Extron RGB Interfaces and component input

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NightSprinter
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Extron RGB Interfaces and component input

Post by NightSprinter »

Not sure if this deserves its own thread, but what Extron interfaces provide a full color picture from component via a system such as the Wii? Does it have to be one that requires the ADSP/DDSP feature I only ask because I just got a complete 202 Plus off eBay.
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BazookaBen
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Re: Extron RGB Interfaces and component input

Post by BazookaBen »

Some do, some do not. Only the models that can accept Sync-on-green input and then output Sync-on-green will work. My 201rxi works with component and s-video. My 460xi does not, because it isn't configured to pull sync from the green line.
NightSprinter
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Re: Extron RGB Interfaces and component input

Post by NightSprinter »

Ah, good. My 202 Plus should work with "Defeat SoG" on. Oddly enough, the interface was how I foumd this cheap Komodo/Hyperkin VGA cable fory 360 output it. Now, slightly-related, but what extra do I need to add to the 202 Plus for the wii and PS2 to convert to pseudo-240p? I think that should about answer everything.
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BazookaBen
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Re: Extron RGB Interfaces and component input

Post by BazookaBen »

When I said "pull" sync from the green line, I meant it uses the sync from the green line. So don't hit that "defeat" switch. Sync needs to be on the Green, AKA Y/Luminance, line.

And the Xbox 360 VGA cable won't work, because it outputs RGBHV at 480p or higher. You need to get a component or scart signal to use the Extron RGB. To hook up your PS2/Wii/360, all you need is an adapter for the 3 RCA plugs on your component cable to the input on your Extron. I'm not sure if the 202 Plus uses a 9-pin or 15-pin (AKA VGA AKA HD-15) input.

On a side not, the PS2 homebrew program GS Mode Selector can give you 240p output on some games.
NightSprinter
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Re: Extron RGB Interfaces and component input

Post by NightSprinter »

Cool. Really appreciate the info. What I meant was, on the Extron, my Komodo VGA cable gives me that greenish tint I find via component to my NEC's BNC inputs. Enabling the defeat dipswitch restored color as if was directly connected to the monitor's DE15HD input.

[Edit]

And something is not right. My Extron (regardless if SoG Defeat is on or off) only passes through red and blue. No green whatsoever. Maybe I was wrong getting the 202 Plus?
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Fudoh
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Re: Extron RGB Interfaces and component input

Post by Fudoh »

The 202 should be fine as long as you manage to build a proper HD15 to DSub9 adapter cable to fully utilize its input.

Not sure what you mean by "via component to my NEC's BNC inputs". Could clarify that ? How many BNC cables ? 5 for full RGBHV ?
NightSprinter
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Re: Extron RGB Interfaces and component input

Post by NightSprinter »

Well, the device was CIB. So it came with the proper cables. What I meant for my component out devices was that if I just connect the cable to my monitor's RGB channels with the BNC adapters, I get the overtly-green tinge. Using the three-color RCA-to-VGA adapter, there is no green color info at all. This is what confuses me, though it looks as if I may need the StarTech transcoder. Ah, well, I gotta hit a local game shop anyway to get a genuine VGA cable for the 360. Need to test a theory real quick.
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Fudoh
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Re: Extron RGB Interfaces and component input

Post by Fudoh »

my guess: you're feeding YPbPr - that's a b/w picture with sync and two color channels, but your monitors expects RGB, so it just see's the R/B channels and takes sync from "G" channel, but cannot find any color information there.

Just because the cables fit doesn't mean you got a working signal chain. Is your monitor able to accept YPbPr at all ?
NightSprinter
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Re: Extron RGB Interfaces and component input

Post by NightSprinter »

Technically, though the XM2960 just gives the green tinge. I was curious as if this would work, but it seems going via component to the extron only worked on units with ADSP/DDSP. Still happy as hell with the Plus (and its oddball hdtv/rgb switch on the front

[Edit]

Forgot to mention that in the past I did connect my PS2 like this to the monitor, and used a y-cable to combine composite video with green. Picture wasn't great, but I have no info in the service manual for where to tap RGB without SoG being inserted for a mod.
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BazookaBen
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Re: Extron RGB Interfaces and component input

Post by BazookaBen »

It sounds like either your monitor doesn't accept YPbPr or you don't have it set to that mode. On most Sony PVM's you can switch between YPbPr and RGB via the menu.
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Re: Extron RGB Interfaces and component input

Post by NightSprinter »

Most likely it doesn't genuinely accept. I scoured the owner's manual and settings constantly. Nothing about component in via RGB2.
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BazookaBen
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Re: Extron RGB Interfaces and component input

Post by BazookaBen »

