
https://blz.la/ossc

@Marqs: On that topic would it be possible to keep the slightly wider~incorrect 4:3 output as an option ?BuckoA51 wrote:Nice overview, note that the aspect ratio in line triple should be fixed in a future firmware.
Strikers1945guy wrote:"Do we....eat chicken balls?!"
Good article.blizzz wrote:I've spent a couple days with the OSSC and compiled my impressions into a little article. The unit I had was running firmware 0.70 and had the audio add-on installed.![]()
https://blz.la/ossc
Good to know.BuckoA51 wrote:note that the aspect ratio in line triple should be fixed in a future firmware.
I have to agree, the slightly wider AR does look nice. When you're looking at 16:9 or 16:10 screens for hours each day the correct 4:3 actually looks a bit too small.Xyga wrote:On that topic would it be possible to keep the slightly wider~incorrect 4:3 output as an option ?
I kind of like it with some sources and games.
What makes it worse is that it's also spelled separat in German.ZellSF wrote:it's separate, not seperate.
Nice write-up!blizzz wrote:I've spent a couple days with the OSSC and compiled my impressions into a little article. The unit I had was running firmware 0.70 and had the audio add-on installed.![]()
Which model of Sony TV are you using?blizzz wrote:Due to the way the signal is created it is not a standard conform 720p video and your Sony TV will most likely not accept it.
It's a Sony Bravia KDL40EX655.RGB32E wrote:Which model of Sony TV are you using?
Thanks! That makes sense given that data.blizzz wrote:It's a Sony Bravia KDL40EX655.RGB32E wrote:Which model of Sony TV are you using?
The spreadsheet is here: https://docs.google.com/spreadsheets/d/ ... =923290594
According to the data in it no tested Sony TV accepted the 720p output of the OSSC.
Possibly? I haven't updated added my results to the spreadsheet.blizzz wrote:Or is the info outdated?
Really helpful thanks! I actually didn't know the different playstation models had different oscillation frequencies - a quick look at the PS2 schematics simply shows "54MHz" for all models, does this mean this isn't a problem for PAL modded PS2s?blizzz wrote:I've spent a couple days with the OSSC and compiled my impressions into a little article. The unit I had was running firmware 0.70 and had the audio add-on installed.![]()
https://blz.la/ossc
It's probably not a problem anymore in the PS2 / GCN generation, since even the PAL consoles could output at 60Hz 480i without mods.mechacrash wrote:I actually didn't know the different playstation models had different oscillation frequencies - a quick look at the PS2 schematics simply shows "54MHz" for all models, does this mean this isn't a problem for PAL modded PS2s?
There's not a huge difference between the LL and ULL version, so it's not a big problem. I believe the OSSC couldn't sync to the ULL version.Also thanks for checking out the GBI-ULL, shame that it doesn't work. Is it that the OSSC itself has issues, or your TV fails to take the output from the OSSC?
I encourage everyone with an OSSC to report TV linetriple compatibility in this thread in the videogameperfection forum.RGB32E wrote:
My Sony KDL-55XBR8 accepts/syncs line tripled SNES, Genesis, Saturn, TG16, NESRGB, and 2600RGB to name a few.
Great read! Question about the input lag part: what mode were you running to your LED monitor? Line-double? Triple?blizzz wrote:I've spent a couple days with the OSSC and compiled my impressions into a little article.

I think the problem with the FM, as usual, is that the "out-of-the-box" settings aren't anywhere near as accurate as the OSSC's and far from universal for every input. My claim is though that, provided you have a meter and appropriate test patterns for every input, you can achieve the same results for color bars as with the OSSC using the numerous settings given. That this is something 99% of users might not be capable of is a different story.blizzz wrote: That is a graph of the colors I get from the RGB color bar screen of the 240p Test Suite with both the Framemeister and OSSC using my 1CHIP SNES. The OSSC is almost perfect, with only the blue channel being a tiny bit lower than the rest. That's within the natural spread of the video encoder, so it might just be my SNES. The Framemeister (with YCbCr output) on the other hand has quite a bit of difference between the channels. When I set the Framemeister to RGB output it gets even worse, with the green channel being way too high and red and blue a bit too low (Red: 207, Green: 254, Blue: 219). This is with the same console and cables. My settings for the Framemeister are: Brightness = 25, Gamma = 19, Black = 2, A/D Level = 130. That's brighter than the settings FBX recommends.
There's nothing wrong with bob deinterlacing, even with high movement there are no artifacts. It's just not the best looking deinterlacer because of the shimmering.NormalFish wrote:Your footage for 480i w/ bob deinterlacing actually looks fine to me.

No issues with my Asus monitor. No input lag and it lets you scale the 480p output to 4:3. The only minor issue I found was that it was a tiny bit slower than my TV or capture card to resync after resolution changes.NormalFish wrote:Also puts me a bit more at ease seeing your success with an Asus monitor. That's what I'll be using so I'm optimistic things will work. Was there anything that didn't work with your monitor?
I've tried it. Increasing the brightness with the A/D Level slider is not an option since it crushes the brighter shades. The Gamma option works, but even when I set it to max (63) the whites are not as bright as on the OSSC. But this discussion probably belongs in the Framemeister thread.Shuco13 wrote:I think the problem with the FM, as usual, is that the "out-of-the-box" settings aren't anywhere near as accurate as the OSSC's and far from universal for every input. My claim is though that, provided you have a meter and appropriate test patterns for every input, you can achieve the same results for color bars as with the OSSC using the numerous settings given.
Are you sure? What does the OSSC LED and LCD display say when running the ULL version? I want to try this soon, if I can just get Codejunkies to send the right product (they sent me the wrong region SD media launcher disc).Blizz wrote: There's not a huge difference between the LL and ULL version, so it's not a big problem. I believe the OSSC couldn't sync to the ULL version.
How would you describe it in comparison to dvdo game mode 1?ZellSF wrote: On OSSC's 480i bob deinterlace: I think it looks fine on stuff that's in motion, horrible on static 2D UI elements. Personally not ever going to use it and can't wait for 480i passthrough (so I can get rid of my dedicated PS2 transcoder).
It looks very similar to that