shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Fri Jun 23, 2017 8:36 am View unanswered posts
View active topics



Post new topic Reply to topic  [ 46 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: ST: Pink Sweets
PostPosted: Sat Jan 19, 2008 11:48 pm 


User avatar

Joined: 26 Jan 2005
Posts: 2924
Location: Tokyo (PM to shmeet)
1.0. General Stuff
Score Attack: Hold A and B whilst pressing Start. Lets you play Stage 6 with a 5 minutes limit and infinite lives.
Harder: Hold Up whilst pressing Start. Lets you play a more difficult version including suicide bullets.
Extended: Hold Down whilst pressing Start. Lets you play the Harder Loop after the regular one.
Reset Command: Press Up, Up, Down, Down, Left, Right, Left, Right, A, B, Start. Resets the game anywhere and returns to title screen.
Stage Select: Go to the Test Menu -> Dip Switch settings and set ‘player count’ to Invincible or Multiply. Now you can select all regular stages and the bossrush stage by pressing Left and Right on the title screen. Unfortunately the Stages are a bit out of order:
Stage 1=Stage 1
Stage 2=Stage 3
Stage 3=Stage 4
Stage 4=Stage 5
Stage 5=Stage 6
Stage 6=Stage 2
Stage 7=Stage 7
Stage 8=Bossrush



2.0. Controls
A: If your charge meter is full you fire your Rose Cracker. It refills after not pressing A for 3 seconds. While your charge meter is refilling, your Shield builds up. If your charge meter is not full, you fire your basic Shot.
If you tap A very quickly you can raise your Shot frequency. Once it is raised, you can not lower it down again, even if you die. There are five levels of Shot frequency: #10-#12-#15-#20-#30
B: If you have collected at least one Rose Hip item you can let your Rose Hip(s) fire by holding down B. Tap B to change your Rose Hip formation. The five formations are: Front-Wide-Back-Reverse-Turn.
A+B: Changes your Speed. There are four different levels of speed.



3.0. Enemies
There are four different types of enemies:
Type 1: Enemies in the sky with 1 hitpoint (Popcorn enemy)
Type 2: Enemies in the sky with more than 1 hitpoint
Type 3: Enemies on the ground
Type 4: Midbosses and bosses*

One thing about enemies is that you get a different amount of points from destroying them depending on how you destroy them. It usually does not matter, if you destroy a type 1 enemy with Shot or with Rose Cracker, but it is important to know about all the other enemy types (except 3), that you usually only get 1/10 of the score, you would get from destroying an enemy with Shot, if you destroy it with your Rose Cracker. Check this Link for a complete list (S=Shot, R=Rose Cracker). Note, that you do not get any points at all for destroying an enemy with your Rose Hips. To prevent your Rose Hips from accidentally destroying an enemy, you should definitely have your Rose Hips fire backwards, especially towards the end of bossfights.

*One exception is the stage 2 boss, because you get an item for destroying it, so it is technically a type 2 enemy. See section 4.0. for more information on item appearance.

List of all Midbosses (in order of appearance)
Stage 1: Scramble Egg
Stage 2: Scramble Egg - Melon Blizzard
Stage 3: Scramble Egg
Stage 4: Scramble Egg – Strong Strawberry Churros
Stage 5: Scramble Egg
Stage 6: Mint York – Cheese Korone – Scramble Egg
Stage 7: Scramble Egg

List of all boss enemies
Stage 1: Maple=Pink&Caramel=Pink
Stage 2: Socie=Soar
Stage 3: Harmony=Humming
Stage 4: Uni=Ulysses
Stage 5: Freesia=Freedom
Stage 6: Super=Nova
Stage 7: Big=Burn



3.1. Bullets
There are three types of bullets:

Type 1: You can absorb them with your Shield, but you can not destroy them with your Shot.
Type 2: You can not absorb them with your Shield and you can not destroy them with your Shot.
Type 3: You can not absorb them with your Shield, but you can destroy them with your Shot.

Note that your Rose Cracker destroys all bullets, no matter what type they are.



