XRGB-mini Framemeister

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Konsolkongen
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Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

It does :) It even stores different settings for 240p, 480i and 480p on component, but for some reason it doesn't do this on RGB which is very annoying.
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slk486
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Re: XRGB-mini Framemeister (now available !)

Post by slk486 »

Great! Hopefully we can get that on RGB and profiles soon :)
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Konsolkongen
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Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

Just four profiles selectable by the colored buttons on the remote would be awesome. It wouldn't bother me at all if the presets would have to be made using a program on a PC, if there are limitations in the XRGB OSD.
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Thomago
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Re: XRGB-mini Framemeister (now available !)

Post by Thomago »

That would really be awesome. That and different settings for differnt RGB resolutions.

I mean - I have a lot of old PAL games featuring the infamous PAL bars. The Mini allows to "stretch away" these bars half-decently via V_WIDTH. Unfortunately V_WIDTH doesn't work as you wold expect - the more you stretch the image, the more it is decentered vertically. So you have to adjust V_POS additionally.

Adjusting one of these settings is a major pain in the ass (the Mini blacks out several seconds each time they are altered); adjusting them both and resetting them if you wont to play something without PAL bars even more so.

Being able to use profiles would solve this problem.
fogueman
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Re: XRGB-mini Framemeister (now available !)

Post by fogueman »

Hi guys. I´m currently in my first steps with the x-rgb mini. Right now I have impressive results with the Snes, Saturn and Ps1.

I´m having sync problems with two of my beloved consoles, the Megadrive and Neo Geo Aes. First of all, both machines are modified (but so are saturn and snes and they work fine).

On Neo Geo Aes, i´m having the screen trembling at random, I have circled all of the sync levels, and it gets very minor on sync 24, but still noticeable. For the Megadrive, it´s a random screen jumping mess.

Do I need the retrogamincagles.co.uk scart to rgb framemeister cable with the sync stripper???
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Naiera
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Re: XRGB-mini Framemeister (now available !)

Post by Naiera »

fogueman wrote: On Neo Geo Aes, i´m having the screen trembling at random, I have circled all of the sync levels, and it gets very minor on sync 24, but still noticeable. For the Megadrive, it´s a random screen jumping mess.
I think I've had the best results yet with 11, but 14 may be better. I'm going through all of them, and from 11 on I don't get any drop-outs, which is really nice. A "twitch" here and there would be acceptable (which is kinda what I have now), at least for the time being. In the long run, I expect someone to fix that shit.

Any ideas what to do about my stupid remote, guys?
Jambolangus
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Re: XRGB-mini Framemeister (now available !)

Post by Jambolangus »

Hi! I just got mine and it works great with the rca video from my nes, but I have a question about the RGB. I got all my cables from retro-access.com for US/NTSC consoles (Sega Genesis and Super Nintendo). Are those considered euro scart based and , if so, where can I get the euro scart to mini cable in the U.S.? It looks as if retro-access is out of the question as they are on vacation from what ebay says when i try to order it.
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

yes, they're considered Euro-Scart and you can get the proper adapter cable right here:
http://shmups.system11.org/viewtopic.php?f=4&t=46326
Jambolangus
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Re: XRGB-mini Framemeister (now available !)

Post by Jambolangus »

Thanks Fudoh!
PixelDharma
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Re: XRGB-mini Framemeister (now available !)

Post by PixelDharma »

I've had my XRGB mini for months, and never figured this out... why does it say UNSUPPORTED when I try to use Smart x2 mode?
MMJuno
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Re: XRGB-mini Framemeister (now available !)

Post by MMJuno »

PixelDharma wrote:I've had my XRGB mini for months, and never figured this out... why does it say UNSUPPORTED when I try to use Smart x2 mode?
If you're trying it on a 480 game while in 720p output, try it at 1080p instead. (i.e.: 960 lines won't fit into 720).
stryc9
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Re: XRGB-mini Framemeister (now available !)

Post by stryc9 »

Hello everyone :)

I'm looking at the Framemeister because I'm sick to death of the various geometry issues with the CRTs I own.

The alternative is my Samsung Plasma. OK. I would like to run an NTSCJ Mega Drive thru the mini framemeister in RGB. Currently I use a Scart to Component transcoder into a Panasonic CRT, with a synced Scart cable, but looking at the various images of the Framemeisters inputs, I can't see any Scart or component input on the unit.

Please forgive my ignorance, but how would this work with my setup?

Many thanks in advance. EDIT: OK i'm an idiot, I've seen the cable now!
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

but note that the included adapter cable is for japanese RGB21 cables, which have a different pin layout than your classic "Euro-Scart" cable.
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GohanX
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Re: XRGB-mini Framemeister (now available !)

Post by GohanX »

You can either get a euro scart to Japanese scart adapter, or Broken sells a replacement cable to let you use Euro scart cables on the Framemeister directly, but I'm not sure if he ships to Australia. For component, the Framemeister had a D-Terminal which is component with a different kind of plug, and you can buy an adapter from Solaris Japan if you are buying the Framemeister there.
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Re: XRGB-mini Framemeister (now available !)

Post by stryc9 »

Thanks for the answers guys. Just to clarify, I'm using a Japanese Mega Drive w/ 21 pin Scart > Scart to Component Transcoder > Component input on the CRT. So the cable you get bundled with the Framemeister will be enough? I'm not using Euro Scart.
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GohanX
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Re: XRGB-mini Framemeister (now available !)

