The "dying with bombs" thing was an incentive to not bomb at all, but I guess an end of stage bomb bonus would be great as well.trap15 wrote:Come up with more ideas, and I may consider a Kyuukyoku Tiger arrange
How about:
Danmaku mode:
* Slower but increased amount of enemy bullets
* Smaller hitbox

* 15kHz full auto
* Bosses doesn't time out (or stop firing)
* Dying powers you down three steps maximum and one step minimum (if you've only taken one power-up before dying)
* Red heli is slightly more powerful using red shot (0.5x)
* Blue heli is slightly faster and is slightly more powerful (0.5x) using green shot
* Yellow shot is 2X as powerful as in the original game
* Looping the game gives you 500,000 pts + 1 extend
* Score extends at 200K, then every 600K
* No miss bonus - 50K for each stage
* Every new loop = double enemy shot speed
* Hold A button + start to play as blue heli - both players can play as blue or red
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