4.0. Items
You get an item for destroying eight type 1 enemies and for every type 2 enemy, aswell as for every type 3 enemy. You only get Roses from type 3 enemies, all the other items appear from type 1 and 2 enemies in a fixed order (see section 4.3.), that is NOT resetted after ending a credit or using the reset command. The only way to reset the item appearance order is to power down the PCB.
Another important thing to notice, is that type 1 enemies do not count as destroyed if you either point blank them or destroy them at the edge of the screen. However they still count as destroyed for the 1 Up requirement. This has no effect on type 3 enemies.



4.1. Item types
Rose Hip: Adds a Rose Hip next to your ship. You can have a maximum of two Rose Hips. Surplus value is 1000.
Shot Power Up: Increases your Shot level by 1. You start every life with Shot level 1. The maximum Shot level is 4. Surplus value is 1000.
Rapid Fire: If you already have Rapid Fire it increases your Shot level by 1 up to a maximum of Shot level 4, if you do not, it changes your Shot to Rapid Fire. Surplus value is 1000.
Wide Shot: If you already have Wide Shot it increases your Shot level by 1 up to a maximum of Shot level 4, if you do not, it changes your Shot to Wide Shot. Surplus value is 1000.
Medal: The medal values are: 100-200-300-400-500-600-700-800-900-1000-2000-3000-4000-5000-6000-7000-8000-9000-10000. You get the next value by collecting all the medals on screen with the current value. If you miss a medal and there is no other medal on screen, the medal value resets to 100.
Rose: The Rose values are: 100-200-400-800. The Rose value depends on the enemy size.
Special Power Up: Instantly raises your Shot level to 5. See section 4.2. how to get the Special Power Up item. Surplus value is 1000.
Search Rose Hip: Changes your Rose Hip formation to Search. See section 4.2. how to get the Special Rose Hip item. Surplus value is 1000.
1 Up: Gives you an extra life. If you have more than 5 lives in stock you get infinite lives. See section 4.2. how to get the 1Up item. Surplus value is 10000.



4.2. Special Item Requirements
Special Power Up: Miss four items of the following types: Power Up, Rapid Shot, Wide Shot. The next item of one of these three types spins faster than usual, collect it to get the Special Power Up item. However, if you miss a Special Power Up item, you first have to collect one of the three item types before you can start missing the next four on purpose.
Search Rose Hip: Miss four Rose Hip items and the next one spins faster than usual. Collect it to get the Search Rose Hip item. However, if you miss a Search Rose Hip item, you first have to collect a regular one again before you can start missing the next four Rose Hip items on purpose.
1 Up: There are three ways to get a 1 Up item:
1) Let one of the big tanks roll over a standing tank. This is possible in Stage 3 and twice in Stage 7. Damage the wheels of the first tank and then let the second one roll over it.
2) Destroy all 12 towers in Stage 5. The 1 Up item is in the last one if done correctly.
3) There is an invisible counter that goes +1 if you destroy an enemy or a type 3 bullet with Shot and goes -1 if you destroy them with your Rose Cracker. Everytime the counter reaches 2500 a 1 Up item will appear and the counter resets. It doesn't affect the counter at all, if you destroy an enemy with your Rose Hips.



4.3. Item Appearance Order
1. Power Up
2. Medal
3. Rapid Shot
4. Medal
5. Wide Shot
6. Medal
7. Rose Hip
8. Medal

After the eighth item has appeared the order starts out at 1. again.
If you trigger the Special Power Up, it appears instead of the next Power Up, Rapid Shot or Wide Shot item.
If you trigger the Search Rose Hip, it appears instead of the next Rose Hip item.
If you trigger the 1 Up, it appears instead of the next item.



5.0. Rank
The dynamic ingame difficulty that makes the game harder if you play well is called Rank. In Pink Sweets you get by far the worst Rank system in any Shooting Game up to date. The lack of regular score based extends makes it even worse.



