distance increases every frame.
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas

Post by Iori Branford »

On the crash after quit, I've had success setting compat mode to Win2k. Run as Admin might also be helpful.
Cagar
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