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 Post subject: Re: The Wii U ( WiiU ) Thread
PostPosted: Wed Jun 14, 2017 9:19 pm 


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Rayman Legends, if it's nearly as good as Origins (I have yet to play Legends).
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 Post subject: Re: The Wii U ( WiiU ) Thread
PostPosted: Wed Jun 14, 2017 10:51 pm 


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Obiwanshinobi wrote:
Rayman Legends, if it's nearly as good as Origins (I have yet to play Legends).

Personally I think it's better than Origins, but I played it on a 360; on the Wii U it has some oddball touch screen shenanigans going on for certain sections.
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 Post subject: Re: The Wii U ( WiiU ) Thread
PostPosted: Thu Jun 15, 2017 6:26 pm 


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I can't believe some of the first and only game suggestions for Wii U are Rayman...

That doesn't bode well. My Wii U should be arriving in a couple of weeks and I'm really hoping there are better things to play than that.
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 Post subject: Re: The Wii U ( WiiU ) Thread
PostPosted: Thu Jun 15, 2017 6:47 pm 


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Did you actually play Rayman? I only played Origins, but it's great. Really great. The best new platform game made since Mario Galaxy, no contest.

Although it is definitely based on concepts from the original Rayman 1, it's a completely different beast from that horrible game!


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 Post subject: Re: The Wii U ( WiiU ) Thread
PostPosted: Thu Jun 15, 2017 6:48 pm 


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He asked for third party games, there's pretty much nothing besides the stuff that Nintendo published. Everything else is multiplatform and better on other systems.

Rayman is pretty good though.
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 Post subject: Re: The Wii U ( WiiU ) Thread
PostPosted: Thu Jun 15, 2017 8:29 pm 



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Quote:
on the Wii U it has some oddball touch screen shenanigans going on for certain sections.


It's pretty clear on the other platforms which sections these are, as control for your "partner" is reworked for gamepads and is one of the few cases where the touchscreen would be better. I found these levels quite tedious on the PS4 and wish they had just been removed or truly reworked.

Can't say this is a knock on the Wii U rev.


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 Post subject: Re: The Wii U ( WiiU ) Thread
PostPosted: Thu Jun 15, 2017 10:50 pm 


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iconoclast wrote:
He asked for third party games, there's pretty much nothing besides the stuff that Nintendo published. Everything else is multiplatform and better on other systems.

Rayman is pretty good though.


I don't have a problem with multiplatform game recommendations. I've heard that Watch Dogs is good on the Wii U, but it would probably be better to play it on more powerful hardware.
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 Post subject: Re: The Wii U ( WiiU ) Thread
PostPosted: Fri Jun 16, 2017 6:33 am 


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I have a bunch of multiplatform games for my Wii U, and mostly I'm happy with them. Sonic All-Star Racing Transformed feels like a game that's completely at home on the Wii U, even though it's multi. And some indie and kickstarter titles, like Shovel Knight and the newest Shantae, I got for the Wii U. But you can't really argue for the console with titles that aren't exclusives. And apart from the ones already mentioned, Nintendo's first and second party are basically the only relevant exclusives for it. Fortunately, Nintendo has been on a fucking roll these past few years, and just spit out quality after quality. Their lineup for the Wii U is beyond amazing.
In general it's just a really "pleasant" feeling console, that's all about the games. Far removed from the mess that my PS4 shoves into my face every time I turn it on (or from the Wii's casual focused gimmick shovelware), and more in line with my impression of what a video game console should be like. But that's a very subjective approach.


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 Post subject: Re: The Wii U ( WiiU ) Thread
PostPosted: Fri Jun 16, 2017 8:57 am 


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There's ZombiU.
Granted, it's a launch title, but I'm honestly suprised about it (I seldom touch stuff by Ubi and I can't get it off for Rayman). It utilizes the Game Pad like no other game I'm aware of.
If you're thinking the concept is cheap gimmick to begin with, than it can't be helped, though.
Chuckels me to hear the lauded Revil7 took more of a slice off it in perspective.

I second the notion of Sumez that the console is more than fine if you're looking for some fun.
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 Post subject: Re: The Wii U ( WiiU ) Thread
PostPosted: Fri Jun 16, 2017 9:53 am 


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no one has mentioned fast racing neo. really fun futuristic racer.

there is also fatal frame / project zero 5, which i haven't played, but the series is good.


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 Post subject: Re: The Wii U ( WiiU ) Thread
PostPosted: Fri Jun 16, 2017 7:04 pm 


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I loved the original Wii; how do Wii games look on the Wii U? I've heard that the Wii U upscales them to 720p. But do they run in the correct aspect ratio?
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 Post subject: Re: The Wii U ( WiiU ) Thread
PostPosted: Fri Jun 16, 2017 9:34 pm 


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It's definitely an advantage to run Wii games on a Wii U.