5.1. How to control Rank
An important task besides scoring well is controlling the Rank. Basically everything raises it and nothing lowers it. The only way to ‘control’ it, is not to let it raise to quickly. Let us start with the worst thing you could ever do, the Rose Cracker. Simply never use this thing, because if you use it once, the Rank raises, the bullet patterns get more dense and then the second time you are forced to use it. By the third time you are already game over. Other stuff that raises Rank (not as much as the Rose Cracker though) is:
-Pressing a button
-Survival Time
-Collecting items (including roses and medals)
You can not do anything against the first two points, so just ignore them. For the third one, I would suggest only collecting medals and maybe one Special Power Up at the start/after a death. Try to avoid Rose Hip items, as you do not get any points from killing an enemy with it anyway. Another very important thing is your life stock. The more lives you have in stock, the worse is the effect of the stuff that raises the Rank. The best way to keep Rank down is to play with an empty life stock the entire game.



5.2. How Rank affects the gameplay
-All enemies except type 1 enemies get more hitpoints
-Enemies shoot more bullets
-Enemies shoot faster bullets
-Some type 4 enemies use their regular attacks combined with suicide bullets
-The time between type 4 enemy attacks gets shorter



6.0. The Characters
Meidi&Midi Rose: Her shot is very weak and gives close to no points at all.
Kasumi Rose: Her RP is stronger and gives you some points. Her WS is weak but does search the enemy automatically.Good for beginners.
Shasta Rose: Her laser is not too weak and gives you more points than Kasumi, however it is hard to get out of a corner, if you are caught in it, especially if you consider, that her Rose Cracker is also straight forward.
Lace Rose: Very strong piercing shot that gives you the most points. Best used if you are trying to get a highscore. The only problem are the gaps between her shots that take some time to get used to.

Meidi&Midi and Shasta are a bit faster overall than Kasumi and Lace.



6.1. Character types
Each character has four different types that affect your Shot. Shot level 1 is the same for each type. The type depends on which button you press when you select your character. The types for each character and their Rapid Shot (RP), aswell as their Wide Shot (WS) at shot level 3 are as follows:

Meidi&Midi
A: RP: Six shot streams to the front.
WS: 5-way shot to the front
B: RP: Four shot streams to the front. Two shot streams to the back.
WS: Wide 5-way shot to the front.
A+B: RP: Four shot streams to the front. Two shot streams to the back.
WS: Even wider 5-way shot to the front.
Start: RP: Two shot streams to the front. 3-way shot to the back.
WS: Two shot streams to the front, aswell as a one streamed shot at 45° each side. A one streamed shot at 45° each side.

Kasumi
A: RP: Six rockets to the front, aswell as the regular shot from shot level 1.
WS: Six search rockets to the front, aswell as the regular shot from shot level 1.
B: RP: Six rockets to the front, aswell as the regular shot from shot level 1.
WS: Six search rockets to the front, aswell as the regular shot from shot level 1.
A+B: RP: Six rockets to the front, aswell as the regular shot from shot level 1.
WS: Regular Shot from shot level 1. 3-way search rockets from each side.
Start: RP: Six rockets to the front, aswell as the regular shot from shot level 1.
WS: Four search rockets from the front, aswell as the regular shot from shot level 1. Four search rockets from the back. One search rocket from each side.

Shasta
A: RP: Two fixed laser beams to the front.
WS: Two laser beams to the front, if you move to one side you can shoot up to 20° to that side with one laser.
B: RP: One fixed laser beam to the front, aswell as the regular shot from shot level 1. Single streamed shot to the back.
WS: One laser beam to the front, if you move to one side you can shoot up to 60° to that side with the laser. 5-way shot to the front.
A+B: RP: One fixed laser beam to the front, aswell as the regular shot from shot level 1. 3-way shot to the back.
WS: One laser beam to the front, if you move to one side you can shoot up to 80° to that side with the laser. The laser locks on, no matter what enemy type. 6-way shot to the front.
Start: RP: One fixed laser beam to the front. 4-way shot to the back.
WS: One laser beam to the front, if you move to one side you can shoot up to 90° to that side with the laser. The laser locks on, no matter what enemy type. 6-way shot to the front.

Lace
A: RP: Three lightning streams to the front.
WS: 3-way lightning up to 30° to each side.
B: RP: Two lightning streams to the front. One lightning stream to the back.
WS: 3-way lightning up to 45° to each side.
A+B: RP: Two lightning streams to the front. One lightning stream to the back.
WS: 3-way lightning up to 60° to each side.
Start: RP: One lightning stream to the front. Two lightning streams to the back.
WS: 3-way lightning up to 90° to each side.



