I'm a tad disappointed by the solution Tim suggested to follow for the Famicom. It's a total different direction from any other 8 bit Nintendo system:
- Svideo or RGB output - not both
There's noting to stop you from attaching additional connectors to the case.
- forces users to use his 8 pin DIN (can't use 3D printed multiAV port)
It fits with no case modification, is cheap, and I can supply cables.
The Nintendo AV port on the other had requires extensive case modification, is unobtainable (3d printing connectors is not economically viable), and I cannot supply cables.
Again, there's nothing to stop you from fitting one if you're willing to carve up the shell.
- why adding Everdrive audio support? What about NES RetroPak? Why even add it at all?
The Famicom version of the NESRGB kit replaces the original audio mixing circuit. Some of my customers use the Everdrive and would like to hear the expansion audio sound as it was intended.
What's a NES RetroPak?
- why add stereo support?
It was requested. Some people like it. If you turn the stereo width control all the way down the audio will become mono.
- removal of famicom eject button
This is unfortunate, but there's way to keep it and make the installation easy and reliable. The eject mech doesn't work all that well (compared to other consoles with this feature) so I don't think anybody will miss it too much.
It looks like the Everdrive and stereo sound support are optional additions. I'll certainly be leaving them out to avoid drilling holes in the bottom of my Famicom shell.
There's no need to drill holes in the base the of console if you don't want to. I'll should probably make this more clear in the guide.
Knew I'd flipped that around with something. Then the question is, can you repurpose the channel switch? Changing palettes on the controller sounds cool, but I won't ever be using the Everdrive (hyuck).
Repurpose...for what other purpose?