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 Post subject: Re: Ketsui - Arcade and X360 Arrange
PostPosted: Sun Feb 05, 2012 6:10 pm 



Joined: 10 Jul 2011
Posts: 37
omgdmp - 114,405,699 - 1-ALL - Tiger Schwert - X360 Arcade

Need to work on looping this. Theres always some dumb mistakes preventing that.
If this game wasnt so addicting I would have given up by now.


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 Post subject: Re: Ketsui - Arcade and X360 Arrange
PostPosted: Sun Feb 05, 2012 9:17 pm 



Joined: 10 Jul 2011
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omgdmp - 120,047,847 - 1-ALL - Tiger Schwert - X360 Arcade

Sorry for double post but a small improvement is still an improvement !!

Dammit why cant I loop this;;


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 Post subject: Re: Ketsui - Arcade and X360 Arrange
PostPosted: Mon Feb 06, 2012 3:04 am 


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omgdmp wrote:
omgdmp - 120,047,847 - 1-ALL - Tiger Schwert - X360 Arcade

Sorry for double post but a small improvement is still an improvement !!

Dammit why cant I loop this;;


Are you trying to no-bomb? Right now I'm trying to loop with planned bombs and no deaths - so fucking hard.
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 Post subject: Re: Ketsui - Arcade and X360 Arrange
PostPosted: Mon Feb 06, 2012 5:37 pm 



Joined: 10 Jul 2011
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RNGmaster wrote:
omgdmp wrote:
omgdmp - 120,047,847 - 1-ALL - Tiger Schwert - X360 Arcade

Sorry for double post but a small improvement is still an improvement !!

Dammit why cant I loop this;;


Are you trying to no-bomb? Right now I'm trying to loop with planned bombs and no deaths - so fucking hard.


When doing stage practices I often manage to no bomb no miss all of them. Its just when doing a full run where things go bad in random places.
Whenever I bomb somewhere it feels like I could have made that part by not bombing and saving one of the 6 chances to get loop. Im always trying not to bomb in a full run.
Its a tough decision to make whether to bomb at key points or not.

Last pattern of second boss can sometimes fuck me up just cause the bullets come at you sideways... even though its not that hard really.
Trying to get lots of chips in stage 3 can get risky. Bombing isnt really an option here.

Usually trying to save bombs for stage 5 boss but more often than not need to use a bomb in the dropping part after midboss and the 6 helicopter part. Those 2 parts are random for me.


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 Post subject: Re: Ketsui - Arcade and X360 Arrange
PostPosted: Mon Feb 06, 2012 7:37 pm 


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Well, you could do what I'm doing and do a mix of bombs/misses. Right now I'm thinking about doing 4 bombs/2 misses. I may even reduce it to 3/3. Doing it this way allows you to have resources for the loop, because honestly, even if you loop with 6 misses, you probably aren't going to get ANYWHERE in the loop. Obviously, with 6 misses, you aren't ready for the loop either.
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 Post subject: Re: Ketsui - Arcade and X360 Arrange
PostPosted: Thu Feb 09, 2012 5:31 pm 


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Jaimers - 284,639,327 - Omote ALL - Tiger Schwert - MAME

Second 2-ALL of this game! :D
Video of the clear for those interested can be found here.
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 Post subject: Re: Ketsui - Arcade and X360 Arrange
PostPosted: Sat Feb 11, 2012 7:57 pm 


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Insidiae - 96,679,400 - 1-ALL - Tiger Schwert - MAME

Progress :3


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 Post subject: Re: Ketsui - Arcade and X360 Arrange
PostPosted: Tue Feb 14, 2012 4:44 am 


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Jumping back into the fray.

Ratikal - 131,285,966 - 1-5 - Tiger Schwert - MAME
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 Post subject: Re: Ketsui - Arcade and X360 Arrange
PostPosted: Thu Feb 16, 2012 8:43 pm 


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Ratikal - 392,162,601 - ALL - Tiger Schwert

First time clearing it with Doom.
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 Post subject: Re: Ketsui - Arcade and X360 Arrange
PostPosted: Sun Feb 19, 2012 8:47 pm 


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Insidiae - 100,061,612 - 1-5 - Tiger Schwert - MAME

A bit of a small improvement. Also broke 100m, so that's good.


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 Post subject: Re: Ketsui - Arcade and X360 Arrange
PostPosted: Thu Feb 23, 2012 4:12 am 


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RNGmaster - 145,355,107 - 2-2 - Tiger Schwert - MAME

On top of the fucking world.

