Skye, there is actually a third Shubibinman for the PC Engine CD, called Kaizo Choujin Shubibinman 3: Ikai no Princess, which is an action platformer.
Came here to say this. I think the third game is pretty weak though. The second one is where it's all at. I believe that's the one that also got an international release as "shockman", too.
Thank you, I didn't know there was a third one. I'll check it out.
Since you seem to be a fan of the series, it might be worth emulating.
Oh mind you, it's not that I'm a big fan of the series, I just ended up checking them out because of their similarites with the MegaMan series, and although the 2nd game is decent (but that slow, unresponsive jump though...), they never actually get anywhere close to any of the MegaMan (and similar) games.
Perhaps ironically, is that the one they didn't quite attempt to copy so much (the one for the Satellaview), despite the obvious Street Fighter references, is the one I think is the most fun. Hell I'd say it is better by a landslide.
I never heard of the Satellaview game for Super Famicom before though. I looked it up, and it looks pretty damn awesome!
It does indeed, but most importantly, it plays good too (unlike the previous games in the series).
There's a nice little homage to Cho Aniki in the 1st stage too. And for those of you who think the game's too cute, behold the last boss.
I played SFC Shabibbyman in emulator once. I really like the control and feel of everything (the hadouken is super-fun), but yeah, it was pretty damn easy, and I didn't even know about the Shoryuken. Granted, I didn't make it to the last area in the game; I think I just made a save-state at some point and said "I'll finish this later", and then didn't.
Yeah, it's pretty easy overall.
The later bosses, and the recurring boss Kage (that you fight 4 times throughout the game) are pretty much where the challenge comes from.
The shoryuken is sometimes a bit hard to do on a gamepad, but if you do the motion and attack something with it, and keep the attack button down, you'll do obscene amounts of damage with it.
The last boss' 2 phases, in particular, are where the game really kicks it up a notch (or two).
It's also worth noting that while the Hadouken is all nice and dandy, you cannot move while charging it, so it's not that reliable. It does come in handy in a few bosses, though.
Thanks for the strategy though! I will grind and level up my saber. But if I go in a level and head back, won't it count as a failed mission? I don't want that! Unless you're suggesting that I grind and then go for the boss in one go, without getting out of the stage to heal?
No, like mamboFoxtrot said, after the intro mission, if you leave the room where Ciel is and go into the teleporter, you can go back to the place where you began the game.
There, the best place to level up the weapons are those little silk nests that spit spiders every once in a while. Just destroy the spiders, scroll the nest off screen and come back and it will spit them again (you can also wait for it to spit them, but it's faster to scroll it offscreen).
You do need to level each weapon independently, but honestly, the saber is all you need.
I have the first one here on my shelf! But I'm actually having a hard time even beating the second stage (the first time you can choose your stage, I mean). This has me at a loss, since I consider myself a pretty decent gamer. but I swear, I can't do it! it's just too damn hard
You can't use elemental attacks against him yet though, but he only has 1 bar of HP (later bosses have a full 3 bars -- white, blue and yellow), but if you want a easier time, level up the saber, and hit him with charged attacks.
He'll go down in 3~4 hits.
He's not too hard, after you get used to him (like every other boss). I guess the thing take sort of panics people a little, is that you only have one minute to beat him, and perhaps, players noticing that Zero has little life, try to attack from afar with the Buster. The problem then, is that you'll be hard pressed to beat him in time then, especially because when he does the attack where he pulls you towards him (which lasts quite a few seconds), you can't hit him with bullets.
So if he rushes you, jump over him and slash him in the back.
If he pull you in, dash in the opposite direction. After he stops pulling you, he'll always dash towards you, so, again, jump over and slash. The other attacks are pretty simple.
Oh, by the way, he'll only come down and electrify the floor, if you have an A or S rank from the intro mission.
One last thing. Do yourself a favour and change your controls to allow firing the sub-weapon by pressing the R button (the default is R+B). This not only makes firing the sub-weapon easier, but also allows you to charge it up (while you keep the R button pressed) while you continue to use the main weapon.
Other than that, on your first playthrough, don't be shy about using cyber-elves, they help tremendously (you do need to get E-Crystals, though). The beauty of the Zero games, in order to get high ranks, and fight bosses at their strongest, you can barely use any cyber-elves. Permanent CE in particular (like health extending, sub-tanks, half-damage, etc) will also permanently affect your rank negatively.
Well, this turned out to be a bloody long post, so I'll stop now.