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 Post subject: Cho Ren Sha 68K
PostPosted: Mon Jun 05, 2017 3:13 pm 


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Joined: 02 Dec 2010
Posts: 2781
Location: laser fantasy
超連射68K

Previous threads: 1 2 3
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Get the game here. There are four versions of the game available: version 1.1 for X68000, the final 2001 update of version 1.1 for Windows, the 2005 Windows version, and the 2017 Windows version. The X68000 versions and the 2001 Windows versions do not have Hard rank.
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Post scores in this format:
Code:
RANK
NAME - SCORE - STAGE - AUTOFIRE - VERSION


Pretty sure all current scores are the 2005 version. By the way, if anyone has another version of the game that's not on the site, please let us all know. Preserve it!

Similar to Raiden, stage 0 is the seventh stage in a loop. The explosion you see at the start of stage 1 is actually the stage 0 boss exploding.
__________
Normal rank
Code:
 1. Icarus           - 22,570,476 - ALL - ??? [W 2005]
 2. Jaimers          - 21,186,922 - ALL - ??? [W 2005]
 3. Spoon            - 20,015,418 - ALL - ??? [W 2005]
 4. cigsthecat       - 19,179,056 - ALL - ??? [W 2005]
 5. Bananamatic      - 18,270,046 - ALL - ??? [W 2005]
 6. Plasmo           - 18,217,084 - ALL - ??? [W 2005]
 7. BaitySM          - 17,362,793 - ALL - ??? [W 2005]
 8. shoe-sama        - 17,361,977 - ALL - ??? [W 2005]
 9. .ASP             - 17,039,776 - ALL - ??? [W 2005]
10. Aleksei          - 16,665,275 - ALL - ??? [W 2005]
11. Shepardus        - 16,641,143 - ALL - No  [W 2005]
12. MrMonkeyMan      - 16,616,765 - ALL - ??? [W 2005]
13. SFKhoa           - 16,092,471 - ALL - ??? [W 2005]
14. Sasupoika        - 15,882,382 - ALL - ??? [W 2005]
15. Ltc              - 15,587,434 - ALL - ??? [W 2005]
16. Battletoad       - 15,086,650 - ALL - ??? [W 2005]
17. BareKnuckleRoo   - 13,557,613 - ALL - ??? [W 2005]
18. Square_Air       - 13,539,087 - ALL - No  [W 2005]
19. ptoing           - 12,907,257 - 3-0 - ??? [W 2005]
20. Damocles         - 12,027,372 - ALL - ??? [W 2005]
21. Landshark        - 11,432,343 - ALL - ??? [W 2005]
22. Leviathean       - 10,896,489 - 3-0 - ??? [W 2005]
23. Ruldra           - 10,492,002 - ALL - ??? [W 2005]
24. Necronopticous   - 10,463,792 - 3-0 - ??? [W 2005]
25. MaxX             - 10,261,547 - 2-6 - ??? [W 2005]
26. Dale             -  9,814,922 - 3-0 - ??? [W 2005]
27. gs68             -  9,604,815 - 3-0 - ??? [W 2005]
28. BUHA             -  8,817,241 - 2-6 - ??? [W 2005]
29. Edge             -  8,732,538 - 2-6 - ??? [W 2005]
30. AAP[P_HAT]       -  7,870,606 - 2-5 - ??? [W 2005]
31. Bydobasher       -  7,643,882 - 2-4 - ??? [W 2005]
32. Uzumakijl        -  6,930,742 - 2-4 - ??? [W 2005]
33. chum             -  6,803,155 - 2-4 - ??? [W 2005]
34. Kidpanda         -  6,279,494 - 2-3 - No  [X v?.?]
35. Cthulhu          -  5,918,167 - 2-4 - ??? [W 2005]
36. Nwodatek         -  5,758,101 - 2-0 - ??? [W 2005]
37. Mannerbot        -  5,500,926 - 2-0 - ??? [W 2005]
38. Iori Branford    -  5,439,246 - 2-0 - ??? [W 2005]
39. Dylan1CC         -  5,383,727 - 2-3 - ??? [W 2005]
40. CIV              -  5,276,677 - 2-3 - ??? [W 2005]
41. Zach Keene       -  5,170,906 - 2-0 - No  [W 2005]
42. uroko-sakanabito -  5,060,772 - 2-0 - ??? [W ????]
43. ED-057           -  4,216,852 - 2-0 - ??? [W 2005]
44. Segasonicfan     -  4,098,536 - ??? - ??? [W 2005]
45. Pirate1019       -  4,086,177 - 2-0 - ??? [W 2005]
46. Blue             -  4,070,110 - 1-6 - ??? [W 2005]
47. Despatche        -  3,947,548 - 2-0 - No  [W 2005]
48. RGC              -  3,625,265 - 2-0 - ??? [W 2005]
49. s                -  3,447,845 - 2-0 - ??? [W 2005]
50. tally-ho!        -  3,333,462 - 1-6 - ??? [W 2005]
51. Makoto           -  3,191,196 - 1-6 - ??? [W 2005]

