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 Post subject: Re: Mega Man Miscellanies
PostPosted: Mon Dec 10, 2012 4:09 am 


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CStarFlare wrote:
The best way to get through Burner Man's stage is probably what you just mentioned - take damage to avoid instant death.


That was my solution. I honestly don't think they spent much time calibrating those stages for Rock after completing the Forte side. I do like the boss fight though. Hard as it is.
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 Post subject: Re: Mega Man Miscellanies
PostPosted: Thu Dec 13, 2012 4:03 am 


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Street Fighter X Mega Man - Gameplay Pt. 1

I'll definitely be playing this. I really think Capcom is trying to make up for all the Street Fighter X Tekken DLC backlash by making this game free.


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 Post subject: Re: Mega Man Miscellanies
PostPosted: Thu Dec 13, 2012 5:15 am 



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I'm interested in spite of myself, it's just too bad this mashup is focusing on Street Fighter II characters, the blandest bunch in 2D fighting games. The casts of Darkstalkers and Rival Schools have way more personality.
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 Post subject: Re: Mega Man Miscellanies
PostPosted: Thu Dec 13, 2012 5:19 am 


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Oh, I'd love to see Darkstalkers in this kind of games.
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 Post subject: Re: Mega Man Miscellanies
PostPosted: Thu Dec 13, 2012 5:25 am 


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Mortificator wrote:
I'm interested in spite of myself, it's just too bad this mashup is focusing on Street Fighter II characters, the blandest bunch in 2D fighting games. The casts of Darkstalkers and Rival Schools have way more personality.


Rolento?

Urien?

Rose?

Don't recall any of them in SFII :lol:


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 Post subject: Re: Mega Man Miscellanies
PostPosted: Thu Dec 13, 2012 5:58 am 


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I get the feeling folks are just reading that you fight against "8 Street Fighters" and automatically assume it's the SF2 crew. Those were certainly my assumptions before I actually watched a vid.


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 Post subject: Re: Mega Man Miscellanies
PostPosted: Thu Dec 13, 2012 11:59 am 


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MOSQUITO FIGHTER wrote:
Street Fighter X Mega Man - Gameplay Pt. 1

I'll definitely be playing this. I really think Capcom is trying to make up for all the Street Fighter X Tekken DLC backlash by making this game free.


You know, this was being made by a kid with GameMaker. Capcom sent a cease and desist letter to them, then they decided to release the game themselves.

This is a video of a WIP version of the game, posted 2 years ago:
http://www.youtube.com/watch?v=begnDoEd_l0
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 Post subject: Re: Mega Man Miscellanies
PostPosted: Thu Dec 13, 2012 1:51 pm 


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The game looks kind of... off. Maybe it'll play fine, but I'm holding off on my enthusiasm.

That said, when I found out it was a Mega Man-styled game instead of a fighting game with MM characters, I was pleasantly surprised. Maybe they'll continue to impress me.
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 Post subject: Re: Mega Man Miscellanies
PostPosted: Fri Dec 14, 2012 3:09 pm 



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CStarFlare wrote:
...That said, when I found out it was a Mega Man-styled game instead of a fighting game with MM characters, I was pleasantly surprised...


That was the first thing I thought when I saw the title. I was getting ready to proclaim my hatred to the world, and then I saw that it was MM based instead of SF based and I got excited. I really hope this game is amazing.


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 Post subject: Re: Mega Man Miscellanies
PostPosted: Fri Dec 14, 2012 3:59 pm 


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Shatterhand wrote:
Capcom sent a cease and desist letter to them, then...

Really? Got any links?
-ud
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 Post subject: Re: Mega Man Miscellanies
PostPosted: Tue Dec 18, 2012 4:24 am 


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Mega Man 1-6 coming to the 3DS eShop over the next year.

http://www.escapistmagazine.com/news/vi ... -3DS-eShop

Normally I'm not a fan of buying VC titles when i can have the real ones, but having portable versions of the original NES Mega Man library is honestly kind of tempting.
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 Post subject: Re: Mega Man Miscellanies
PostPosted: Tue Dec 18, 2012 4:48 am 


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njiska wrote:
Normally I'm not a fan of buying VC titles when i can have the real ones, but having portable versions of the original NES Mega Man library is honestly kind of tempting.


