if anyone could confirm it is indeed the score i have in my screenshot, i would appreciate it. i have another screenshot from after loop 9 was finished with the same score, so i'm pretty confident.
(i should clarify again that by "screenshot," i mean picture from my camera. getting it to co-operate and take a picture of some of the CRT's i use is a huge pain - this is the only flat CRT i use)
About the score, I just noticed that the upper value of it is 65535, and that is exactly 2^16 (aka the maximum value representable with an unsigned 16-bit integer), so it's quite possible that the game uses a uint16 variable to store the score (and multiplies that by 100 to get the score on screen) and it is capped at that value.
And, by the way, a pic of a CRT screen is a perfectly valid proof of your acomplishment. Even more so than a proper screenshot from an emulator.
i wouldn't say to ignore discussions of the music or complaints with the overhead stages, but i would say that if that's the beginning and end of someone's discussion, yes, i fully agree that they're probably not worth talking to contra about. it's not that they pick one or the other so much as they're able to talk about why they did beyond aesthetic and superficial observation. asking for someone's level of experience with the game is often seen as some sort of insult in modern gaming circles - people really do not like the suggestion that they need to actually play something to understand it...
But that is the thing, I usually get the idea that many of those people don't actually get much far in the game (if past the first stage at all), and just either base their opinion on the little bit they played, or echo someone else's opinion they've heard/read.
and they REALLY don't like the notion that simply beating a game on default settings does not endow one with an unquestionably sound level of authority over their opinion on it.
Just like the link you posted before were the guy says Contra is the hardest game ever, he's not only complaining about Contra being hard on the default 3 lives, but that it is infuriating even when using the 30 lives code.
Those are the type of people that would prefer to have unlimited lives, dies 100+ times until the end, and then complain about too short/too hard/no replayablity/etc.
But then again, that is nothing new when it comes to arcade style games.
i agree, and could go on at lengths about contempt for the modern state of both gaming and its enthusiasts. i particularly despise how speedrunning has become the central focus of discussion in skill in gaming, today, and not 1cc'ing or no miss'ing. many runners completely lack adaptive skill and reduce games to routine and rote memorization (there are very few funkdocs in the world to combat this)
I very much agree with that.
Personally I don't enjoy speedrunning, but I don't really care that others do. The main problem, as you said, is when speedrunning is taken as the be-all and end-all of video games (especially classic games), and the *proper* way to beat a game (the 1CC and thereabouts) is somewhat viewed as something not worth doing.
, and most of the audience to speedrunning has become people who clap at all the wrong moments and need to be told when something impressive is happening.
I partially attribute this to the audience's lack of experience of the game (or specific genre) in question.
Something akin to when someone who never played fighting games before, sees a match between pros, and doesn't have the neccessary expertise to understand the deeper levels of gameplay/thinking/strategy that are in play, and it just looks like the players are just randomly spamming attacks/combos.
And most importantly, they cannot recognize that sometimes, even the simplest of attacks/moves in the right context/situation are much more aweing that some flashy 50+ hits combo.
I couldn't agree more.
I don't consider myself an expert by any means, so this community has been a great help to me in more ways than just shmups. The hardware section has taught me an incredible amount of things about my consoles and audio/video, and the off-topic section is just a great place to discuss older games in general. This thread in particular has been awesome for igniting my flame of enthusiasm towards really diving in and getting my side-scrolling old school action fix.
Not just discuss, but also finding new games (and soundtracks/etc) from people who actually have the neccessary experience to give a proper opinion/recomendation.