7.0. The Stages
Stage 1: Rosebase
Stage 2: Ocean
Stage 3: Ruins
Stage 4: Waterfall
Stage 5: Desert
Stage 6: Clouds
Stage 7: Hall



7.1. Walkthrough
Score estimations only go for Lace.
Stage 1: Immediately raise your Shot frequency to #15 or #20 and kill yourself right at the first enemy that comes on screen. Get the Special Power Up throughout the stage and do not collect any Rose Hip item. Milk the Midboss for type 3 bullets. Fulfill the Special Power Up requirement, so that the first item that appears in Stage 2 is a Special Power Up.
Stage 1 Boss: 1.Phase: When he shoots type 3 bullets, try to destroy one arm. The second time, try to destroy the other arm. 2.Phase: Only shoot during the type 3 bullet attack to destroy the main cannon. Once it is destroyed, kill yourself and destroy the boss.
-Score should be around 750.000-850.000 after stage 1-
Stage 2: Get the Special Power Up. Milk the enemies before the second laser tower and the second midboss for type 3 bullets.
Stage 2 Boss: 1.Phase: Nothing special. 2.Phase: If you have milked enough type 3 bullets during the stage then you get an 1 Up item here.
-Score should be around 2.050.000-2.150.000 after stage 2-
Stage 3: Try to concentrate on shooting down all the type 1 enemies instead of taking down the four big tanks beside them. You should definitely get the first 1 Up item by now. When the two big tanks roill in from the left, try to damage the first tank, so it can not go on and let the second one roll over it to trigger another 1 Up item. Do not collect this one. Milk the Midboss for type 3 bullets.
Stage 3 Boss: 1.Phase: Nothing special. 2.Phase: It is possible to destroy the two arms but I have not figured out how to do that yet. 3.Phase: Nothing special.
-Score should be around 3.900.000-4.000.000 after stage 3-
Stage 4: Do not destroy the two boats, before they have reached the end of the two rivers. You get around 250.000 from both boats together. Do not destroy any of the round type 3 enemies next to the second river, if you would have to use your Rose Cracker. Collect two Rose Hip items during the stage.
Stage 4 Boss: 1.Phase: Nothing Special. 2.Phase: You can destroy both arms while they shoot the big blobs that absorb you. Try to milk the boss for at least one type 3 bullet attack.
-Score should be around 5.800.000-5.900.000 after stage 4-
Stage 5: From now on you can use your Rose Cracker (you should not have used it before). The second variable 1 Up item should appear during the first half of the stage, collect it. Only damage the midboss with your Rose Hips set to Reverse. Finish him off with your Shot.
If you have destroyed all the towers you get another 1 Up item. Only collect it, if you have less than two lives in stock, otherwise trigger it and miss it.
Stage 5 Boss: 1.Phase: Set your Rose Hips to Front and try to destroy the swinging orb as soon as possible with using your Rose Cracker twice and shooting. Once it is destroyed, a new attack with green type 1 bullets fills the screen instead of the orb attack every time. Stay above this attack and shoot the boss. 2.Phase: Try to use the Rose Cracker as little as possible. If you have more than one life in stock, suicide at the end of the bossfight.
-Score should be around 6.900.000-7.000.000 after stage 5-
Stage 6:
In progress.



8.0. Replays
As for Pink Sweets, there are close to no superplays available. There's only one replay that's worth mentioning:

http://www.nicovideo.jp/watch/sm6764131
http://www.nicovideo.jp/watch/sm6764312
http://www.nicovideo.jp/watch/sm6764493
http://www.nicovideo.jp/watch/sm6764710

The player is AZI and the score around 11mill with very solid scoring techniques throughout the whole game. The interesting thing is, that he actually does not make use of the infinite lives trick, so it fits this guide's mentality quite good.

-------------------------------------------------------------------------------------

Please excuse my bad English. This is my first ST in English and you’ll probably find lots of weird sentences and mistakes. Please correct if necessary.
_________________
I like chocolate milk

My highscores


Last edited by Plasmo on Mon Mar 14, 2011 1:23 pm, edited 6 times in total.