Ah but with a PSP you could have all MM titles except X7,8, Starforce and ZX/A. Not to mention hacks. :twisted:

In other news, making good progress in Rockman & Forte, playing as Bass. This game is of the highest echelon of MM. Now I'd rate my top 5 (well, 7) MM games as:

1. 10
2. R&F
3. 6=Z2
4. X4
5. 9=2

Hopefully one day a Japanese fella will make an FC version of R&F.


And currently downloading SFxMM!
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 Post subject: Re: Mega Man Miscellanies
PostPosted: Tue Dec 18, 2012 4:51 am 


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Moniker wrote:
njiska wrote:
Normally I'm not a fan of buying VC titles when i can have the real ones, but having portable versions of the original NES Mega Man library is honestly kind of tempting.


Ah but with a PSP you could have all MM titles except X7,8, Starforce and ZX/A. Not to mention hacks. :twisted:


And also the shittiest of LCD screens. My PSP is a 1000. Frankly though, I think it probably does have the more comfortable controls.

Moniker wrote:
In other news, making good progress in Rockman & Forte, playing as Bass. This game is of the highest echelon of MM. Now I'd rate my top 5 (well, 7) MM games as:

1. 10
2. R&F
3. 6=Z2
4. X4
5. 9=2

Hopefully one day a Japanese fella will make an FC version of R&F.


And currently downloading SFxMM!


The Bass game is super fun. The Mega Man side is super frustrating due to poor level design for his play style. I think this is especially true with Burner Man.

Also downloading SFxMM
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 Post subject: Re: Mega Man Miscellanies
PostPosted: Wed Dec 19, 2012 9:55 pm 


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Someone needs to make an extra large sized Maverick stage (complete with boss) for Haku=Men (from BlazBlue) to play in.

He'd be at home in a Megaman X game, I swear he would, better than Zero, even.
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 Post subject: Re: Mega Man Miscellanies
PostPosted: Thu Oct 03, 2013 11:18 pm 


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has anyone tried the fan game "Mega Man Unlimited" ? Thinking of giving it a go tonight. It looks quite good, though its the fine details of the level design that makes or breaks these games imo.
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 Post subject: Re: Mega Man Miscellanies
PostPosted: Fri Oct 04, 2013 2:01 am 


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blackoak wrote:
has anyone tried the fan game "Mega Man Unlimited" ? Thinking of giving it a go tonight. It looks quite good, though its the fine details of the level design that makes or breaks these games imo.


That's out now? It looked interesting and I'm downloading it now. I also just ordered Mega Man ZX for DS (along with Ghost Recon Shadow Wars 3DS. RIP Tom Clancy :( ). It looks like ZX got a recent reprint since new ones went down in price from Amazon sellers.

Downloaded it. Use download link 2. I tried to download from link one, but the download was blocked. I like the game so far. Seems to be very difficult with few checkpoints.

This is old news, but Mega Man II-V GB and the GBC Mega Man X games were announced for the 3DS VC. Not sure when they are coming to the US, though.


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 Post subject: Re: Mega Man Miscellanies
PostPosted: Mon Nov 18, 2013 3:20 am 


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Reviving old topic instead of starting new one, because...

Anyway, so I'm a born-again Mega-fan. I used to own nearly all the 8 and 16-bit games but then got bored of them and had to sell them, now I'm looking to rebuild my collection.

Here's my question:

Rockman X3, Saturn vs Playstation... Are there any significant differences? If so, which one is better? Is there any point in getting it at all since its included on the Megaman X collection?
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 Post subject: Re: Mega Man Miscellanies
PostPosted: Mon Nov 18, 2013 5:38 am 



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I stick with the SNES version of X3. There are relatively few pieces on the soundtrack I like in the first place, but the remixed music on the disc releases sounds worse. To my ears, anyway; tell me what you think:
Original
Remix

There's a guide on GameFAQs that covers the differences in the X collection versions of the games.
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 Post subject: Re: Mega Man Miscellanies
PostPosted: Tue Nov 19, 2013 1:27 pm 


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Thanks.

I think with the X series I really am just gonna avoid the Collection. I know some would say its worth it because of Battle and Chase but last time I played it I honestly thought it was kinda boring. That and apparently the collection version removed story scenes.

