It makes me reflect on just how little good literature* there is about the early history of video-games, of how companies like Namco, Sega, Nintendo, Taito etc. all got out of the industrial manufacturing/amusement machine business and decided to take the jump into electronic entertainment. That required a bit of foresight and betting on the future, and I think we are all the beneficiaries of those early leaps.
*excepting blackoak's site, which I think one day will likely be the bedrock of some book about video-game history in Japan
From Felipe Pepe:http://www.rpgcodex.net/forums/index.ph ... st-3536962
Besides the highly recommendable Dungeons & Desktops from Matt Barton, I've read: http://www.rpgcodex.net/forums/index.ph ... st-3755749
REPLAY: History of Video-Games - Arguably the best book about gaming history, is very well researched and touches everything from mainframes to PCs to consoles, in various countries and not only the US. It's the one I would recommend. Would definitely benefit from some pictures though... I hate having to google while reading to have an idea of WTF he's talking about.
The Ultimate History of Video-Games - Has a insane amount of interviews and backstage info, but focused entirely on consoles and arcades. Like, really. Wizardry and Ultima aren't even mentioned in the 600 pages of the book. Old book so it ends with the release of the Xbox in 2001, which is quite haunting.
High-Score: The Illustrated History of Electronic Games - It isn't as in-depth as the others, but thanks to the big colored images, it's a great nostalgia trip. Was written by Johnny L. Wilson, ex-chief editor of CGW magazine.
Dungeons & Dreamers: Could be titled "My life as Lord British and other stories". Its 50% about Richard Garriott, 25% about John Carmak & Romero and 25% about MUD and Colossal Cave, all tied by "bros playing together". Cool read, but there's a annoying bias towards Garriott's ego. Seriously, is like he commissioned the book as script for a film about him. I would watch such film though. :3
Gaming is... weird. Even the best books we have on the subject are mostly about the market, the companies and sales. Is all like "Super Mario was released and sold a ton, become a cultural icon and paved way for Nintendo's sucess...". Almost nothing about the game per se. Only REPLAY actually delves more into games, and unsurprisingly it's the best book an the one with the most extensive bibliography, list of references and overall research.
Still, I finished reading Jon Peterson's amazing book "Playing the World" some time ago, and it is the only one I would actually call the work of a historian. Everything is extensively researched, referenced and explained in minimal details. Althought it's mostly about tabletop RPGs, its section on CRPGs is honestly much more detailed and researched than Matt Barton's book.
Indie hipsters: "Arcades are so dead"
Finite Continues? Ain't that some shit.
Upgrading your PC to play an imperfect port with a bunch of flaws like Mushi is about the dumbest thing I've ever heard.