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 Post subject: Battlantis [Arcade]
PostPosted: Thu Mar 16, 2017 8:21 pm 


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Joined: 24 Nov 2014
Posts: 1186
Location: Germany
I am fallen prey
There was a time
When fangs sank deep
My body dragged
And flesh howled
Fear's face was cold
With instinct's need

[...]


Konami's unorthodox business venture with the avowed goal to eat quarters and turn childs as well as adults to weeping husks. Feel free to give it a shot if you dare. I nearly destroyed my controller a few times, you sure won't forget the experience!

Since the Konami oversea releases usually were different from the originals I'd kindly ask you to specify the version you were playing. Thus the format:

Name - Score - Stage - Version

Code:
   Name                 Score     Stage   Version   
1. Perikles            642,300   30/2-14   Japan     
2.
3.
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Path to Ascendancy (1CCs) | Götzendämmerung (YT)


Last edited by Perikles on Mon May 29, 2017 10:51 am, edited 4 times in total.

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 Post subject: Re: Battlantis [Arcade]
PostPosted: Thu Mar 16, 2017 8:24 pm 


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Joined: 24 Nov 2014
Posts: 1186
Location: Germany
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Perikles - 341,180 - 18/2-2 - Japan

Video


Only three deaths in the first loop, all of them in stupid manners - this couldn't have been much better. One of my best performances so far - the game is insanely unfair, but the satisfaction is tremendous.
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 Post subject: Re: Battlantis [Arcade]
PostPosted: Thu Mar 16, 2017 8:53 pm 


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Joined: 01 Apr 2009
Posts: 1184
Location: England
Congrats, will definitely watch that vid.


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 Post subject: Re: Battlantis [Arcade]
PostPosted: Thu Mar 16, 2017 9:24 pm 


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Joined: 16 Aug 2008
Posts: 2422
Location: BRA
Perikles wrote:
the game is insanely unfair, but the satisfaction is tremendous.

oh my, if only heathens knew the real truth about shumpz!
:wink:
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tantos jogos de nave para jogar, tão pouco tempo!


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 Post subject: Re: Battlantis [Arcade]
PostPosted: Sun May 28, 2017 5:55 pm 


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Joined: 24 Nov 2014
Posts: 1186
Location: Germany
Soon, ladies and gentlemen, we will have another episode of

Image

I want the 2-ALL and the game made me sufficiently angry with its various antics. Thus, I sat down, drew myself little maps of every stage in the second loop and even recorded a stage-by-stage loop 2 series without any deaths. Provided you play absolutely perfectly and get lucky with some power-ups, you can beat every stage in loop 2 without dying, although it's almost impossible against the final boss, you're realistically going to lose a few lives in order to lower the rank. I got several pixel-perfect manoeuvres and also the double K.O. which - in an act of uncharacteristical mercy - will instantly revive you in this game. In case you're interested to watch the above playlist, here are a few particular nuggets within this asylum:

- My price for the most outrageous total package goes to stage 29. Some other stages are as bad and so are some of the bosses, the combination of both is unmatched in this level, however. You're constantly a few frames away from getting killed by several barbarians while you have to weaken the correct shield wielders at the right time so that you can barely win this battle. The boss fight is by far the most infuriating one in the game: you have to kill two teleporting ghosts whilst avoiding to hit the two insectoid men in the back lest they shift positions and come to close. More often than not, the ghosts spawn/move in/to an unfortunate spot, or are covered by million projectiles, or you're screwed anyway. It's like having a staged boxing match against a member of the mob: you just want to lash out, but you have to restrain yourself for the consequences of fighting back are much worse.

- I had to suffer for a long time before I finally stumbled upon the pseudo safespot in stage 31 against the barbarians. It only works against the first two bosses and they have to behave in just the right way, yet if you can get this to work you're pretty much done with this fight. Fighting the lower barbarian in any other way is madness, he's way too close for his potentially aimed boomerangs, this battle can easily kill a credit.

- If you get the wrong power-up in stage 30 then lawls you're gonna die. Simple as that.

- Stage 24 is probably the strictest one in terms of precision, you even have to walk through enemy fire at the right moments.

- Stage 22 is equally tense, at least all the power-ups in this stage are useful.


Will have to practice some more and also go through the first loop again to perfect my performance there, everything has to work without frictions. It might take me some days or weeks, but I'm going to slaughter this bastard. Image
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 Post subject: Re: Battlantis [Arcade]
PostPosted: Sun May 28, 2017 10:06 pm 


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Joined: 24 Nov 2014
Posts: 1186
Location: Germany
And a better score for now:

Image

Perikles - 504,940 - 24/2-8 - Japan


Ye gods, the frustration. I can honestly say that every death was either due to some laughable design decision or by virtue of unavoidable patterns (lost two lives on the three insect men in stage 23). Since the first loop is already so hard, you're never going to reach a point where it becomes trivial to enter the second loop with a bunch of resources. That'd be commendable in a perfect world (having an exciting first loop even after a lot of experience is a great thing, after all), not with this game, though. Oftentimes it feels like you're playing chess against a master who willingly sacrifices all his expendable materiel in order to achieve the checkmate, just with the added bonus that Battlantis also is blatantly unfair. I'll continue to post better scores until I get the 2-ALL, let's see how long it'll take. At least the game's short...
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 Post subject: Re: Battlantis [Arcade]
PostPosted: Mon May 29, 2017 10:50 am 


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Joined: 24 Nov 2014
Posts: 1186
Location: Germany
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Perikles - 642,300 - 30/2-14 - Japan


Could've been the 2-ALL if not for an excessive amount of ridiculous deaths - I played like a goddamn expert during all the absurdly difficult parts, got constantly shafted in various other situations (explosions lingered around, walking enemies point-blanked me, my shots went right through certain foes)... Image
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