Just another reason to learn Japanese I guess.
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 Post subject: Re: Mega Man Miscellanies
PostPosted: Sat Feb 22, 2014 11:20 am 


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This is godly. MM2 Wily 1 Metal: http://www.youtube.com/watch?v=lXQ2a-K1QRo

Edit: Nevermind,this is the real prize: http://www.youtube.com/watch?v=PN7O9gM-lvc
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 Post subject: Re: Mega Man Miscellanies
PostPosted: Tue Apr 22, 2014 8:37 pm 


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Check out: Mimibli's Quest

Plays like a cross b/w Mega Man & Cave Story (linear levels). Played through the intro stage just now and it's a joy. Lots of surprising and clever touches. Clearly a labor of love. Ala MM10, there are 3 difficulty levels that add/remove helpful platforms and tone up/down enemy clusters.

It's Freeware/Pay-what-you-want.
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 Post subject: Re: Mega Man Miscellanies
PostPosted: Thu Apr 16, 2015 9:39 pm 


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little bump for this fun mega man x developer diary i translated for a patron last week: http://www.shmuplations.com/megamanx

In other news, I cleared Rockman and Forte with Forte (Bass) the other day. Probably preferred the more balanced boss fights (and more grueling levels) of the Rockman playthrough though.
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 Post subject: Re: Mega Man Miscellanies
PostPosted: Fri Apr 17, 2015 1:39 pm 


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Moniker wrote:
This is godly. MM2 Wily 1 Metal: http://www.youtube.com/watch?v=lXQ2a-K1QRo

Edit: Nevermind,this is the real prize: http://www.youtube.com/watch?v=PN7O9gM-lvc

i know this is an old post but i need to reply with my fav. mm2 wily stage metal cover:
https://www.youtube.com/watch?v=9MvCwJiflBw

and totaly OT but this guy also has an awesome gradius cover:
https://www.youtube.com/watch?v=TrZu8ytW0Co
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 Post subject: Re: Mega Man Miscellanies
PostPosted: Tue Jun 09, 2015 4:33 pm 


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Despite it's too many "best" mega man games, here's some games in the series that considerably "worst" IMO :

MM X3
repetitive level design, boring gameplay, and one of the weaker Megaman OST's (intro stage / Zero theme, and Gravity beetle are only decent music)

MM X5
the only flaw is the Collision Hours system and an announcer voice are pretty annoying (and cutscene can't be skipped), other that is awesome.

MM X6
weird story (How the hell Zero can live again and repairing himself ?), bad level design, cheap challenges, Nightmare system makes it even worse, only beating once and never played it again. Also the game was ruining story in Zero series.

MM X7
Sure, I can't describe this one... :lol:

MM Zero 4
Another love it-or hate it games, the story are slightly imposed (which officialy Zero 3 was the end of the series) some enemies are 'copy-edit-paste' from previous series (even Mettaurs are regular foes), weather system makes the game easier but it decreasing rank if you choose the easiest route, but the ending scene are awesome and most epic in all MM moments.
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 Post subject: Re: Mega Man Miscellanies
PostPosted: Tue Jun 09, 2015 11:18 pm 


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Mega Man Zero 4 is one of my personal favorites. I like the more diverse stages and find the enemy placement in them a lot more creative.
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 Post subject: Re: Mega Man Miscellanies
PostPosted: Tue Jun 09, 2015 11:34 pm 


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I liked using Zero Knuckle to grab people's nards and do pseudo-shoryukens.


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 Post subject: Re: Mega Man Miscellanies
PostPosted: Wed Jun 10, 2015 2:39 pm 


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Any thoughts on this?

http://www.siliconera.com/2015/06/08/me ... tendo-3ds/

Port by Digital Eclipse, i'm sure that will turn out fine :roll:
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 Post subject: Re: Mega Man Miscellanies
PostPosted: Wed Jun 10, 2015 3:25 pm 


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They seem to have a lot of experience, at least.

Hopefully the games will run and look better than the 3DS virtual console versions do.
It's a joke that we're only getting MM 1-6 though. The last collection years ago did have more to offer with MM7, 8 and 1 or 2 arcade games.

Now I wonder if the game will be released in japan at all. If not I'll have to opt out since I'm owning a japanese 3DS.
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 Post subject: Re: Mega Man Miscellanies
PostPosted: Wed Feb 10, 2016 5:45 pm 


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lil bump for this humongous MM1/MM2 interview i just translated, with leser-known planner/director Akira Kitamura: http://shmuplations.com/megaman/
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 Post subject: Re: Mega Man Miscellanies
PostPosted: Thu Feb 11, 2016 8:10 pm 


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That was a great read, thanks for translating it!


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