PC through a XRGB-mini Framemeister running emulators ?

The place for all discussion on gaming hardware
Post Reply
User avatar
s8n
Posts: 256
Joined: Tue Sep 15, 2009 6:30 am

PC through a XRGB-mini Framemeister running emulators ?

Post by s8n »

hi members , i was wondering if anyone has hooked up their PC through a XRGB-mini Framemeister running emulators with scanlines ?


if so what emulators have you tried ..............


im interested in this so some info would be great


chat soon
User avatar
blizzz
Posts: 1150
Joined: Fri Sep 16, 2011 6:19 pm
Location: Germany
Contact:

Re: PC through a XRGB-mini Framemeister running emulators ?

Post by blizzz »

Emulators on PC already have bad input lag and with the Framemeister you would only make it worse. All modern emulators will allow you to use scanlines or other filters that are at least as good as what the Framemeister can do.
User avatar
SGGG2
Posts: 826
Joined: Thu Dec 31, 2009 1:03 am
Location: East Coast, US

Re: PC through a XRGB-mini Framemeister running emulators ?

Post by SGGG2 »

No exactly what you asked, but I currently use a Wii running Retroarch at 240p with my XRGB-3 setup. It's replaced all pre-32 bit systems due to space/money issues. It's very easy to use and performs will, but Retroarch currently doesn't save resolution or gamecube controller configurations. 1.0.0.3 will supposedly fix these issues.

If you're going the PC route I'd cut out the Framemeister completely, some of the shaders are really impressive.
User avatar
BuckoA51
Posts: 3424
Joined: Sat Oct 02, 2010 10:08 am
Location: Ireland
Contact:

Re: PC through a XRGB-mini Framemeister running emulators ?

Post by BuckoA51 »

I tried it with the XRGB3 a few years back and found it to be pointless. With HLSL and pixel shaders around now it's less than pointless.
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Galgomite
Posts: 199
Joined: Fri May 17, 2013 6:32 pm
Location: Pennsylvania, USA

Re: PC through a XRGB-mini Framemeister running emulators ?

Post by Galgomite »

s8n wrote:hi members , i was wondering if anyone has hooked up their PC through a XRGB-mini Framemeister running emulators with scanlines ?


if so what emulators have you tried ..............


im interested in this so some info would be great


chat soon
Afraid I'd have to agree with the lag problem. It's shockingly high in any emulator I've used that doesn't tear. Emulation lag is the #1 reason I still use the original consoles.
User avatar
cyborc
Posts: 308
Joined: Wed Mar 25, 2009 6:26 am
Location: USA

Re: PC through a XRGB-mini Framemeister running emulators ?

Post by cyborc »

retroarch has the least lag of any emulator i've tried so far, but it still has enough to bug me. even on a CRT.
User avatar
BuckoA51
Posts: 3424
Joined: Sat Oct 02, 2010 10:08 am
Location: Ireland
Contact:

Re: PC through a XRGB-mini Framemeister running emulators ?

Post by BuckoA51 »

How are you measuring it? The whole "PC Emulators are laggy" thing seems to be thrown around a lot, yet we know that the Xbox 360 (wired) controller has almost no lag, and we know running games fullscreen we can minimise lag so I'm not so sure. I do believe lag isn't something that you can always tell is there but does affect your reaction times of course.
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
User avatar
Xyga
Posts: 7181
Joined: Tue Nov 05, 2013 8:22 pm
Location: block

Re: PC through a XRGB-mini Framemeister running emulators ?

Post by Xyga »

Retroarch is not an emulator and it's messing with the games original speed.
At least is does on an lcd setup.
GroovyMame has got my preference but when it comes to lag, so far no complete confirmation of 'the best syncing method in X or X situation' has been made, only statements.
RA does support a very, VERY nice set of shaders though, much less of a hassle compared to HLSL. I'd pick RA only for that.

And yeah +1 to scalers being useless for emulation.
Strikers1945guy wrote:"Do we....eat chicken balls?!"
User avatar
BuckoA51
Posts: 3424
Joined: Sat Oct 02, 2010 10:08 am
Location: Ireland
Contact:

Re: PC through a XRGB-mini Framemeister running emulators ?

Post by BuckoA51 »

There was a thread on this recently wasn't there? http://shmups.system11.org/viewtopic.php?f=6&t=37882

Do not misunderstand me, I believe emulators probably do have input lag but I'm unconvinced it's that much worse than original system + Framemeister.
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
User avatar
Xyga
Posts: 7181
Joined: Tue Nov 05, 2013 8:22 pm
Location: block

Re: PC through a XRGB-mini Framemeister running emulators ?

Post by Xyga »

Oh I totally agree with that!
Anyway I think we pretty much covered everything already.

Just repeating the posts but; scalers are waste of money and hardware if it's just for emulation.
Emulators are more than fine by themselves, and it's just like you said: who really feels a couple frames of lag ?
I know I do only on a few games I've practiced a lot, and I need to concentrate and do quick side-by-side comparisons with real hardware to really notice the difference.

Still, just knowing it's there is irritating isn't it ? :mrgreen:
All this lag stuff is so confusing... I've tested myself with the Leo Bodnar once and found my brain lags by two frames already. :|
Last edited by Xyga on Tue Jul 22, 2014 8:26 am, edited 1 time in total.
Strikers1945guy wrote:"Do we....eat chicken balls?!"
User avatar
cyborc
Posts: 308
Joined: Wed Mar 25, 2009 6:26 am
Location: USA

Re: PC through a XRGB-mini Framemeister running emulators ?

Post by cyborc »

BuckoA51 wrote:How are you measuring it? .

Definitely not in a scientific way. Using a PVM, I hooked up an SNES to RGB A input, and hooked up my PC running retroarch in native SNES resolution to RGB B input, and switched back and forth. I tried every SNES core in retroarch and each one had noticeable input lag compared to the real SNES. It's probably not enough to affect gameplay but knowing it's there is enough to bother my OCD self. :)
ZellSF
Posts: 2726
Joined: Mon Apr 09, 2012 11:12 pm

Re: PC through a XRGB-mini Framemeister running emulators ?

Post by ZellSF »

BuckoA51 wrote:There was a thread on this recently wasn't there? http://shmups.system11.org/viewtopic.php?f=6&t=37882

Do not misunderstand me, I believe emulators probably do have input lag but I'm unconvinced it's that much worse than original system + Framemeister.
It's a bit worse, and when it comes to input lag even the smallest bits matter. I just tested it very unscientifically by playing Super Mario World side by side real SNES+XRGB-mini and Retroarch+360 controller.

There is a noticeable difference, which is why you hear it a lot. Sure the difference is small, but it does affect playability, that said if response time was everything you could probably disable vsync and deal with the tearing and get better results than real hardware+XRGB-mini.

There aren't a lot of people with the equipment to measure it, which is why you haven't seen any solid scientific numbers on it. There's also a LOT of variables to account for (this being PCs, there are a lot of settings). It's entirely possible I get more input lag with my PC because of some misconfiguration somewhere for example.

Also, just to repeat what everyone is saying in case OP hasn't gotten it yet: there is NO reason to connect a PC emulator box to a XRGB-mini. Emulators do everything the XRGB-mini do on their own, and much better at that.
Post Reply