still questioning what's an awsome game, and what's not but it's almost over
I have one last set of questions for you guys that migth get me into adulthood if you can handle them
And when I do that I swear I'm making a whole documentary covering my journey and what not.
It's never over. Enjoy the trip. ;3
Before I do that I like to explain my philosofy so far
For me a great Game is like a combination of the fun factor that only Wicked paced Games posess + the hardcore factor +the artistic spirit that includes the music,character design and such ,altough that third part is low priority for me!
I think most of us here want that! But echoing Sumez and Shoryukev, the GB is a sub-optimal place to seek this ideal... console/AC stuff like Alien Soldier, The Ninja Warriors Again, Daimakaimura, Metal Slug and Ninja Spirit exemplify your requirements. Forget the silly "gaming puberty" thing and get stuck into those, and those like them. (play TNWA on Hard with Ninja or Kunoichi - Kamaitachi is for LITTLE CRYING BABIES LMAO)
Like Operation C is way too easy once you memorize it
TBH, this goes for arguably every console Contra with the exception of III. Not a series to go to for sheer challenge, they're about rollicking run/gunning and/or boss rushing. GB Contra certainly delivers on pace.
(Double Dragon GB) I mean 2 stupid enemies at a time! WTF is this?
Feed me more
Don't be dissing the 2 enemies onscreen limit, bub! Play the Hard mode of Double Dragon II for FAMICOM (NOT NES)
and you'll witness a pincer beatdown masterclass! Astonishingly evil, violent beater despite the enemy limit.
Also, Double Dragon Advance (GBA) surpasses every game in the series before it. Perhaps the ultimate Technos brawler.
Castlevania Belmonts Revenge only get's hardcore on it's last stages and that's due to narrow pattern memorization of the final bosses and not pure chalange
Again, you're looking for hardcore in all the wrong places. Fire up Castlevania III for NES (NOT FAMICOM)
and use a password to start from loop 2. BOOM! More hardcore than most will be able to handle.
Bionic Commando for Gameboy consists of about 20% of unskipable dialog
The occasional pre-boss chats are annoying yep, however...
And it would be pretty cool if the Game was about going from left to rigth and top to bottom...but somehow ur forced to get into a communication room and have one of thoose shitty unskipable cutcenes or else you can't get figth the end level boss and finish the level,ur forced to backtrap that crappy
You're talking a right loada shite here matey! :O The comm room convos can be insta-skipped with B, or some other button. Either way, enter the room, access the comm menu, jam on both options, then GTFO. BOOM! Takes like two seconds.
Why the hell do I have to deal with that stuff instead of playin it like a real arcade Game?
Because this is seek and destroy action,
Man up and locate the target, then
kill the boss. Also, past the halfway mark the game gets so grappling-intensive, the comm rooms will be the least of your worries. They're a blip - definitely not worth skipping one of the best grappling hook platformers ever for.
Just wait for part 2 later tonigh and we will get to the real deal
See you guys then
I recommend using the time to play some more games. ;3
Also, once you've dealt with the really hard stuff, you'll very likely regard easier action gaming (as generally found on GB) in a different light. Personally, there's room on my shelf for both challenging and relaxing material. Depends what I want out of my gaming time.