Top
 Offline Profile  
 
 Post subject:
PostPosted: Sun Jan 20, 2008 12:19 am 


User avatar

Joined: 26 Jan 2005
Posts: 4514
Location: SF Bay Area
Thanks for posting this Plasmo, especially the Low Rank Lace strategy in section 7.1! This has definitely peaked my interest to try some of these things out. I hope in the future more can be contributed to the strat with other player type strategies and rank approaches. :D
_________________
Arcadefever


Top
 Offline Profile  
 
 Post subject:
PostPosted: Fri Feb 22, 2008 12:46 pm 


User avatar

Joined: 26 Jan 2005
Posts: 2924
Location: Tokyo (PM to shmeet)
Small but VERY IMPORTANT update!
Read 3) under section 4.2. for more information!
:D
_________________
I like chocolate milk

My highscores


Top
 Offline Profile  
 
 Post subject:
PostPosted: Fri Feb 22, 2008 8:12 pm 


User avatar

Joined: 26 Jan 2005
Posts: 4514
Location: SF Bay Area
Quote:
3) There is an invisible counter that goes +1 if you destroy an enemy or a type 3 bullet with Shot and goes -1 if you destroy them with your Rose Cracker.

Ah! Another penalty for using the rose cracker besides crazy rank increases!

Quote:
Everytime the counter reaches 2500 an 1 Up item will appear and the counter resetts.

Was this exact number posted somewhere? Just wondering how it was confirmed.

Quote:
It doesn't affect the counter at all, if you destroy an enemy with your Rose Hips.

At least some good news. :wink:

Also should you update section 5.0 on purposely driving up rank with autofire on the B button (as a technique used)?
_________________
Arcadefever


Top
 Offline Profile  
 
 Post subject:
PostPosted: Fri Feb 22, 2008 10:15 pm 


User avatar

Joined: 26 Jan 2005
Posts: 2924
Location: Tokyo (PM to shmeet)
Quote:
Was this exact number posted somewhere? Just wondering how it was confirmed.

Arcadia No.74
Quote:
Also should you update section 5.0 on purposely driving up rank with autofire on the B button (as a technique used)?

I haven't really talked about anything High-Rank-Play related in this ST. One reason is that i can't do it myself because i don't have an autofire stick.
I'll keep this ST Low-Rank-Play for now.
_________________
I like chocolate milk

My highscores


Top
 Offline Profile  
 
 Post subject: !
PostPosted: Mon Mar 17, 2008 3:25 pm 


User avatar

Joined: 25 Jan 2005
Posts: 4095
Location: Oort Cloud
Plasmo wrote;
Quote:
I haven't really talked about anything High-Rank-Play related in this ST. One reason is that i can't do it myself because i don't have an autofire stick.
I'll keep this ST Low-Rank-Play for now.

Strange that you can't go max rank on your board? I certainly can on ill6's board in the arcade. Absolutely no need for autofire. By rapidly tapping B when I have the Rosecraker options I can send the rank through the roof, so much so that Stage 3 becomes worse than ULTRA mode - I'm not joking :o .
Its more of a fun challenge to go for Multiply Mode this way. ie. Choose MidiMedi (B) then drill B.

EDIT 31.03.08:- One of the problems with this max ranked method is that the midbosses can become too resistant to damage and time-out on you throwing too much at you as they come down the screen. Might be best to try to kill the Stage 3 Midboss just before the time-out :idea: , although that itself is a very hard thing to do after you've destroyed some side pods - the rush of type 3s is so fast at that point that your firepower loses all range and struggles to save you (at max rank that is). I also have a feeling that all 4 of the ST3 MidBoss arms do not have to be destroyed to get a huge amount of type 3 bullets, 2 seems enough if you're at max rank. Destroying all 4 is of course fine but can be tricky (and this is the all important bit in the max-ranked run - survival here will open up the 1ups and the extra type 3s from the Stage 3 Boss).
I managed to get my first 1up at the very beginning of Stage 2, by tapping B more than usual on the first stage, causing the Stage 1 midboss to shoot more type 3s and the Stage 1 Boss arms to shoot more also, making sure not to destroy the arms.
I have to return the board to ill6 very soon tho.
_________________
Image
Image Waiting on that Seattle BOOM...


