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 Post subject: Re: Mega Man Miscellanies
PostPosted: Thu Feb 11, 2016 8:23 pm 


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mirkvid wrote:
That was a great read, thanks for translating it!

Just what I was about to post. :)
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 Post subject: Re: Mega Man Miscellanies
PostPosted: Thu Feb 11, 2016 8:56 pm 


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Nice Interview. I noticed it was also linked to from Nintendo life. While it was nice to see the article get some props, the author unfortunately misquoted the article and called Mega Man "one of the most brutal games ever made".


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 Post subject: Re: Mega Man Miscellanies
PostPosted: Thu Feb 11, 2016 9:30 pm 


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Thanks for the translation


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 Post subject: Re: Mega Man Miscellanies
PostPosted: Thu Feb 11, 2016 10:02 pm 


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Great job as always blackoak, enjoyed it a lot!
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 Post subject: Re: Mega Man Miscellanies
PostPosted: Thu Feb 11, 2016 11:42 pm 


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I've been waiting this for a while.

Thanks man great as always, truly a god-tier.
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 Post subject: Re: Mega Man Miscellanies
PostPosted: Fri Feb 12, 2016 2:16 am 


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Quote:
The heroes I used to love were always strong figures that you could look up to. They were different from the heroes of today, who are drawn more sympathetically, and who you’re supposed to have something in common with. To me, a hero embodies the “virtue” that we all have in our hearts. We all have it, but most of us are too embarassed or scared to show it. In that sense there’s something childlike about heroism. Heroes are the people who are proud to show that side of themselves to others.

They have a lonely existence, and they will bear any burden—even when not being watched over by others—simply because it’s the right thing to do. I like heroes with that childlike purity and idealism. Someone who can still believe in what’s right, even when others says “that’s not realistic.” I think when a person encounters a hero like that in art, they can learn a lot from them. That’s the kind of hero I wanted to create in Mega Man.


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 Post subject: Re: Mega Man Miscellanies
PostPosted: Fri Feb 12, 2016 2:27 am 


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It's pretty interesting, yet also saddening, to see how much the limitations of old systems really nerfed the creators' original intentions.






I kinda want that Cutman game now...


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 Post subject: Re: Mega Man Miscellanies
PostPosted: Fri Feb 12, 2016 6:49 am 


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Glad you guys liked it. 'twas a real beast in length... I actually had to leave a couple sectons about Ariga's comics out, sadly, because it was just getting to be too long.

The "Mega Man was going to be a STG at first" line made me laugh too. Speaking of which, I'm really hankering to do more STG-related translations. This Zanac interview from STG Gameside is just burning a hole in my mind. More shmup fans need to get in there and vote, hehehe... ;)
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 Post subject: Re: Mega Man Miscellanies
PostPosted: Mon Feb 15, 2016 6:58 am 


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hehe, a mighty thanks to whoever it was here that just signed up under the name "Zanac, the best NES Shooter" 8)
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 Post subject: Re: Mega Man Miscellanies
PostPosted: Sun Mar 27, 2016 5:14 am 


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I know it's a but late, but Capcom Asks About New Megaman Game.
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 Post subject: Re: Mega Man Miscellanies
PostPosted: Tue Mar 29, 2016 7:59 pm 


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copy-paster wrote:
I know it's a but late, but Capcom Asks About New Megaman Game.


More merchandise for japanese otaku only, i guess. This, however, seems good news:
http://www.destructoid.com/mega-man-leg ... 1544.phtml
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 Post subject: Re: Mega Man Miscellanies
PostPosted: Wed Mar 30, 2016 2:28 pm 


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I would be down for an 11. Inti knows what they're doing.
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 Post subject: Re: Mega Man Miscellanies
PostPosted: Sun Nov 13, 2016 8:35 pm 


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from the mega man collection on PS my personal favorites were MM3,4,and 7


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 Post subject: Re: Mega Man Miscellanies
PostPosted: Mon Jun 05, 2017 5:17 pm 


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They announced a new Legacy Collection.

