tacoguy64 wrote:Michael Ikonomidis wrote:tacoguy64 wrote:I thought the BVM D20F1U brightness output was good. I took some pictures of my N64 on the N64 de-blur rgb thread and the pictures were a decent approximation of what i was seeing.
That does look decent. Maybe it's just the larger ones. They're not super dim, but definitely not as bright as the other ones I mentioned.
I should also note that the N64 mod that I have has issues with my BVM. Not sure if you can see it in the video but there were vertical black bars in the background. So i don't believe it was displaying to its full potential. I did take the video in a completely dark setting so it could explain the extra brightness.
Im no BVM expert but I'm sure they must of had voltage regulators.
I don't know about the voltage regulator, all I know is I can crank brightness and contrast way up, and make it really blurry.
I have tweaked the settings for hours, and have made it look really good. But I was expecting the same kind of bright / brilliant colors as the 20F1U and it's just not made that way... it's a different animal. But it looks a bit sharper than the 20F1U, despite being bigger.
Convergence is also a big factor. You can adjust the convergence over the entire screen on the D32, it takes a long time. I have done it over about 80% of the screen, but the outer areas still need fine tuning. The better the convergence, the higher you can crank the brightness/contrast without as much blurring.