Top
 Offline Profile  
 
 Post subject: Re: ST: Pink Sweets
PostPosted: Mon Jul 19, 2010 12:03 am 


User avatar

Joined: 29 Jan 2005
Posts: 864
Location: UK
Ive just recently bought this and i was playing through the other day and i noticed stage 4 boss throws out these black hole things , my ship became uncontrolable bouncing around the screen ? is this normal

Thanks
_________________
Image

Check out my YouTube Channel
YouTube


Top
 Offline Profile  
 
 Post subject: Re: ST: Pink Sweets
PostPosted: Mon Jul 19, 2010 6:16 am 


User avatar

Joined: 26 Jan 2005
Posts: 2924
Location: Tokyo (PM to shmeet)
Yes, that's intended. The orange holes suck you in, the blue ones push you aside iirc.
_________________
I like chocolate milk

My highscores


Top
 Offline Profile  
 
 Post subject: Re: ST: Pink Sweets
PostPosted: Mon Jul 19, 2010 6:47 am 


User avatar

Joined: 29 Jan 2005
Posts: 864
Location: UK
Plasmo wrote:
Yes, that's intended. The orange holes suck you in, the blue ones push you aside iirc.


Oh thank god , cheers plasmo :)
_________________
Image

Check out my YouTube Channel
YouTube


Top
 Offline Profile  
 
 Post subject: Re: ST: Pink Sweets
PostPosted: Mon Mar 21, 2011 8:43 pm 


User avatar

Joined: 23 Nov 2010
Posts: 1720
Location: Ceres, California
Yes, I finally understand so many things reguarding rank. I had no idea there were 4 options to chose from on each ship. Thats a lot of variance in ship selection.

I still do not quite grasp suiciding over just trying and dying, but I am sure I will at some point

Thank you very much, can't wait to get home and play some more of this


Top
 Offline Profile  
 
 Post subject: Re: ST: Pink Sweets
PostPosted: Mon Apr 04, 2011 9:41 pm 


User avatar

Joined: 28 Jan 2005
Posts: 2975
Location: Kansas
How do you cancel out of a charged Rose Cracker in Arcade mode?
_________________
Image
You too can make Undead Line your bitch!


Top
 Offline Profile  
 
 Post subject: Re: ST: Pink Sweets
PostPosted: Mon Apr 04, 2011 10:03 pm 


User avatar

Joined: 02 Aug 2010
Posts: 2388
Location: Seattle, WA
Damocles wrote:
How do you cancel out of a charged Rose Cracker in Arcade mode?


Change speed.
_________________
Image
Dragon Blaze ST (WIP)


Top
 Offline Profile  
 
 Post subject: Re: ST: Pink Sweets
PostPosted: Sat Apr 09, 2011 9:05 pm 


User avatar

Joined: 25 Jan 2005
Posts: 4095
Location: Oort Cloud
Apologies if this question about the port has already come up.

I'm beating my number 1 place scores on Sweets and despite pressing the A button a few times after the game over countdown, my new scores don't seem to be added to the ranking (local)?
Any clues?
_________________
Image
Image Waiting on that Seattle BOOM...


Top
 Offline Profile  
 
 Post subject: Re: ST: Pink Sweets
PostPosted: Sun Apr 10, 2011 4:24 pm 


User avatar

Joined: 26 Jan 2005
Posts: 2924
Location: Tokyo (PM to shmeet)
No idea. :?

Although I've heard about the ranking resetting itself without any reason, so maybe that's what happened...
_________________
I like chocolate milk

My highscores


Top
 Offline Profile  
 
 Post subject: Re: ST: Pink Sweets
PostPosted: Tue Apr 12, 2011 7:23 pm 


User avatar

Joined: 25 Jan 2005
Posts: 4095
Location: Oort Cloud
Ok thanks. It hasn't reset, it just doesn't seem to add all the new scores I get :?
When I get to the next million above my best, I'll let you know whether it adds the score to the ranking or not.
_________________
Image
Image Waiting on that Seattle BOOM...


Top
 Offline Profile  
 
 Post subject: Re: ST: Pink Sweets
PostPosted: Sun Aug 21, 2011 6:55 pm 



Joined: 06 Jan 2011
Posts: 1291
How exactly do the special items work when there's more than 1 weapon or rose hip item on screen? Mainly if more than 1 appears at the same time like in a few spots.

