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 Post subject: GD:Kaitei Daisensou aka In The Hunt
PostPosted: Wed Jun 06, 2012 8:44 am 


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Joined: 01 Apr 2009
Posts: 1194
Location: England
Couldn't see another strategy thread for this game so I've started one.

I've been playing the PS1 version of this recently (Kaitai Daisensou), up to stage 5 so far but I've got a few queries.

Am I right in thinking that whether the orbs are large or small or not depends on your position in relation to the things that hold the orbs when you destroy them? At best I can trigger the first extend just before the second boss, does that sound decent? If I don't get close to 100 by the end of stage 2 then I might not even trigger it till stage 4 :( .

Also on the stage 3 boss ( the large monster that chases you up a vertical tunnel), right at the beginning of the fight when he comes right up to near the top of the screen and the blocks are falling down on top of you, I cannot yet survive that bit without losing a life. Once he goes back down to the bottom of the screen it's much easier but it's still a pain to lose at least one life there everytime.

Stage 4 (Sunken Town) is much more straightforward, as long as I don't get killed right at the beginning I can no miss the stage unless I make a mess of the boss.

Only been as far as the lava pits on the downward vertical section of stage 5 yet.

:)


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 Post subject: Re: GD:Kaitei Daisensou aka In The Hunt
PostPosted: Wed Jun 06, 2012 1:29 pm 


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Joined: 05 Mar 2008
Posts: 4143
Location: Brazil
Check my no-miss run to help you out: http://www.youtube.com/playlist?list=PL ... ature=plcp

And I believe the orbs' size aren't random.
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 Post subject: Re: GD:Kaitei Daisensou aka In The Hunt
PostPosted: Sun Jun 10, 2012 12:39 pm 


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Joined: 01 Apr 2009
Posts: 1194
Location: England
Thanks for linking your vids Ruldra. I'll be sure to check out how you deal with the stage 5 Deep Dark Sea boss (which is where I am currently). I'll hold back watching your stage 6 vid until I've seen if I can work it out myself (if I make it that far :lol: ).

And I worked out the trick for the Sunken Ruins boss, he's the easiest boss in the game once you know it's your own shots that cause the blocks to fall.

There are some orbs that are always big no matter what you do, others can be big or small I'm sure depending on where you are when you release them. I can break the 200 barrier just before the stage 5 boss (not that it does me any good).


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 Post subject: Re: GD:Kaitei Daisensou aka In The Hunt
PostPosted: Fri Jul 28, 2017 7:47 am 


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Joined: 28 Jan 2005
Posts: 317
Location: Switzerland
I've recently experienced a bad ending in this game for the first time. There's a picture of the submarine barely escaping destruction right after the defeat of the last boss (instead of the surface / sunshine one) and the credits roll during a scroll through D.A.S. base (instead of the cheering folks back at the harbor). It halts at a scene where the submarine got stuck in a hole, destroyed. There's different music, too.

Does anybody have a clue what triggers it? It doesn't seem to be a time out at the last boss, as I've destroyed it quickly.
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 Post subject: Re: GD:Kaitei Daisensou aka In The Hunt
PostPosted: Sun Jul 30, 2017 6:39 am 


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Joined: 01 Apr 2009
Posts: 1194
Location: England
Bad ending is what you should be getting, I think you have to use continues to get the good ending.


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 Post subject: Re: GD:Kaitei Daisensou aka In The Hunt
PostPosted: Sun Jul 30, 2017 2:19 pm 


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Joined: 28 Jan 2005
Posts: 317
Location: Switzerland
I see. I've definitely been using multiple continues, though.
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