No inp sorry. I thought i'd be under too much pressure if i had a recording going. But now that I know I can do this I'll try again.
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 Post subject: Re: Ketsui - Arcade and X360 Arrange
PostPosted: Thu Feb 23, 2012 4:13 am 


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Those Dragon blaze skills!
Good shit!
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 Post subject: Re: Ketsui - Arcade and X360 Arrange
PostPosted: Sun Mar 11, 2012 11:55 pm 


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oof finally beat me old high score ~_~

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dinosaurjerk - 185,160,343 - 2-4 - panzer jager

normal loop i fforgot what it's called....i almost got ura loop but a fuckin tank of all things after all the clone spam shot me down like 2 seconds before the 1-5 boss :oops: :oops: :oops:
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 Post subject: Re: Ketsui - Arcade and X360 Arrange
PostPosted: Fri Mar 30, 2012 8:10 pm 


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Joined: 31 Aug 2009
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Location: Columbus, Ohio
It's just come to my attention that shmupmame v3.0b (and probably other shmupmame versions) reset the NVRAM to 0 when you start recording an input. This sets the difficulty to easy, and makes your scores invalid. If you used shmupmame and recorded your input, your score is very likely invalid. Please verify your inputs with the difficulty set to normal. And in the future, make sure to go into your test menu and reset the NVRAM before you play when you record an input on shmupmame.

Thanks!
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 Post subject: Re: Ketsui - Arcade and X360 Arrange
PostPosted: Fri Mar 30, 2012 8:28 pm 



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It's pretty hard not to notice you're playing on easy if you have ever played the normal game so I doubt there are invalid submissions in the board. Some attacks are noticeably different. For example the stage 2 boss only fires one wave of the "red stuff from sides" attack.
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 Post subject: Re: Ketsui - Arcade and X360 Arrange
PostPosted: Sat Mar 31, 2012 6:33 pm 


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getting shmupmame 3.0 to actually work is a more impressive feat than clearing the ura loop anyway imho
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 Post subject: Re: Ketsui - Arcade and X360 Arrange
PostPosted: Sat Mar 31, 2012 7:26 pm 


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Yet more proof shmupmame 3.0 is one of the worst ideas ever.


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 Post subject: Re: Ketsui - Arcade and X360 Arrange
PostPosted: Sun Apr 01, 2012 11:20 am 


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after a month of practice (using save states can no miss till stage 4 boss, save states only at beginning of stage, mid boss and boss)

nasty - 46,152,555 - 1-3 - tiger schwert MAME (no savestates in this run)

i ll be trying to 1-all this by july, this game is the ideal shmup of shmups...
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 Post subject: Re: Ketsui - Arcade and X360 Arrange
PostPosted: Sun Apr 01, 2012 4:55 pm 


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Joined: 21 Dec 2009
Posts: 279
Location: NYC
man9child - 119,561,830 - 1-ALL - Tiger Schwert - PCB

Inching towards my goal of 120 million. Not sure exactly how the end game multiplier works, but I'm pretty sure if I wouldn't have had a stupid stage 3 death I would have had it.

Next goal would be the loop. :twisted:


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 Post subject: Re: Ketsui - Arcade and X360 Arrange
PostPosted: Wed Apr 11, 2012 12:52 am 


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Posts: 178
Location: Palmdale, California, United States
Emo Fox Jet Pilot - 31,419,526 - 1-4 Tiger Schwert - MAME


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 Post subject: Re: Ketsui - Arcade and X360 Arrange
PostPosted: Tue Apr 24, 2012 9:10 pm 


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nasty - 53,938,833 - 1-3 - tiger schwert MAME

up'd my last score... practice practice practice....
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 Post subject: Re: Ketsui - Arcade and X360 Arrange
PostPosted: Thu Apr 26, 2012 8:42 pm 


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Azinth - 182,062,276 - 2-3 - Panzer Jager - MAME

pic: http://i.imgur.com/E5Pyol.jpg

I've been working on this game for the last few weeks. Finally managed to hit Omote for the first time today (1m4b first loop). :)
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 Post subject: Re: Ketsui - Arcade and X360 Arrange
PostPosted: Fri May 04, 2012 10:57 pm 


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Hello shmups...

Today I woke up on the right side of the bed and decided to play normal Ketsui after a LOT of Arrange Ketsui(nearly 50 hours). I don't really know what changed since I last played, but something about the way I just...FEEL today is indescribable. Like my head is perfectly clear, I'm better able to just stay focused, I just feel like theres nothing getting in my way making me feel like I'm not at my peak.

Continuing on, I hit Ura loop once, and game overed on Evac. I played again, same outcome. I knew I had to keep playing because Ura comes here and there, and never twice in a row. I had gotten Ura 2 more times and failed because I got mad and made stupid mistakes, and hit my 5th time doing so within 4 hours or so. Tricky parts in the 1st loop felt less tricky after seeing some of the max rank patterns in Arrange Ketsui.

