If you're talking RGB color space, it doesn't correspond to any standard.
The standard version of GBI performs color adaption for a Rec. 709 monitor with 2.2 gamma.
What does this mean in layman's terms?
Xer Xian wrote:
GeneraLight, relax man
I would bet my GC component cable (bought at retarded ebay prices) that there's no way in hell you could tell apart RGB from Component while playing gameboy games (maybe
through side-by-side comparison you could spot incredibly
Yeah, you're probably right. There's most likely no difference in color between RGB and YPbPr for such limited color palettes like the GB/GBC/GBA. In fact YPbPr may even be better since it's staying closer to the source signal than RGB and no color space conversion is done.
If you're still looking for answers though, you can have a look here
for GBA specs
The only relevant bit of information I could gather from that article is this:
Color support: 15-bit BGR (5 bits depth per channel), capable of displaying 512 simultaneous colors in "character mode" and 32,768 (215) simultaneous colors in "bitmap mode".
I have absolutely no idea what that mean. What is BTR?
's a user on assembler explaining how to get RGBs from an NTSC GC (and also how to get 480p over RGB - I was wrong in my earlier post).
Of course you don't need to sacrifice an official cable for PAL units as you can take RGB from the analog port and add a sync stripper to the cable.
According to the post on AssemblerGames forums, it seems the D-Terminal cable has more data lines.
He advises not to mod the official cables since GCVideo Lite can offer RGB and C-Sync which you can wire to the NTSC's Analog Out and just use an SNES SCART Cable with raw sync.