is that it's a backhanded insult to the developers that have actually pushed the genre forward since its release.
No. It's more that I don't view games as belonging on a linear quality scale and more as appealing to different needs and tastes. My top fighters are something like: Mvc2, Skullgirls, Third Strike, Vampire Saviour, Super Turbo. While Mvc2 and Skullgirls are at the top for me, I view all these games as different kinds of "deep" and "smart" masterpieces that have different "flavors". I don't really believe that the quality of a game can be perfectly quantified, anyway.
This isn't to say that Marvel doesn't have its own appeal, or that it doesn't do things that other fighting games still don't, but this begs the question of why nobody has even bothered to try to make these things work since.
Skullgirls is literally the perfect spiritual successor to Marvel 2 ("the real Marvel 3" basically), that manages to stay true to most of its appeals while refining out pretty much all of its flaws and playing differently enough to stand on its own. It's pretty much tied with Marvel 2 as my other favorite fighting game of all time.
Even there though, Marvel 2 and Skullgirls are different enough on subtle levels that SG doesn't invalidate Mvc2, and I regularly play both.
I don't have a problem with you liking Marvel 2 or even saying that it's your favorite fighting game. The problem is that you're putting forth an argument that it's the deepest without much to support it.
Ah, that's the thing. I didn't put forth an argument. I stated a taste/opinion (briefly equating mvc2 and garegga as "legendarily smart" games, a title which I believe all top-class fighters deserve anyway), and you started trying to make a discussion out of it :3 I merely responded with a quickie Cliffnotes synopsis of some of the basic ideas of the game that make it so smart and endlessly dynamic, but we're definitely at the tip of the iceburg here.
I personally believe it's amongst the deepest and most dynamic games ever made. I could argue it, and there's definitely an incredible amount of things to talk about, but I don't feel like spending the next 3 weeks* making screen filling, multi-paragraph long posts for the next 10 pages in this thread talking about the merits of Magneto's crouching light kick , that's all. And really, if you actually want to start a discussion about "what fighting game is the deepest" that's the kind of thing that can and has provoked hundreds of pages of rediculously minute argument. No thanks.
I just prefer to keep forum discussions short and sweet, and no offence but, I know from past observation that you do not share that taste
*especially when I have 2 exams approaching
Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Aeon Zenith - My STG.