https://twitter.com/MegaMan/status/871743582784204800

I'm not exactly looking forward to this one. The first one was great for having the games on the go (3DS), which also was a great fit thanks to the low res display. This time there's neither a 3DS nor a Switch version announced, and the there most likely won't be any filters to help the blocky look on HD displays. Besides I own all of these games save MM7 anyways, and MMM7 isn't exactly a game I have uch need for. :?
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 Post subject: Re: Mega Man Miscellanies
PostPosted: Mon Jun 05, 2017 5:22 pm 


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ryu wrote:
They announced a new Legacy Collection.

https://twitter.com/MegaMan/status/871743582784204800

I'm not exactly looking forward to this one. The first one was great for having the games on the go (3DS), which also was a great fit thanks to the low res display. This time there's neither a 3DS nor a Switch version announced, and the there most likely won't be any filters to help the blocky look on HD displays. Besides I own all of these games save MM7 anyways, and MMM7 isn't exactly a game I have uch need for. :?

I'm interested in the ports for 9 and 10, rest are played better in real hardware/emulators.
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 Post subject: Re: Mega Man Miscellanies
PostPosted: Mon Jun 05, 2017 6:24 pm 


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ryu wrote:
This time there's neither a 3DS nor a Switch version announced, and the there most likely won't be any filters to help the blocky look on HD displays.


I heard the previous collection had filters, though I only have the 3DS version of it.


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 Post subject: Re: Mega Man Miscellanies
PostPosted: Mon Jun 05, 2017 6:39 pm 



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I'm really excited, Mega Man 9 & 10 is at the moment limited to the Wii (480i, pretty bad for anyone but CRT owners), PS3 (with massive black borders) and the 360 (terrible dpad and a console a lot of people probably don't want to be using any longer).

Not sure why anyone is expecting a Switch version of... well, anything.


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 Post subject: Re: Mega Man Miscellanies
PostPosted: Mon Jun 05, 2017 8:26 pm 


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Is it me or is it really odd to leave out Rockman & Forte?
It's like Capcom doesn't want to recognise its existance.


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 Post subject: Re: Mega Man Miscellanies
PostPosted: Tue Jun 06, 2017 9:48 am 



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This is terrible value in having significantly fewer games + higher price than the first collection. Plus, didn't everyone think the natural progression, if there was going to be one, would be an X collection?

9 and 10 are even BC already on Xbox One.. Strange choice by Capcom as they seem to have been stingy in allowing BC on games they planned to re-release.


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 Post subject: Re: Mega Man Miscellanies
PostPosted: Tue Jun 06, 2017 9:49 am 


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X Collection is obviously going to happen. Waste of revenue to release them together, though.


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 Post subject: Re: Mega Man Miscellanies
PostPosted: Tue Jun 06, 2017 7:18 pm 


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I wonder if a new X Collection would include 7 & 8, or even maybe make use of some of those alleged unused assets they were going to have in the original X Collection. I'm leaning towards not

Sumez wrote:
Is it me or is it really odd to leave out Rockman & Forte?
It's like Capcom doesn't want to recognise its existance.

It's weird. Like, the old Anniversary collection had 1~8 and the freaking Power Fighters arcade games, but no R&F.
BUT, they released the damn GBA MM&B on the WiiU's Virtual Console. :?


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 Post subject: Re: Mega Man Miscellanies
PostPosted: Tue Jun 06, 2017 11:53 pm 


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http://livedoor.blogimg.jp/rockmanunity ... b66f38.jpg
http://blog.livedoor.jp/rockmanunity/ar ... 67738.html

Maybe there's a secret 5th game in the collection? Or it could just be an illustration for the LE, I dunno.
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 Post subject: Re: Mega Man Miscellanies
PostPosted: Wed Jun 07, 2017 1:42 am 



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Question for you Mega Man pros: I bought Mega Man 2 for NES, and Mega Man X for SNES with the hope of getting into them (my brothers always loved them but I never played them much back in the day). Does EVERY single Mega Man only allow you to shoot straight ahead? No aiming/angling? You'll probably hate me saying this, but that's kinda killing the games for me to be honest – makes them feel very outdated with that play mechanic (especially on SNES, not so much on NES). Or maybe I just haven't been playing the levels where I get cooler weapons I can aim a little bit?