NightSprinter wrote:Most likely it doesn't genuinely accept. I scoured the owner's manual and settings constantly. Nothing about component in via RGB2.
Well, it's super easy to get RGB out of the 360 and PS2, and you can also get it from the Wii with homebrew. Then the only thing you need is a a sync stripper to remove the video from the sync channel before the Extron.
NightSprinter
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Re: Extron RGB Interfaces and component input

Post by NightSprinter »

Yeah, but RGB from the Wii would strip 480p. But.. what games really benefit from 480p?
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BazookaBen
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Re: Extron RGB Interfaces and component input

Post by BazookaBen »

NightSprinter wrote:Yeah, but RGB from the Wii would strip 480p. But.. what games really benefit from 480p?
Most games, especially if they're 60fps like Mario Galaxy and F-zero GX. But do you even have a progressive scan display you're trying to play games on? The homebrew hack isn't permanent anyway. You can switch back and forth between RGB and S-video/Component.
NightSprinter
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Re: Extron RGB Interfaces and component input

Post by NightSprinter »

Yeah, my XM2960 ovrr RGB in can do 15KHz and 31-65. Given titles I oen like The Conduit and Brawl, I was curious if thry benefit from going with a transcoder and component 480p
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BazookaBen
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Re: Extron RGB Interfaces and component input

Post by BazookaBen »

NightSprinter wrote:Yeah, my XM2960 ovrr RGB in can do 15KHz and 31-65. Given titles I oen like The Conduit and Brawl, I was curious if thry benefit from going with a transcoder and component 480p
Yeah, that stuff will look great at 480p, it's double the vertical resolution of 480i. Finding a decent transcoder for cheap shouldn't be too hard.
NightSprinter
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Re: Extron RGB Interfaces and component input

Post by NightSprinter »

Play-Asia still has theayglash one for under $50, and Amazon has the StarTech one (reviewed and recommended by Matt Bruxton/BuckoA51 of VGPerfection) for under $80. Was just hoping not to add another piece of hardware if not needed.

Now, the issue with RGB from my PS2 lies in the fact that I can't find the point on the board in the service manual to disable Sync on Green for my v7. Hence why I considered component and a transcoder (as I now need). H/V-Sync were easy, but disabling SoG or finding where to tap RGB before SoG is mixed in for progressive scan has been impossible.
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Ed Oscuro
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Re: Extron RGB Interfaces and component input

Post by Ed Oscuro »

Some talk about 480p and component on a PVM in this thread. The 480p-capable PVMs/BVMs should all have component available right away. On the flip side, few if any PVMs/BVMs that aren't "Multiformat" models will do anything but 480i.
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BazookaBen
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Re: Extron RGB Interfaces and component input

Post by BazookaBen »

NightSprinter wrote:Play-Asia still has theayglash one for under $50, and Amazon has the StarTech one (reviewed and recommended by Matt Bruxton/BuckoA51 of VGPerfection) for under $80. Was just hoping not to add another piece of hardware if not needed.

Now, the issue with RGB from my PS2 lies in the fact that I can't find the point on the board in the service manual to disable Sync on Green for my v7. Hence why I considered component and a transcoder (as I now need). H/V-Sync were easy, but disabling SoG or finding where to tap RGB before SoG is mixed in for progressive scan has been impossible.
I use a transcoder to play Wii/Gamecube/OG Xbox stuff on my PC CRT. I know there are ways to hack all those things to get native VGA out, but using a transcoder quite a bit easier.

As far a separating sync from green on a PS2, I've never done that before, though I know there are ways to do it. I don't know whether the Extron RGB can remove sync from the green line, or whether it will effect the picture negatively if it can't.
NightSprinter
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Re: Extron RGB Interfaces and component input

Post by NightSprinter »

Gah, I JUST realized you were using an Extron on a Sony display with ADSP and component input. I feel like an idiot, yet.. am now intrigued about getting a 109xi for the ADSP functionality to go along the 202 Plus (which has adjustment), and a transcoder. I am probably complicating the setup too much (and GSM never looked right for me with VGA or 480p settings), but the idea of running stuff with the adjustability provided by the Extron interfaces intrigues me a lot.
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BazookaBen
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Re: Extron RGB Interfaces and component input

Post by BazookaBen »

It really depends on the game with GSM. Some games, like Ace Combat 4, Rez, FF12, VF4:E, don't work properly with progressive resolutions. But Gradius V and Odin Sphere are two examples that look way better at 480p with GSM.
NightSprinter
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Re: Extron RGB Interfaces and component input

Post by NightSprinter »

Gotcha. Some of my 480i games (like the DDR games, Final Fantasy X, Gradius IV) for some reason look horrible when I enable VGA, but the 240p stuff has proper line doubling.

Also, turns out my midsing green was because somehow the green cable from the Extron came off on the monitor side. Plugging it back in gave me the heavy green tinge from the Wii.

Should flash the VGA bios to my v1
0 Xbox and see how the extron deals with a true RGsB system.
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