Hard rank
Code:
 1. MaasBiolabs      - 25,622,078 - ALL - ??? [W 2005]
 2. Squire Grooktook - 25,528,538 - ALL - No  [W 2005]
 3. Jaimers          - 23,061,182 - ALL - Yes [W 2005]
 4. Bananamatic      - 20,768,020 - ALL - No  [W 2005]
 5. Plasmo           - 17,438,277 - ALL - ??? [W 2005]
 6. Shepardus        - 13,240,436 - 4-6 - No  [W 2005]
 7. cigsthecat       -  5,571,749 - 4-0 - ??? [W 2005]
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Last edited by Despatche on Mon Jun 26, 2017 8:29 am, edited 2 times in total.

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 Post subject: Re: Cho Ren Sha 68K
PostPosted: Tue Jun 06, 2017 1:42 am 


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Joined: 25 Nov 2015
Posts: 111
Location: The Edge Of The Ape Oven
Nice to see the hard mode rankings finally get updated. Since we're now taking note of autofire, I did not use it in my run.
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 Post subject: Re: Cho Ren Sha 68K
PostPosted: Tue Jun 06, 2017 2:13 am 


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Joined: 13 Dec 2014
Posts: 2420
Location: Singin' in the rain of extends
Same with me, I didn't use autofire.
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 Post subject: Re: Cho Ren Sha 68K
PostPosted: Tue Jun 06, 2017 5:05 am 


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Joined: 25 Jan 2005
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Location: Flenceburg
Me neither.
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 Post subject: Re: Cho Ren Sha 68K
PostPosted: Thu Jun 15, 2017 12:06 pm 


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Posts: 137
Is it possible that autofire has negative effects on your shots?


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 Post subject: Re: Cho Ren Sha 68K
PostPosted: Fri Jun 16, 2017 4:51 am 


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Location: The Edge Of The Ape Oven
uroko-sakanabito wrote:
Is it possible that autofire has negative effects on your shots?


I don't see why it would. Since the frequency of shots maxes out really quickly, I don't think you'd get any sort of gaps if you used autofire. The main reason many people don't use autofire is because the rate at which you tap is pretty comfortable compared to other old school shmups. Getting external autofire for CRS68K is more like a convenience instead of a necessity. Autofire users might have actually have a slight advantage stamina wise in long sessions, but it's kind of negligible.
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 Post subject: Re: Cho Ren Sha 68K
PostPosted: Fri Jun 16, 2017 4:54 am 


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There's no disadvantage to using autofire, I just didn't because I could never get an autofire button working (MAME's a lot easier provided you have a version with autofire settings...).
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NTSC-J wrote:
You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.

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 Post subject: Re: Cho Ren Sha 68K
PostPosted: Fri Jun 16, 2017 6:47 am 


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Finished stage 0 for the first time since years, not much but better than nothing. Now the fun starts :-)
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@ The guys with the TOP scores here: I am very impressed !


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 Post subject: Re: Cho Ren Sha 68K
PostPosted: Fri Jun 16, 2017 11:41 pm 


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uroko-sakanabito wrote:
Finished stage 0 for the first time since years, not much but better than nothing. Now the fun starts :-)


Best of luck with the second loop :D
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 Post subject: Re: Cho Ren Sha 68K
PostPosted: Mon Jun 19, 2017 3:50 pm 


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Location: laser fantasy
Not sure if you meant to officially submit that, but I added it anyway.
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 Post subject: Re: Cho Ren Sha 68K
PostPosted: Tue Jun 20, 2017 2:20 pm 


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Just as an FYI, my submitted score was absolutely done with autofire (keyboard play, autofire via AutoHotKey scripting) as I find the game much more enjoyable than mashing through the whole thing.
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 Post subject: Re: Cho Ren Sha 68K
PostPosted: Fri Jun 23, 2017 2:02 am 


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Location: Panda Island™
Kidpanda - 6,279,494 - 2-3 - No - X68000

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