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 Post subject: Re: Mega Man Miscellanies
PostPosted: Wed Jun 07, 2017 2:18 am 


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Uh, yeah man, that applies to the whole series. There are some special weapons that can be aimed (Metal Blade in MM2, for instance), shoot at other angles, home, etc, but the choice varies wildly by game. Bass has an 8-way machine gun instead of a buster, but he's only playable in Mega Man & Bass and as a DLC character in MM10. The X series also has Zero from X4 and onward, who uses a beamsword instead of a buster. (And then there's the Mega Man Zero and ZX series, but that's a whole 'nother story)

e: @iconoclast's links: kinda weird to have the Mega Man Killers as the representation for Mega Man 10 on the box art. For a moment I thought they were porting the GB games.


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 Post subject: Re: Mega Man Miscellanies
PostPosted: Wed Jun 07, 2017 7:27 am 


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Only being able to shoot in one direction is "outdated"? Wut? You are on a shoot'em up forum, it's sort of the standard here :P
Also, Mega Man is not a "run 'n gun". Don't expect it to play like Metal Slug or Contra. At all.
Also, he doesn't have any options or a shield, Mega Man is practically pong.

Like mamboFoxtrot said, most games have weapons that are able to shoot in more directions including other cool stuff, but it uses special ammunition, so you should plan where you use it. There are a few bosses where it's very useful to be able to shoot upwards and diagonally using the metal blade in Mega Man 2.

Mega Man can't duck either. Deal with it.


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 Post subject: Re: Mega Man Miscellanies
PostPosted: Wed Jun 07, 2017 1:00 pm 


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BrianC wrote:
I heard the previous collection had filters, though I only have the 3DS version of it.

Hm, I also only played the 3DS collection. Never even thought about that - obviously filters would be pointless on 3DS.

Quote:
Is it me or is it really odd to leave out Rockman & Forte?

Including it would entail hiring a translator and a romhacker. Can't expect such a budget from Capcom. :?
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 Post subject: Re: Mega Man Miscellanies
PostPosted: Wed Jun 07, 2017 5:10 pm 



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Sumez wrote:
Only being able to shoot in one direction is "outdated"? Wut? You are on a shoot'em up forum, it's sort of the standard here :P


I know! It's just that shmups are a totally different style of games than a platformer IMO. I was more surprised by the SNES version actually (which I had never played before, only played the NES versions prior), since every other projectile/gun based platform games I played on SNES/Sega Genesis (like Earthworm Jim, Super Metroid, Vectorman, Cool Spot, Contra, etc.) – on all of those you could always aim at least up and a 45º angle. I'm sure there's TONS where you can't, but I just can't think of any I used to play which were like that.


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 Post subject: Re: Mega Man Miscellanies
PostPosted: Thu Jun 08, 2017 10:49 pm 


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But, enemies are nearly always at a reachable gun height for you anyway. Mega Man is all about aiming using jumping, seeing what's coming next, then aiming using jumping on that, and so on.

...It's interesting; half the platforming is actually aiming. Imagine if you could aim using something ridiculous, like a mouse. It would destroy the aiming "puzzles" the level designers set up.


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 Post subject: Re: Mega Man Miscellanies
PostPosted: Thu Aug 10, 2017 6:40 pm 



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Left life bar is CAPCPOM's best effort at scaling pixels evenly, right side is Dolphin.

You can choose an "original" video mode which you would think means integer scale, but nah, it just adds massive black bars and makes the scaling worse. Or you can opt for a CRT mode which you would hope add some interpolation to smooth it out, again no it scales that poorly then overlays a fairly mediocre CRT filter.


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 Post subject: Re: Mega Man Miscellanies
PostPosted: Fri Aug 11, 2017 2:13 am 


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Dochartaigh wrote:
Does EVERY single Mega Man only allow you to shoot straight ahead? No aiming/angling?


In Rockman & Forte, Forte/Bass can shoot 8 directions but you can't shoot while running.
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