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 Post subject: RQ: Battle Garegga Rev.2016 Premium Mode Mechanics
PostPosted: Sat Jan 21, 2017 4:15 pm 

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Joined: 16 May 2008
Posts: 469
Location: Kansas City, KS
I have been playing and enjoying Premium mode a lot but I can't seem to figure out the mechanics. Sometimes my rank will skyrocket to 100%, but during this time all medals vacuum into the ship no matter where they are on the screen. I have no idea how to activate this, or if there are any other special mechanics in Premium mode. Can anyone help?

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 Post subject: Re: RQ: Battle Garegga Rev.2016 Premium Mode Mechanics
PostPosted: Sat Jan 21, 2017 9:06 pm 

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Joined: 13 Dec 2014
Posts: 2420
Location: Singin' in the rain of extends
There's some discussion of it here but I don't think the conditions are definitively known yet, at least not among English-speaking players. Quoting the post I linked:
Icarus wrote:
An update to the Premium Arrange, maximum rank mode conditions and notes:

What we think are the triggers (some combination of these before the end of stage 1)
• at least 2,000pt medals *
• no miss *
• no autobomb
• no medals dropped

What definitely is not a part of the conditions
• 100% boss part destruction
• Boss time remaining
• 100% in-stage enemy destruction
• 100% item collection
• Current score

What deactivates max rank mode
• Autobombing (this will deactivate max rank mode anywhere it happens)
• Dying on a boss (this will deactivate max rank mode for the next stage even if it's still active when you kill the boss:

What max rank mode changes
• Medal magnet range is the full screen now, and affects both ground and air medals
• Rank (obviously) climbs up to 100%
• Score ticks up constantly throughout the stage
• Item drop order is changed if you're at max Shot power or max Options - the game will ignore whatever you're at max with, and will drop a Medal in its place. Also, the item drop order is greatly accelerated, and feels like every two enemies destroyed drops an item instead of every five. This results in a gigantic rain of Medals that lock in to your position.
• Floods of enemies in certain spots in the stages - combined with the altered and accelerated drop order, can contribute millions more points than usual
• Bosses are worth far more in max rank mode than not - in normal mode, all enemy values are the same as in Arcade, but in max rank mode, bosses have at least 150k more value (eg NL2 is 100k in AC, 300k in max rank mode, GS is 300k/450k) *

Reactivation requirements
• No-missing the boss (see: deactivation requirements, seems to match up)
• (Possible) Time or Attack Cycles remaining requirement
• Autobombing during the stage or boss is okay, but you absolutely must not die to the boss to reactivate max rank mode.

• In Cloud (stage 5), the whole of the boss rush is considered a "boss" for the reactivation requirements, so to reactivate max rank mode for stage 6, you MUST no-miss NL2, MB2, Slayer and BH in one go.

1st full stream archive (6hrs):
Premium Arrange ALL, 19.37mil, Gain (ABC):
Premium Arrange ALL, 20,48mil, Gain (ABC):
2nd full stream archive (4hrs):
Premium Arrange ALL, 20.86mil, Gain (ABC):
NTSC-J wrote:
You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.

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