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 Post subject: Re: The Wii U ( WiiU ) Thread
PostPosted: Sat Jun 17, 2017 3:46 pm 


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The Wii U doesn't upscale Wii games. It runs them at 480p over HDMI so the only advantage is being able to run Wii content over HDMI instead of component. No idea if you can get higher resolutions with modding though.


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 Post subject: Re: The Wii U ( WiiU ) Thread
PostPosted: Sat Jun 17, 2017 5:11 pm 


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There was a thread about Wii U BC output quality in the hardware section not long ago: viewtopic.php?f=6&t=59908

It doesn't fare well unfortunately (not that I care that much about Wii games actually).


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 Post subject: Re: The Wii U ( WiiU ) Thread
PostPosted: Sat Jun 17, 2017 5:22 pm 


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DoomsDave wrote:
The Wii U doesn't upscale Wii games. It runs them at 480p over HDMI so the only advantage is being able to run Wii content over HDMI instead of component. No idea if you can get higher resolutions with modding though.


Considering how terrible the Wii's component output is, that's a sizeable advantage!


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 Post subject: Re: The Wii U ( WiiU ) Thread
PostPosted: Sat Jun 17, 2017 7:48 pm 



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Sumez wrote:
DoomsDave wrote:
The Wii U doesn't upscale Wii games. It runs them at 480p over HDMI so the only advantage is being able to run Wii content over HDMI instead of component. No idea if you can get higher resolutions with modding though.


Considering how terrible the Wii's component output is, that's a sizeable advantage!

Read the link in the previous post.

There isn't any advantage to playing Wii games on the Wii U (except convenience). The Wii U will have worse image quality. I'd argue that it's a difference you wouldn't actually notice while playing games though.


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 Post subject: Re: The Wii U ( WiiU ) Thread
PostPosted: Sun Jun 18, 2017 3:09 pm 


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So I got the official Wii U Pro controller, and while it's comfortable to hold, the dpad and face buttons are way too tight, and feel snappy-that's the best word I can use to describe how they feel. Are there any good third party options? I've heard both good and bad things about the Nyko Pro Commander, and the PDP Afterglow Controller. I don't care how the triggers feel; just the face buttons and the dpad.
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 Post subject: Re: The Wii U ( WiiU ) Thread
PostPosted: Mon Jun 19, 2017 9:48 am 


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The buttons are too snappy for you? Weird. I always thought snappier was better, not mushy.
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 Post subject: Re: The Wii U ( WiiU ) Thread
PostPosted: Mon Jun 19, 2017 2:50 pm 


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Austin wrote:
The buttons are too snappy for you? Weird. I always thought snappier was better, not mushy.


Yeah, this is the wierdest complaint about a controller I've ever heard .. :lol:

I have no problems with my Wii U Pro Controller.


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 Post subject: Re: The Wii U ( WiiU ) Thread
PostPosted: Mon Jun 19, 2017 5:19 pm 


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I shouldn't have complained about the buttons; they're not the problem. But the dpad definitely is:

https://www.reddit.com/r/NintendoSwitch ... hat_great/

That pretty much sums up why I'm looking for a good third party Pro Controller.
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 Post subject: Re: The Wii U ( WiiU ) Thread
PostPosted: Mon Jun 19, 2017 5:26 pm 


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Wii U Pro controller is different from Switch Pro Controller, which reportedly does have that problem with the D-pad. Haven't heard anything similar regarding the Wii U one.
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 Post subject: Re: The Wii U ( WiiU ) Thread
PostPosted: Mon Jun 19, 2017 6:44 pm 


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Ebbo wrote:
Wii U Pro controller is different from Switch Pro Controller, which reportedly does have that problem with the D-pad. Haven't heard anything similar regarding the Wii U one.


Well, with the Switch, you can use the four face buttons on the Joy-Con controllers as dpads. I don't know how well that works, since I don't own a Switch.

I'll figure something out. I don't want to play 2D games with analog joysticks, although it does work really well in Donkey Kong Country Tropical Freeze.
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 Post subject: Re: The Wii U ( WiiU ) Thread
PostPosted: Mon Jun 19, 2017 7:09 pm 


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dave4shmups wrote:
So I got the official Wii U Pro controller, and while it's comfortable to hold, the dpad and face buttons are way too tight, and feel snappy-that's the best word I can use to describe how they feel. Are there any good third party options? I've heard both good and bad things about the Nyko Pro Commander, and the PDP Afterglow Controller. I don't care how the triggers feel; just the face buttons and the dpad.


