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 Post subject: Re: GD: Death Smiles
PostPosted: Sun Aug 16, 2009 4:10 pm 


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I for one would be very grateful for any information provided.
I am having trouble working out how to get different enemies to drop items.
Is it to do with using shot or laser?
The cross shaped bullets are only on level 3 too right?
I really do need more basic info but have not been able to find any on the internet.


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 Post subject: Re: GD: Death Smiles
PostPosted: Sun Aug 16, 2009 8:02 pm 


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laurie47 wrote:
I for one would be very grateful for any information provided.
I am having trouble working out how to get different enemies to drop items.
Is it to do with using shot or laser?
The cross shaped bullets are only on level 3 too right?
I really do need more basic info but have not been able to find any on the internet.


The items enemies drop depends on the way they are killed (see first post, or this for more details). Suicide (cross-shaped) bullets only appear on level 999 or death mode. Death mode is activated when you do >4 of the first 6 stages on rank 3 or higher, or when you go to an extra stage. Death mode 2 is activated if you go to your first extra stage when death mode is already active.


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 Post subject: Re: GD: Death Smiles
PostPosted: Sun Aug 16, 2009 8:15 pm 


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Thanks for the reply. That helps a lot.
Good link too I have bookmarked it :)


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 Post subject: Re: GD: Death Smiles
PostPosted: Fri Oct 09, 2009 2:54 am 


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Sorry if this has been answered before, but I couldn't find it anywhere.

In the Xbox 360 mode, when you select a character you also have 2 options to be chosen with UP/DOWN arrows. I didn't notice any difference while playing with either one. Does anyone what what they're for?
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 Post subject: Re: GD: Death Smiles
PostPosted: Fri Oct 09, 2009 6:36 pm 


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It's the option to show / not show the tutorial before the game starts.
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 Post subject: Re: GD: Death Smiles
PostPosted: Fri Oct 09, 2009 7:03 pm 


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Tks, bro :)
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 Post subject: Re: GD: Death Smiles
PostPosted: Sat Jun 19, 2010 9:09 pm 


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Location: Detroit, MI
Anyone know of any good superplays for death smiles? Can you post a link if you do?
Thanks!


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 Post subject: Re: GD: Death Smiles
PostPosted: Wed Jun 30, 2010 6:11 pm 


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TastySoil wrote:
Anyone know of any good superplays for death smiles? Can you post a link if you do?
Thanks!


not exactly a superplay... but a good little run back in september '09...
some MBL :?: 1.2bil - Sakura :mrgreen:
http://www.youtube.com/watch?v=wXvfsiE0EZ4
http://www.youtube.com/watch?v=UtPXoWs9koE
http://www.youtube.com/watch?v=wr-Smo2CEXw
http://www.youtube.com/watch?v=MiunlROWhis
http://www.youtube.com/watch?v=wtM75f_DcaU
http://www.youtube.com/watch?v=EkQTzRBR-_o
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 Post subject: Re: GD: Death Smiles
PostPosted: Sat Jul 03, 2010 1:04 pm 


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Right, so I got this this week.

First Cave 1cc since Mushi original that seems well within reach for me.

Played it only a couple of times, and now I can get to the Jitterbug on one credit... with a garbage score.

Question: what % of the total score is made by the rock milking on the Volcano level? I'm talking arcade/original here. I'm playing with Windia...
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 Post subject: Re: GD: Death Smiles
PostPosted: Sun Jul 04, 2010 1:58 am 


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I usually get between 65-75mil - just under a third of my overall score with Follette. Once you get the recharge trick sorted 50mil shouldn't be too much trouble. I've seen replays where a player will do another recharge near the bottom and get more points that way. I usually try to build my counter up for the following level at that point though.
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 Post subject: Re: GD: Death Smiles
PostPosted: Sun Jul 04, 2010 6:46 pm 


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Yeah, 65 mil or so seems pretty normal.