I had been trying to record an inp in 2.2 but for some reason or another it kept crashing so I'm left to measly story-telling that isn't fully understood unless you were here watching. I died on 2-4 boss once but managed to carry the bombs over to 2-5 and no bombs went unspent on my 1st life. Trafalgar is the ultimate troll-king of "I'ma fuck you up unreasonably when you're doing really good and in a real run I'm suddenly 100x troll mode trapper" and took 2 lives. I died once more before evac struggling to stay alive and not lose again.

Evac went down after 1 death, and doom got me once early into the opener so I got scared because that is not a good time to be left with 3 lives afterward. I managed to use the three bombs my 3rd to last life gave me to beat the first 2 forms and leave the 3rd with a small chunk of red health by the time it finally killed me, bombing the 2nd form twice like I always have to and being forced to do hard dodges when my last quickly went away on the 3rd form.

Coming in on my 2nd to last life, Doom's health was so low that I could finish him off without worry of getting hit anymore because of invincibility, so I took in the moment and watched that health bar go down to 0. Sweating like a pig, trembling with ketsui-induced parkinsons, and repeating to myself "calm down," I listened to the credits just in awe.

The truth is that I had been "studying" ketsui for almost 4 years before it became available on mame. I saw the game and immediately loved it but had no way to play it. I watched youtube and nicovideo almost as a habit and hardwired everything about the game into my head so that by the time I finally played ketsui, I knew where every enemy would spawn and a nice amount of how to do some of the patterns. For some reason watching these videos never got old for me and I never really got tired of it by the time ketsui came out. I knew the entire soundtrack before I ever played the game. I hit ura loop within a month when shmupmame came out.

Immeasurable time watching videos, and almost 120 logged hours on mame later, I'm here just amazed that I pulled this off. A very long time ago, I swore to myself that I would never give up playing shmups until I one day Ura 2-ALL cleared Ketsui. Honestly I didn't think it would ever happen, maybe I set the goal for myself so that I would have a reason to keep continuing to play since I wouldn't reach it. But now I'm saying all of this realizing just how long I've looked at Ketsui stuff and how strange it feels to have conquered it. Of course its liberating, but at the same time it feels a little bittersweet.

My only regret is not having an inp, because the evac/doom fight was truly one of the gods and you could really tell on both of them that I had no intention of failing again. Shmups, my biggest shmup goal I've ever set for myself has finally been toppled today. The story can be said to be completely unnecessary, but I don't care. When you topple your biggest goal that you don't even think you can beat, it's worth countless words.

Shoutouts I would like to make are to various people including Nereid, RNG, Ratikal, Aliquant, Erppo, Deca, Jaimers, moozooh, and anyone else out there who at one point or another pushed me to keep playing. For a long time I stopped because I was tired of failing in 1-5 and not reaching ura, but I toughed it out for the better...

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Emuser - 330,296,150 - Ura 2-ALL - Panzer Jager - MAME
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 Post subject: Re: Ketsui - Arcade and X360 Arrange
PostPosted: Fri May 04, 2012 11:01 pm 


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Nice work and excellent story, ResumeDPosition! Good to see another Ura ALL around here.
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 Post subject: Re: Ketsui - Arcade and X360 Arrange
PostPosted: Fri May 04, 2012 11:24 pm 


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Said it already, but legendary stuff. Awesome job!
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 Post subject: Re: Ketsui - Arcade and X360 Arrange
PostPosted: Fri May 04, 2012 11:31 pm 


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Congrats Emuser!
Today sure was the day. :D

I had every bit of confidence you would do it when you said you reached 2-5 with only one death.
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 Post subject: Re: Ketsui - Arcade and X360 Arrange
PostPosted: Sat May 05, 2012 12:14 am 


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Well done Emuser, great work! Congratulations!!!
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 Post subject: Re: Ketsui - Arcade and X360 Arrange
PostPosted: Sat May 05, 2012 12:31 am 


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I'm really awed that you did so well on DOOM. You're a huge inspiration to me and to the entire forum.
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 Post subject: Re: Ketsui - Arcade and X360 Arrange
PostPosted: Sat May 05, 2012 2:02 am 


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Thanks everyone

RNGmaster wrote:
I'm really awed that you did so well on DOOM. You're a huge inspiration to me and to the entire forum.


Yea I was sure that it'd either be game over or getting out with no bombs/lives left if I beat doom. I WORKED that 3rd to last life with everything I had. Thankfully the last pattern gave me a couple lucky breaks but I still had to go in and out of lock dodging between walls.
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 Post subject: Re: Ketsui - Arcade and X360 Arrange
PostPosted: Sat May 05, 2012 2:07 am 


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Just amazing, Good job! Looks like we share something in mind. My ultimate goal is an URA clear too, yet I still don't see how I can finish this.

My latest progress is 401mil, ended moments before 2-5 Evacaneer. Then the game center brought SDOJ in, and it has taken Ketsui's nest for sometime.
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