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 Post subject: Re: Blue Revolver
PostPosted: Thu Nov 24, 2016 1:48 am 


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Joined: 02 Dec 2010
Posts: 2781
Location: laser fantasy
Oops, can't count. Fixed.

Game has been updated to v1.05.
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 Post subject: Re: Blue Revolver
PostPosted: Tue Nov 29, 2016 7:16 am 


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Joined: 02 Apr 2009
Posts: 303
Location: Seattle, WA
Might as well put up a Hyper score:

Hyper
marus-AAA - 76,575,330 - 5 - Val/Power/Arc Caster [1.02] - Image

EDIT: Oops, I didn't realize that the game had been updated again. Feel free to disqualify this if you think playing an older version is a problem.
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 Post subject: Re: Blue Revolver
PostPosted: Thu Dec 01, 2016 4:15 am 


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Joined: 02 Dec 2010
Posts: 2781
Location: laser fantasy
Should be fine. At the moment, all the big gameplay fixes are in 1.01.
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 Post subject: Re: Blue Revolver
PostPosted: Fri Dec 02, 2016 7:34 am 


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Joined: 07 May 2015
Posts: 178
Normal
KoopaTGR - 60,003,840 - ALL - Mae/Power/Hyper Laser [1.05]

Blasting this through my bassy new speakers 8)
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 Post subject: Re: Blue Revolver
PostPosted: Sat Jan 07, 2017 11:11 pm 


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Joined: 18 Jun 2012
Posts: 2788
Location: Chicago, IL
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EmperorIng - 49,185,710 - ALL - Mae/Power/Hyper Laser [1.05]

Adding my score to the chart. Hyper is sure lonely! I hope to be able to clear it, though the rank increase even by level 2 is pretty nuts. Normal is still challenging though.

There is so much to like in the game: plenty of challenging midbosses, enemy formations, great boss encounters... danbo and co. created a really fun and fine-tuned shooter with style and flair.


EDIT: Is the TLB only accessible on Parallel for Val?
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 Post subject: Re: Blue Revolver
PostPosted: Mon Jun 26, 2017 8:30 am 


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Joined: 02 Dec 2010
Posts: 2781
Location: laser fantasy
Game's been updated to v1.11. I guess I'll make a board for Experimental Weapon... mode...????

With all these changes, can it even be called the same game anymore?
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 Post subject: Re: Blue Revolver
PostPosted: Mon Jun 26, 2017 10:52 am 


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Joined: 07 Nov 2005
Posts: 1672
Location: Finland
Parallel
Zaarock - 139,108,800 - ALL - Val/Follow/Hyper Laser [1.11] - Image

Replay breaks at stage 5 so no video. Successful entry to stage 5 boss with 0 lives.
edit: 137M video w/ chat


Last edited by Zaarock on Tue Jun 27, 2017 12:55 am, edited 2 times in total.

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 Post subject: Re: Blue Revolver
PostPosted: Mon Jun 26, 2017 11:37 am 


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Joined: 02 Dec 2010
Posts: 2781
Location: laser fantasy
Cool! It's a different game for Val, at least.
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 Post subject: Re: Blue Revolver
PostPosted: Tue Jun 27, 2017 2:04 am 


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Joined: 02 Apr 2009
Posts: 303
Location: Seattle, WA
Experimental Weapon
marus-MPO - 115,024,820 - ALL - Scrap Option [1.11] - Image

Overall the changes aren't too drastic, although they're definitely noticeable. The scoring system and stage patterns are pretty much the same, but most of the shot types got buffed in one way or another. Val-Hyper Laser probably got changed the most, and is arguably the best special weapon for scoring now.
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 Post subject: Re: Blue Revolver
PostPosted: Tue Jun 27, 2017 5:50 am 


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Joined: 02 Apr 2009
Posts: 303
Location: Seattle, WA
Updates:

Experimental Weapon
marus-MPO - 119,777,680 - ALL - Scrap Option [1.11] - Image

Hyper
marus-MPO - 112,928,870 - ALL - Val/Follow/Hyper Laser [1.11] - Image
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 Post subject: Re: Blue Revolver
PostPosted: Thu Jun 29, 2017 10:28 pm 


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Joined: 16 Jul 2007
Posts: 320
Hyper
Keade - 37,832,110 - 5 - Val/Wide/Cluster Missile [v1.11]

Replay should be available in the leaderboards, if you wish to see how good am I at crashing into the bullets :wink:


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 Post subject: Re: Blue Revolver
PostPosted: Sun Jul 02, 2017 5:35 am 


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Joined: 02 Apr 2009
Posts: 303
Location: Seattle, WA
Parallel
marus-MPO - 161,122,530 - ALL - Mae/Follow/Hyper Laser [1.11] - Image

The replay is up on the leaderboards. I finally got a Parallel run with all of the breaks! The boss fights were all pretty sloppy, but the stages were all clean so it kinda cancelled out and didn't hinder my resource usage significantly. Scoring-wise I made a few mistakes here and there, but I don't think I can score much higher than this with this shot type without some really extensive rerouting. I'm not sure if I want to try Val/Hyper Laser now or if I should play around with one of the weird shot types like Stasis Field or Vortex Barrier.

EDIT: Video is now up on Youtube.
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