On the DVD I think K.K gets in the 95 mil range in the volcano stage, which I guess is about 1/7 of his overall score.
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 Post subject: Re: GD: Death Smiles
PostPosted: Tue Jul 06, 2010 5:08 am 


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I've been enjoying this game more than I expected to. I hadn't read up on it much because it hadn't really interested me much when I first heard about it way back when. It's a horzie and I didn't really like Progear (I loved the aesthetic and everything, the patterns just proved way more frustrating than fun for me, mostly all the shots from both sides at once), and I was worried that being able to shoot in both directions would just kind of mess up the whole feel of the game. Anyway, I felt I had to preorder it since it was Cave's first US release, so I did that and just hoped for the best.

As I expected, the game isn't excessively difficult, but it still manages to be fun. The scoring system keeps me busy enough to have fun (and I still haven't figured out the whole recharge thing) and some of the bosses have relatively fun patterns.

On my first evening of playing I nearly OCCd, got cornered in the last 1/4 or so of Tyrannosatan's health bar. I'd been kind of lowballing with the stage levels, but I guess a clear is a clear. Since then I've been working more on score, I should probably get the OCC achievements out of the way sometime soon.

I started out using Casper and then ended up going to Rosa for a while. I obviously did a bit better with Rosa given her shot strength, but I wasn't really comfortable using her. Her option control during targetting shots didn't make a lot of sense to me, and I don't really like not feeling like I'm in complete control while playing a shooter so I went back to Casper for the time being.

So yeah, I'm having fun with the game (even though it's not Ketsui...) and plan to stick with it. I have yet to try 1.1 or MBL, wanted to have a firm understanding of the original game before messing with the arranges.
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 Post subject: Re: GD: Death Smiles
PostPosted: Thu Jul 08, 2010 1:48 am 


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Can anyone explain to me how Rosa's target shot works? I can never seem to get it to target what I want!


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 Post subject: Re: GD: Death Smiles
PostPosted: Thu Jul 08, 2010 4:21 am 


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Vectorman0 wrote:
Can anyone explain to me how Rosa's target shot works? I can never seem to get it to target what I want!


When you activate targetting area your option flies behind rosa, whichever way she happens to be facing, and then it moves opposite your inputs. Basically you want to turn your back to whatever you want to target right before you activate.

Hopefully I'm not leaving anything out.

EDIT:

I could really use some help with MBL, I just started messing with it and can't really figure out how to score effectively at all. Is it no longer possible to cancel bullets into crowns by activating power-up, or is there just some special technique to it? What are some good uses for power-up at 500? How am I supposed to keep my multiplier up during boss fights? Even after watching some replays and thinking I'm starting to understand stuff, I'm not really scoring any better than I am in normal mode :/

Also, is Fever mode just referring to Power-Up mode with max multiplier, or is it something different that happens when you activate Power-Up with your multiplier already at 10,000? Should I be waiting to get my multiplier really high before even activating Power-Up mode? I'm pretty confused/frustrated trying to figure this stuff out.
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 Post subject: Re: GD: Death Smiles
PostPosted: Fri Jul 09, 2010 12:48 pm 


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Deca wrote:
Vectorman0 wrote:
Can anyone explain to me how Rosa's target shot works? I can never seem to get it to target what I want!

...and then it moves opposite your inputs.


Thanks, I think I get it now. Hopefully I can now do Jitterbug without dying in a frantic rush to lock on.


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 Post subject: Re: GD: Death Smiles
PostPosted: Fri Jul 09, 2010 11:35 pm 


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Deca wrote:
Quote:
I could really use some help with MBL, I just started messing with it and can't really figure out how to score effectively at all. Is it no longer possible to cancel bullets into crowns by activating power-up, or is there just some special technique to it? What are some good uses for power-up at 500? How am I supposed to keep my multiplier up during boss fights? Even after watching some replays and thinking I'm starting to understand stuff, I'm not really scoring any better than I am in normal mode :/

Also, is Fever mode just referring to Power-Up mode with max multiplier, or is it something different that happens when you activate Power-Up with your multiplier already at 10,000? Should I be waiting to get my multiplier really high before even activating Power-Up mode? I'm pretty confused/frustrated trying to figure this stuff out.


