Boy I've been keeping busy and look at all the stuff I'm missing!
That's really impressive with all the shots posted so far and i'm glad for Dreamcast owners it's a dream come true for capcom fighters. Now a couple of questions. 1. Running YUV directly appears to be possible, but does it really give a greenish tint to all displays or is that just the result of some settings? 2. Ebay scaler?? Does this happen to be anything to do with that CGA/VGA converter? 3. Does the unit still have RGB effects settings and if not, what about adjusting sharpness considering VGA makes pixels way too sharp? (For that, I'm looking at dithering effects aiming at Sonic 1 and Comix Zone if you know exactly what I'm talking about here)
Let me explain it in greater detail.....
For this *specific* remit I wanted to be able to take a retro console SCART RGB output, convert it to VGA and feed the SLG which feeds the LCD monitor.
I was unable to get a stable picture on the Ebay Scaler, just by hacking the SCART RGB output of the console, to try and connect to either the RGBs or RGBHV input on the Ebay Scaler. I actually managed to get sync eventually, but had no picture. (I suspect the sync needed to be sorted further).
So I had to find some way to sort the sync..... here go a Syncblaster cable. I normally use this cable to connect from a SCART RGB console direct to my multi-sync (DSUB15) Arcade Monitor. Whilst it does not upscale (I don't want it to) it will enable the SCART RGB to be converted to an appropriate DSUB15 connection. It also has a sync splitter / sync amp in it. Using this provides proper low-res feeds from console to Arcade Monitor. Now using the syncblaster between the SCART RGB and Ebay Scaler (DSUB15 input), the Ebay Scaler could then do it's thing.
The Ebay scaler will take a JAMMA, RGBs, RGBHV and Component inputs. It has full RGB gain controls and sharpness controls (as well producing various output resolutions, including 640x480).
Regarding the Dreamcast..... if you used a DC RGB SCART lead and fed that into the syncblaster you would ultimately get the softer RGB feed to your arcade monitor. Marvel vs Capcom (not the 2nd) is a 240p game and looks great via the RGB SCART to an appropriate CRT. Has the scanlines natively.
Hope this helps.