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 Post subject: Re: ST: Full Extent of the Jam - Playing Shmups Competitivel
PostPosted: Sun Jul 24, 2016 3:30 am 


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Hey Prometheus do you have a strategy for dodging the 2-6 boss's final pattern? If so what is it?
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 Post subject: Re: ST: Full Extent of the Jam - Playing Shmups Competitivel
PostPosted: Sun Jul 24, 2016 6:21 pm 


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I try to gain time of easy dodging by tapping upwards while staying in the center vertical line, you cant really get hit but as you go further up it gets more dangerous and at some point you need to start going down again, likely have to improvise dodges to get back to bottom at which point you can repeat. The twitch dodges you make are pretty hard and you can't predict how exactly because the aiming of the blue lines is randomized slightly. But if you manage to get back bottom center and the lines are not above you you can start again to go up very slowly and gain a few seconds of safety while damaging boss. Im not sure other players do the same, with this technique there is a high risk moment at the point where you reverse your movement from top to bottom, bit too close to the blue aiming turrets, I bombed often.
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 Post subject: Re: ST: Full Extent of the Jam - Playing Shmups Competitivel
PostPosted: Sun Jul 24, 2016 6:29 pm 



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I would never actually try to dodge it if I have bombs there, it's easily one of the riskiest things in the game. I've occasionally dodged it when forced to though with just staying low (not fully at the bottom edge but a little bit above) and just mainly going sideways. With bombs it's best to just go up in the middle until you're too close and forced to bomb.
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 Post subject: Re: ST: Full Extent of the Jam - Playing Shmups Competitivel
PostPosted: Sun Jul 24, 2016 8:03 pm 


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Ok, thanks for the advice :mrgreen:

How many points would you say bombing that pattern loses?
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 Post subject: Re: ST: Full Extent of the Jam - Playing Shmups Competitivel
PostPosted: Sun Jul 24, 2016 11:00 pm 



Joined: 09 Jan 2011
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The Armchair General wrote:
How many points would you say bombing that pattern loses?

None. There is no end bonus for bombs.
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 Post subject: Re: ST: Full Extent of the Jam - Playing Shmups Competitivel
PostPosted: Mon Jul 25, 2016 8:31 am 


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you could say you only lose some probability % for end of stage no miss bonus or for an extra life remaining after hibachi
definitely recommended to bomb when the boss life is red to get 100 extra hits
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 Post subject: Re: ST: Full Extent of the Jam - Playing Shmups Competitivel
PostPosted: Wed Aug 03, 2016 12:16 am 


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While we're on the topic of Dodonpachi, what's the most realistic strat to beat 2-7 in 3 bombs that likely could have been used by WTN in his no miss of the game?


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 Post subject: Re: ST: Full Extent of the Jam - Playing Shmups Competitivel
PostPosted: Wed Aug 03, 2016 12:28 am 


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1 or 2 bombs on the big bee, one or two bombs on the 2nd pattern of the 1st phase, somehow dodge the rest


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 Post subject: Re: ST: Full Extent of the Jam - Playing Shmups Competitivel
PostPosted: Wed Aug 03, 2016 10:08 am 


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I think the big bee huuu maybe you don't need to bomb it if you can dodge the pink double spiral consistently and yeah 2nd pattern of 1st phase of fire bee likely would need 2 bombs for seeing it twice then maybe 1 more bomb for last pattern in case.. don't know though, would have to go to Ebicen and watch the record see what he did^^ there are quite a bunch of things at hibachi that change quite a bit in difficulty depending on randomization so maybe you don't want a fixed pattern for bombing, with some luck you can dodge that freaking 2nd pattern of fire bee too, some bad luck or whatever and you end up in a bad spot in some of the patterns..
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 Post subject: Re: ST: Full Extent of the Jam - Playing Shmups Competitivel
PostPosted: Sun Oct 16, 2016 2:17 am 



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Just wanted to say thanks for this guide. It has definitely helped me a lot. So yeah, thanks :)


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 Post subject: Re: ST: Full Extent of the Jam - Playing Shmups Competitivel
PostPosted: Sun Oct 16, 2016 3:06 am 


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thanks you're welcome glad I helped :]
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 Post subject: Re: ST: Full Extent of the Jam - Playing Shmups Competitivel
PostPosted: Wed Oct 26, 2016 8:35 am 


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I too want to thank you for making this guide. I'll make sure to take full advantage of it in my journey as a noob.

I also just want to ask you because I might know a couple of people who would find this alluring to make them check shmups out, do you prefer linking them to this thread or linking them straight to the guide?


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 Post subject: Re: ST: Full Extent of the Jam - Playing Shmups Competitivel
PostPosted: Thu Oct 27, 2016 12:04 pm 


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You're welcome, you can do as you prefer!
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 Post subject: Re: ST: Full Extent of the Jam - Playing Shmups Competitivel
PostPosted: Tue Jan 10, 2017 6:39 pm 


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How long did it take you to get your current best Doj BL score? Just curious.
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 Post subject: Re: ST: Full Extent of the Jam - Playing Shmups Competitivel
PostPosted: Wed Jan 11, 2017 2:13 am 


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hey, about 300-350hours play time including practice + runs, had played some 50-100h of WL previously which helped me start and experience on DDP before without which I would never have made this fast I'm sure. In the end I was lucky to get this score on 14th attempt after the last practicing phase haha (few months ago I made about 140 new attempts and didn't beat it). I think these ~350hours were over two years but not sure
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