I'm pretty sure that powering up in MBL cancels bullets. If you do it under 1000 you get silver crowns, gold at 1000. Powering up under 1000 might help you come out of a powerup at a more opportune spot for recharging. If you hit 500 while using lockshot, keep holding lockshot and you'll get gold crowns instead of whatever else you would get for enemies killed between 500 and 1000.

You keep your counter on boss fights by killing them fast.

Fever is when you hit the max counter and start getting gold crowns from everything you kill. Your counter doesn't reset when you go in and out of powerup in MBL, so you basically want to power up as much as possible, taking into account when you want to be able to get out of powerup. In vanilla DS, you generally shouldn't hold off on powering up just to boost it a bit but there's no harm in boosting it a little while you're waiting for an opportune powerup point.
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 Post subject: Re: GD: Death Smiles
PostPosted: Sat Jul 10, 2010 12:19 am 


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@ Deca - It's been a while since I've played MBL but I think that if you power up at 1000 your shot strength is increased (to double?) and you can leach skulls off enemies with your option shot - this doesn't happen under 1000. So if you face a boss whilst in power up mode from 1000 you will take him down quicker (the Ice Palace boss is much easier like this), but you miss out on the chance of recharging your counter (by resting your option on the boss and tapping fire)... so it's a trade off.

I know what you mean about getting frustrated with it (if it wasn't for Casino getting the board in and learning of other players I'd have stuck with vanilla). Remember that the aim is to build up your multiplier as early as possible so that every time you power up you are getting orange crowns (fever mode) - you must also always allow these to break and break again before picking them up. Dying reduces your multiplier by 1/3, so to score well eventually you're looking at going through the whole game on one life ( :lol: ). You should start seeing orange crowns in the Ice Palace stage, once this happens you want to work on getting orange crowns earlier, preferably in stages 4, 5 and 6. MBL is a bitch because of the cost of dying, but once you reach those orange crowns, knowing that if you die you're screwed - it gives the game a real edge. It's all or nothing!
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 Post subject: Re: GD: Death Smiles
PostPosted: Sat Jul 10, 2010 2:02 am 


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Fortunately, unless you're going for a really really high level score your score isn't automatically garbage. Ravid has the Western record with over 5 billion, and he didn't even clear the game on that run.

Also, a lot of bosses can't be taken down in the time it takes to go from 1000 to 0 - at least, I know the Ice Palace boss can't. So you can kind of have your cake and eat it too - power up and kick ass, then try to rebuild your counter while finishing him off. If you get get a few hundred by the time the boss goes down, you can be at or near 1000 after collecting all the items he drops.
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 Post subject: Re: GD: Death Smiles
PostPosted: Sat Jul 10, 2010 10:04 am 


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OK so basically you want to enter bosses as close to 1000 as possible, leeching with the option to top off and activate, and then once powerup ends go back to leeching to try to top off for the beginning of the next stage?

Regarding cancelling, I was sure I'd seen people cancel bullets into items on activation in MBL in replays, but whenever I try to do it they just vanish. Now I can cancel suicide bullets into point items, but I swear I saw normal bullets converted as well.

Oh and hey CStar, we meet again :P
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 Post subject: Re: GD: Death Smiles
PostPosted: Mon Aug 23, 2010 4:18 am 


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Is there anyone here who can pull off the lock-shot recharge on the volcano stage in normal deathsmiles? You know, the one you do after you would do the normal bomb recharge on the ledge (which those of us do that can't do this recharge instead). I've hit a score wall, and I know this boosts your total by at least 20 million.