Post by GohanX »

As long as the cable you are using is wired to Japanese 21 pin, you will be fine, and you won't need the component transcoder anymore. However, make sure it's a Japanese cable. I only say that because the vast majority of these transcoders use a Euro scart pinout instead of Japanese.
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Re: XRGB-mini Framemeister (now available !)

Post by stryc9 »

Ah, OK, thanks.

Any tips on reducing the Mega Drives coloured garbage borders when I get it hooked up? Do the service modes on these digital TVs generally have a position shift for their 4:3 ratios or is there something on the Framemeister that can help? I did see on Fudohs page that it some sort of masking for the border was on the wish list. For whatever reason the Japanese MD image is a little off centre, or so I seem to remember - I fixed this through my CRT service menu ages ago.

A great pity my CRT(s) have such geometry issues, since they have fantastic actual image quality. I'm so close to getting a perfect picture for these retro consoles, I have high hopes this Mini Framemeister will help me out with this :)
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

You can shift the image on the Mini. You can also activate a "retro mode", which masks the row of flickering pixels at the bottom of most Mega Drive games.
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RGB32E
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Re: XRGB-mini Framemeister (now available !)

Post by RGB32E »

I just tried connecting the HDMI output from my 560Ti to the mini and was disappointed that the mini does chroma sub-sampling on the input! :[ What happened to the HDMI bypass feature?! I'd rather not add a HDMI switch to my setup. I have the mini set to 8-bit RGB output. I haven't tried 12-bit to see if it makes any difference yet. I'm guessing it won't. :?

About the retro mode masking. I find that it never masks out enough of the picture on the Genesis or NES to be useful. On top of that the transparent side masking of the 3rd retro mode makes for bright pillar lines on the sides of the source image. Did anything change with retro mode in v1.08?
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

I haven't tried 12-bit to see if it makes any difference yet. I'm guessing it won't.
it won't. The Marvell input is always downsampled to 4:2:2. Your TV doesn't support 4:4:4 either, does it ? Or do you use a monitor ?
I find that it never masks out enough of the picture on the Genesis or NES to be useful.
you're right about that. Still one of the retro settings at leasts masks that flickering line on the Mega Drive's output.
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

Just got myself a RGB-modded N64 - after at least 10 years without a N64.

Picture quality is pretty nice on the Mini, but to my surprise the usual prefered H_SCALER setting of 5 does not work on the N64 (or at least not on my N64). It results in the same false contour problem 480p inputs have usually to deal with. H_SCALER 10 is a decent replacement I guess (with V_SCALER 6). Almost as good and certainly the best I've ever seen from a N64. Bangai-oh looks almost like on the DC.
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RGB32E
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Re: XRGB-mini Framemeister (now available !)

Post by RGB32E »

Fudoh wrote:it won't. The Marvell input is always downsampled to 4:2:2. Your TV doesn't support 4:4:4 either, does it ? Or do you use a monitor ?
The XBR8 most certainly appears to support 4:4:4 - only in Game/Text mode. My test has been single pixel wide 255 RGB lines spaced against black. Clean in game mode. Does the X4500 differ?

I still do not like the sub sampling on the mini... Causes minute color ringing.
Last edited by RGB32E on Mon Jul 15, 2013 10:33 pm, edited 1 time in total.
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

Clean in game mode. Does the X4500 differ?
Nice! And don't know. Never paid much attention to it. According to reviews no Sony TV over the past years supports 4:4:4. Only the new ones from this year manage it again.
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RGB32E
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Re: XRGB-mini Framemeister (now available !)

Post by RGB32E »

Fudoh wrote:Nice! And don't know. Never paid much attention to it. According to reviews no Sony TV over the past years supports 4:4:4. Only the new ones from this year manage it again.
Can you cite any sources? I don't get pixel bleed in game mode, so if it isn't 4:4:4, what could it be? The mini smears the test pattern.
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

I would have to check. I'm not saying you're seeing it wrong. If you got a proper test pattern and it looks clear, than it should be fine. The Mini is certainly down sampling - that's the Marvell's fault.
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RGB32E
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Re: XRGB-mini Framemeister (now available !)

Post by RGB32E »

If the Marvell always sub samples I guess a HDMI bypass mode is out of the question for a FW update.
:evil:
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

depends on the architecture. If they can bypass the Marvell alltogether, maybe then you might be able to get a 1:1 output of the HDMI inputs.
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RGB32E
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Re: XRGB-mini Framemeister (now available !)

Post by RGB32E »

Want to open your mini and take detailed PCB shots?
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

I really don't care. I would have been happy if they replaced the HDMI inputs with a second component and a VGA input. Unless they bring vertical scanlines for those Yoko-360-Cave titles, I certainly won't use the HDMI inputs.
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Re: XRGB-mini Framemeister (now available !)

Post by marqs »

RGB32E wrote:I just tried connecting the HDMI output from my 560Ti to the mini and was disappointed that the mini does chroma sub-sampling on the input! :[ What happened to the HDMI bypass feature?! I'd rather not add a HDMI switch to my setup. I have the mini set to 8-bit RGB output. I haven't tried 12-bit to see if it makes any difference yet. I'm guessing it won't. :?

About the retro mode masking. I find that it never masks out enough of the picture on the Genesis or NES to be useful. On top of that the transparent side masking of the 3rd retro mode makes for bright pillar lines on the sides of the source image. Did anything change with retro mode in v1.08?
Why not output RGB (from the GPU) instead of YCbCr to avoid subsampling? 560Ti should be even able to output 30bit RGB, although I'd say there's not that much benefit unless you use wide-gamut color spaces (e.g. AdobeRGB), but that's mainly for photography, not games.
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