Apparently there are a lot of fake Pro Wii U pads about, make sure yours is legit.
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 Post subject: Re: The Wii U ( WiiU ) Thread
PostPosted: Mon Jun 19, 2017 9:16 pm 


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Is now a good time they'll never get around to that "use four Wiipads at the same time" feature they were talking about?

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 Post subject: Re: The Wii U ( WiiU ) Thread
PostPosted: Tue Jun 20, 2017 12:45 am 


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BryanM wrote:
Is now a good time they'll never get around to that "use four Wiipads at the same time" feature they were talking about?

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I never heard anything about that. it's always been one gamepad per Wii U. It seems like it'd be pretty hard to pull that off, so it doesn't surprise me they never did.


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 Post subject: Re: The Wii U ( WiiU ) Thread
PostPosted: Tue Jun 20, 2017 2:03 am 


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Interesting about the Switch Pro Controller. I wonder if this is only affecting early runs of it? I picked up a NIB Switch Pro Controller a couple of weeks ago and have had zero issues with the d-pad. I've been rocking Shovel Knight, Ultra Street Fighter II, Cave Story, Binding of Isaac and Puyo Puyo Tetris and it's been rock-solid--easily the best controller I've used in a long time. Either people have forgotten how to use d-pads, or whatever mechanical issue there was has been fixed.

dave4shmups wrote:
I'll figure something out. I don't want to play 2D games with analog joysticks, although it does work really well in Donkey Kong Country Tropical Freeze.


I'm confused--the tablet has a d-pad as well, not just analog sticks. What's the issue with that?

As far as the Wii U Pro Controller, I can't vouch for its d-pad like I can the Switch Pro Controller, as I only used that for Xenoblade Chronicles X (its analog setup just felt more natural to me). Pretty much everything else though I have used the tablet controller and I haven't had an issue with its d-pad.

Udderdude wrote:
I never heard anything about that. it's always been one gamepad per Wii U. It seems like it'd be pretty hard to pull that off, so it doesn't surprise me they never did.


I recall Nintendo commenting early on that two tablet/gamepad controllers could technically be possible, but I don't think anyone ever implemented support for it.
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 Post subject: Re: The Wii U ( WiiU ) Thread
PostPosted: Tue Jun 20, 2017 8:00 am 



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Quote:
I'm confused--the tablet has a d-pad as well, not just analog sticks.


I'm guessing he just doesn't want to play with the tablet, like so many of us.

That said, though they look identical, I found the D-pad on the tablet to be significantly better than the one on the Pro Controller. What a disappointment. The one on the tablet has nice feedback and seems to pivot from the center (as it should), while the Pro one seems to press down in the center just like it does at the directional ends - this seems to be responsible for the false presses that crop up. I was so disappointed to find they must have done something different internally when they could have just duplicated an existing design.


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 Post subject: Re: The Wii U ( WiiU ) Thread
PostPosted: Tue Jun 20, 2017 5:25 pm 


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bigbadboaz wrote:
Quote:
I'm confused--the tablet has a d-pad as well, not just analog sticks.


I'm guessing he just doesn't want to play with the tablet, like so many of us.

That said, though they look identical, I found the D-pad on the tablet to be significantly better than the one on the Pro Controller. What a disappointment. The one on the tablet has nice feedback and seems to pivot from the center (as it should), while the Pro one seems to press down in the center just like it does at the directional ends - this seems to be responsible for the false presses that crop up. I was so disappointed to find they must have done something different internally when they could have just duplicated an existing design.


Yeah, I also find the dpad on the tablet to be a lot better then the one on the Pro Controller. (And yes, I bought a legit, not fake Pro Controller.) The Pokken Pro Pad controller looked promising, until I found out that you can only use it with one Wii U game. Someone in a Wii U Facebook group that I'm in said that the rubber underneath the dpad will loosen while using it. I'm skeptical of this, and how long would it take anyway?
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 Post subject: Re: The Wii U ( WiiU ) Thread
PostPosted: Tue Jun 20, 2017 5:33 pm 


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I wonder if Nintendo did something different with the dpad on later Wii U pro controllers. The white one I have seems identical to the d-pad on the Wii classic controller. Too bad Nintendo didn't use the dpad from the first DS on more systems. I like that pad quite a bit.


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 Post subject: Re: The Wii U ( WiiU ) Thread
PostPosted: Tue Jun 20, 2017 7:38 pm 


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BrianC wrote:
I wonder if Nintendo did something different with the dpad on later Wii U pro controllers. The white one I have seems identical to the d-pad on the Wii classic controller. Too bad Nintendo didn't use the dpad from the first DS on more systems. I like that pad quite a bit.


That's cool. Did the white one come out after the black one? Because the one I bought is black.
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