For the life of me I can't do it, I've seen replays, but don't know if I'm doing it right. The best attempt I had in training mode only netted me like 600 crowns. I had a similar problem with the bomb recharge on volcano, before someone clued me in on the technique. If anyone here could be so kind as to school me, I would greatly appreciate it.

I use Follett.


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 Post subject: Re: GD: Death Smiles
PostPosted: Tue Sep 07, 2010 4:44 pm 


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I'm just watching the official cave Deathsmiles (not MBL) superplay DVD.... I'm watching a superplay with Rosa starting out playing the Forest stage at level 3. They are able to get 1000 halfway through the level and go into the "power mode" & get an extend before the end of that level. I can't even get past 800 on the counter before the boss even when I don't get hit. How are they racking up that many hearts & skulls?? Whats the trick?

Also, in the super play it appears like they are able to "lock" Rosa's option at a certain spot while they move around. I can't figure out how to do that...it just seems like my option floats in whatever opposite direction i'm pressing the joystick. Any tips on this?

Maybe my PCB is just set on weird settings, but I reset it to default recently. Thanks for the info!


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 Post subject: Re: GD: Death Smiles
PostPosted: Tue Sep 07, 2010 10:28 pm 


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TastySoil wrote:
They are able to get 1000 halfway through the level and go into the "power mode" & get an extend before the end of that level.....Whats the trick?

Also, in the super play it appears like they are able to "lock" Rosa's option at a certain spot while they move around. I can't figure out how to do that...it just seems like my option floats in whatever opposite direction i'm pressing the joystick. Any tips on this?


Ok, figured out the answer to both my questions by playing the game a bunch today...
When you tap shot the option doesn't move & shoots a laser instead of roses. When killing some enemies while using tap shot it appears they drop more hearts. But other enemies seem to do the opposite. Now, after reading through the first post in this thread I see it all explained....DOH.


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 Post subject: Re: GD: Death Smiles
PostPosted: Tue Sep 07, 2010 11:29 pm 


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The snakes on the tree level shoot out a ton more crowns if you kill them the right way, they plump up if you laser them right before you lockshot them. I honestly haven't perfected it yet, but i'm getting better. The forest level 3 is definitely the highest scoring level in the game besides volcano.


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 Post subject: Re: GD: Death Smiles
PostPosted: Mon Sep 13, 2010 11:12 am 



Joined: 08 Mar 2010
Posts: 83
Location: Montpellier, France
Hi Everybody,

I've been looking for help to succeed the bomb recharge in Deathsmiles but noway to manage it :(
I always try but sometimes i get nothing when i bomb or the very best i got was 400 crowns.
I don't understand as if you watch the superplay DVD they always bomb and then get 1000. and they can go on with the power up mode!

So there should be a timing to respect? i read that you could also wait til the counter drops and then sucks the crowns afterward? Don't know which solution is better?

Then I play with Follett but i have hard times to use the lock shot as i don't understand how it works.
Anyone knows how it works as it can be helpful to kill some enemies?

I think this technic is major in this game as it gives you more chance to complete the game!


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 Post subject: Re: GD: Death Smiles
PostPosted: Mon Sep 13, 2010 5:57 pm 


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yukbeezy wrote:
Hi Everybody,

I've been looking for help to succeed the bomb recharge in Deathsmiles but noway to manage it :(
I always try but sometimes i get nothing when i bomb or the very best i got was 400 crowns.
I don't understand as if you watch the superplay DVD they always bomb and then get 1000. and they can go on with the power up mode!

So there should be a timing to respect? i read that you could also wait til the counter drops and then sucks the crowns afterward? Don't know which solution is better?

Then I play with Follett but i have hard times to use the lock shot as i don't understand how it works.
Anyone knows how it works as it can be helpful to kill some enemies?

I think this technic is major in this game as it gives you more chance to complete the game!