I'd definitely like to get the Search Rose Hip Formation since I think it would help with those stage 4 snakes, but I'm not able to get it in 1.01 at the moment.


Top
 Offline Profile  
 
 Post subject: Re: ST: Pink Sweets
PostPosted: Tue Jan 24, 2012 7:25 pm 


User avatar

Joined: 09 Jan 2009
Posts: 1076
Strange game this one.

I can score 2.1M using ship 3 (left to right). Could probably get more.

The rank control seems very odd. I should probably put the rank bar on display so I can see what's happening.

I find the gameplay a little odd. I just hold down fire for the entire game. Is that wrong?
_________________
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.


Top
 Offline Profile  
 
 Post subject: Re: ST: Pink Sweets
PostPosted: Tue Jan 24, 2012 9:03 pm 


User avatar

Joined: 06 Jul 2010
Posts: 1250
Location: Ann Arbor, Michigan
DrTrouserPlank wrote:
I just hold down fire for the entire game. Is that wrong?


Well it's better than firing rose crackers constantly if you're going for survival.
_________________
Image
1CC List To miss is human; to rank control, divine.
Quote:
“Fly to live and shoot ‘em all!” – Manabu Namiki


Top
 Offline Profile  
 
 Post subject: Re: ST: Pink Sweets
PostPosted: Tue Jan 24, 2012 9:42 pm 


User avatar

Joined: 09 Jan 2009
Posts: 1076
Deca wrote:
DrTrouserPlank wrote:
I just hold down fire for the entire game. Is that wrong?


Well it's better than firing rose crackers constantly if you're going for survival.


Well, I intentionally don't fire rose-crackers. I dodge weapon changes unless I need them, I dodge power ups unless I'm not max. I've tried dodging roses on the floor, and I don't pick up rose hips. I do however pick up medals and try to keep them at 10k.

The game feels odd. I guess it belongs on the disc with MMP because neither of them feel like anything else from Cave that I've played.
_________________
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.


Top
 Offline Profile  
 
 Post subject: Re: ST: Pink Sweets
PostPosted: Mon Jun 17, 2013 4:28 pm 


User avatar

Joined: 17 Jun 2013
Posts: 9
Thanks for the guide, it's very helpful. As for the strategy on 7.1 when fighting against the stage 2 boss, during phase 1 , you can milk for the destructible razor bullets. Don't hit the boss and shoot when she shoots the razors( stay in the corners not to hit socie ). With Lace you should get about half million points or more with the maximum power shot. Avoid the wide shot. It will reduce the milking becuase it will hit the boss, and she'll move on to phase 2. That's all.


Top
 Offline Profile  
 
 Post subject: Re: ST: Pink Sweets
PostPosted: Fri Jan 03, 2014 8:50 pm 


User avatar

Joined: 31 Jan 2005
Posts: 7255
Location: England
Been writing up my high-rank play notes for reference and further improvement.

https://www.dropbox.com/s/gdqgurok64fo1 ... s_notes.md (v0.01)

There are no in-depth, point-by-point strategies just yet, as I need to solidify a few thoughts with regards to boss durability and timings, but this should give you an idea of targets, strategies and tricks I use currently.
_________________
Image


Last edited by Icarus on Sat Jun 28, 2014 7:59 pm, edited 1 time in total.

Top
 Offline Profile  
 
 Post subject: Re: ST: Pink Sweets
PostPosted: Tue Jan 07, 2014 2:51 pm 


User avatar

Joined: 13 Nov 2010
Posts: 948
Location: Massachusetts
Does autofire affect Lace's shot speed at all? I can only get up to #15 on my saturn pad.
_________________
Image Image
Twitter - 1CCs


Top
 Offline Profile  
 
 Post subject: Re: ST: Pink Sweets
PostPosted: Tue Jan 07, 2014 5:04 pm 


User avatar

Joined: 31 Jan 2005
Posts: 7255
Location: England
ratikal wrote:
Does autofire affect Lace's shot speed at all? I can only get up to #15 on my saturn pad.


It has a mild effect on her laser firing rate. I believe that a higher rate provides only a tiny amount of added tick points - it's minuscule in all honesty, not worth actively pursuing - and that having a 15 or 20 rate (which is what I usually have) is more than enough to get you by.

Obviously it affects your shot rate when you have no powerups at all, but regardless of whether you're playing low or high rank strategy, your recovery will be with Rose Cracker.
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: ST: Pink Sweets
PostPosted: Wed Jan 08, 2014 8:49 am 


User avatar

Joined: 26 Jan 2005
Posts: 2924
Location: Tokyo (PM to shmeet)
Good write up for high rank play! I'm going to completely redo this ST and implement your guide once I get into the game again myself. 2014 is the year.

Thanks! :)
_________________
I like chocolate milk

My highscores


Top
 Offline Profile  
 
 Post subject: Re: ST: Pink Sweets
PostPosted: Wed Jan 08, 2014 10:38 am 


User avatar

Joined: 19 Feb 2008
Posts: 2618
Location: ND, USA
Thanks for the write up Icarus. I never considered that the game might turn into all rose cracker, all the time - I've been avoiding it as much as possible. Makes me think it might be time to try to break through the stage 4 wall.
_________________
Restart Syndrome::
Shmup leaderboards and pic/replay hosting! | My score history on RS


Top
 Offline Profile  
 
 Post subject: Re: ST: Pink Sweets
PostPosted: Wed Jan 08, 2014 11:57 am 


User avatar

Joined: 31 Jan 2005
Posts: 7255
Location: England
I am currently maintaining a playlist of stage clips and full runs on YT: http://www.youtube.com/playlist?list=PL ... NMBz4Whv_l
And my stream archive has a few highlights from my practice runs as well: http://www.twitch.tv/icarusfw/profile

CStarFlare wrote:
I never considered that the game might turn into all rose cracker, all the time - I've been avoiding it as much as possible.


This game is going to be at max rank at some point anyway, so why deprive yourself of a valuable scoring and defensive tool? :3
One thing I should note is that my Rose Cracker use is strategic - every use of the Rose Cracker is based on either defense, movement assistance, or scoring. You really have to know how to time and place them, and get the best out of them, because you use them a lot in later stages. It's the best tool you have in the late game. You do still use your Shot, but it is in select situations.

Probably the best example of a stage where you use both Shot and Rose Cracker is stage4, while a stage where I use Rose Cracker exclusively with a very specific "route" planned for its usage is stage5.
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: ST: Pink Sweets
PostPosted: Fri Apr 25, 2014 11:02 am 


User avatar

Joined: 07 Sep 2013
Posts: 1236
Location: Pennsylvania
In the port (v 1.00), dying lowers your rank meter; I thought you can't lower rank at all?
_________________
Click here to visit the Church of Yagawa: Long may his medals chain.
Image


Top
 Offline Profile  
 
 Post subject: Re: ST: Pink Sweets
PostPosted: Fri Apr 25, 2014 4:08 pm 


User avatar

Joined: 31 Jan 2005
Posts: 7255
Location: England
cave hermit wrote:
In the port (v 1.00), dying lowers your rank meter; I thought you can't lower rank at all?


The rank decrease is tiny. The only benefit to dying is lower rank scaling, as the more lives you have, the faster rank increases.
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: ST: Pink Sweets
PostPosted: Sat Apr 26, 2014 1:49 am 


User avatar

Joined: 07 Sep 2013
Posts: 1236
Location: Pennsylvania
I just realized I could use the training mode to train on stage 3 instead of wasting precious time playing through the first two stages (unfortunately, no skip-to-boss option, which is bullshit); how do I decide what rank number I should be using in training mode? I'm trying to go for a low score 1cc.
_________________
Click here to visit the Church of Yagawa: Long may his medals chain.
Image


Top
 Offline Profile  
 
 Post subject: Re: ST: Pink Sweets
PostPosted: Sat Apr 26, 2014 1:59 am 


User avatar

Joined: 31 Aug 2009
Posts: 7164
Location: San Jose, California, USA
Figure out where it's approximately at when you normally reach there, then set it to that. If you have the rank display up, you can just sorta play around until it looks about right.
_________________
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 46 posts ]  Go to page 1, 2  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group