Make sure you hold lockshot down the split second after you drop the bomb. If you're on volcano be around 400 crowns when you bomb on the left side of the ledge (facing the right), then make your way down to the middle of the two rock spitting points under the ledge before the bomb completes its drop, otherwise you'll get there too late and miss some of the crowns (when you get 400-600 instead of a full charge).

If it's anywhere else (like forest) just make sure to hold that lockshot down and plunge your meter to 0 before you pick any crowns up.

I used to never think I could do the bomb recharge, but it ain't hard, you just need to discover the timing for yourself. Too much explaining will actually make it harder.

As for recharging anywhere else, just make sure you lockshot enemies (like eyeballs) when your meter is around 50 or lower, and you'll get a nice charge from those as soon as you hit zero (like on graveyard).

I still cannot do the lockshot recharge on volcano, I think I did it once out of 50 or so tries, but I don't understand the timing so I gave up.


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 Post subject: Re: GD: Death Smiles
PostPosted: Tue Sep 14, 2010 4:27 pm 



Joined: 08 Mar 2010
Posts: 83
Location: Montpellier, France
Thanks for the tips! :D

I'll try but i have been watching the superplay dvd many times and try to copy the way they took but it's quite hard!!

hopefully i will try with your tips to see if i can improve my scoring and get farther in the game :)


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 Post subject: Re: GD: Death Smiles
PostPosted: Tue Sep 14, 2010 6:57 pm 


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yukbeezy wrote:
Thanks for the tips! :D

I'll try but i have been watching the superplay dvd many times and try to copy the way they took but it's quite hard!!

hopefully i will try with your tips to see if i can improve my scoring and get farther in the game :)


The problem with the superplays when it comes to recharging is you can't see what their doing with their hands and the buttons.


Last edited by PsychoGun on Wed Sep 15, 2010 4:45 am, edited 1 time in total.

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 Post subject: Re: GD: Death Smiles
PostPosted: Wed Sep 15, 2010 3:05 am 


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 Post subject: Re: GD: Death Smiles
PostPosted: Wed Nov 14, 2012 1:48 pm 


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Has anyone managed to get full achievements on Deathsmiles 360 PAL version?

I still got few missing; 200k, 300k, true tyrant, distinguished angel and clear all maps on lvl3 (including EX) on 1.1

I did clear 1.1 but it did not give achievement - I wonder if you have to 1cc it?

200k and 300k I can probably get just by playing EX stage, but true tyrant and clear all maps on 1.1 in one credit seem to be bit much. 1.1 is not that hard, but tyrannosatan is taking a piss on hardest difficulty.

There was one achievement guide for cave games here, but they were all for japanese version - which has different achievements.


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 Post subject: Re: GD: Death Smiles
PostPosted: Wed Nov 14, 2012 3:42 pm 


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MJR wrote:
Has anyone managed to get full achievements on Deathsmiles 360 PAL version?

I still got few missing; 200k, 300k, true tyrant, distinguished angel and clear all maps on lvl3 (including EX) on 1.1

I did clear 1.1 but it did not give achievement - I wonder if you have to 1cc it?

200k and 300k I can probably get just by playing EX stage, but true tyrant and clear all maps on 1.1 in one credit seem to be bit much. 1.1 is not that hard, but tyrannosatan is taking a piss on hardest difficulty.

There was one achievement guide for cave games here, but they were all for japanese version - which has different achievements.


I don't have the PAL version, but achievements for all games should have the same requirements even though some of them may be missing from one game to another.

Did you change any of the game settings like setting the live to 5 or enemy damage to low? You won’t be able to unlock anything if you do so. You also can't use restarts.

The distinguished angel does not require you to 1cc and ex stage is not required. The Clear Deathsmiles Version 1.1 with all maps at Lv3 requires you to 1cc and ex stage is required. True tyrant is the hardest to get in the game so I recommend you leave that for last.
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