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 Post subject: TwinBee (Moero, 3, Detana!!, Da!) [Arcade/Famicom/GB/PSP/DS]
PostPosted: Tue Sep 27, 2016 6:17 pm 


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Joined: 24 Nov 2014
Posts: 1209
Location: Germany
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I contacted BrianC a while ago and got no response, so I hope it's alright if I take over, there's been some activity lately and it would be a shame if those would go unheralded. The old thread can be found here.

I'm going to add all the other missing games so that every game/port is covered at some place. In a nutshell: you can post every TwinBee score here that is not PCE Detana!!, Pop'n or Yahhoo!. I also make separate boards for different difficulty settings which should be self-explanatory.

I suppose you should add your format when playing the arcade TwinBee and Detana!! TwinBee since we have a gapless documentation for it, anyway. Let me know if there are some regional differences in Detana!! TwinBee/Bells & Whistles, or changes when playing on a different format for both of the arcade games. For anyone who's interested: it seems to be general consensus that each loop in the first TwinBee consists of five stages even though you don't see the topographical beginning of the game after that in the arcade game. I'm just going to list the stage number to be safe, but this should be correct.

I would add PowerofElsydeon's score if I had any idea what that picture is supposed to show, my guess is on Detana!! TwinBee, but I don't know for sure. Please write it down in proper format in case you read it! I'm not going to keep the highly specific no-powerups Famicom TwinBee table, no one will ever submit a score, I'm sorry. I'm just going to add the score to the general Famicom table with a note.

Please adhere to this submission format:

Game [- Difficulty in case it's non-default]
Name - Score - Stage [- Format (for the arcade games)]


TwinBee

Arcade

Code:
    Name                 Score     Stage   Format 
1.  Perikles           4,637,100    18      MAME         
2.  Aquas              2,568,050    16      MAME
3.  Shepardus          2,128,500    10      MAME
4.  Seahawk            1,776,750     9      MAME
5.  KoopaTGR           1,213,200     6      MAME
6.  doctorx0079          733,950     5       DS
7.  BrianC               659,650     5       DS
8.  spadgy               557,350     5       DS
9.
10.


Famicom
Code:
    Name                 Score     Stage   
1.  Perikles           1,795,600     8               
2.  Baby Bonnie Hood     963,400     6 (note: played without power-ups, run was intentionally terminated after one loop)
3. 



Moero TwinBee: Cinnamon-hakase o Sukue!/Stinger

Normal
Code:
    Name                 Score     Stage   
1.  Perikles           4,134,400    12               
2.
3. 



TwinBee 3: Poko Poko Daimao

Easy

Code:
    Name                 Score     Stage   
1.  Perikles           9,999,990    8-1               
2.
3. 


Hard
Code:
    Name                 Score     Stage   
1.  Perikles           9,999,990    7-1               
2.
3. 



TwinBee Da! - GB

Normal

Code:
    Name                 Score     Stage                 
1.  tinotormed         1,596,100    ALL
2.  Turrican           1,306,200    ALL
3.  roadrunner           463,000     3
4.
5.



TwinBee Da! - PSP

Normal

Code:
    Name                 Score     Stage                 
1.  SIK-07             2,040,350    ALL
2.  Perikles           1,804,250    ALL
3.  Turrican           1,765,300    ALL
4.  Shepardus          1,625,900    ALL
5.


Hard
Code:
    Name                 Score     Stage                 
1.  tinotormed         1,916,350    ALL
2. 
3.



Detana!! TwinBee
Code:
    Name                 Score     Stage   Format 
1.  Bastos             2,400,050    2-2    Saturn
2.  Perikles           1,867,200    2-1     MAME
3.  Mero               1,749,650    1-7     PSX         
4.  Seahawk            1,673,250    1-5     MAME
5.  PlasmaBlooD        1,235,150    1-4     PCB 
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Last edited by Perikles on Fri Jun 09, 2017 6:37 pm, edited 11 times in total.

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 Post subject: Re: TwinBee (Moero, 3, Detana!!, Da!) [Arcade/Famicom/GB/PSP
PostPosted: Wed Sep 28, 2016 1:20 am 


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Joined: 26 Jan 2005
Posts: 5972
Location: MD
I don't mind if you take over. I have a job now and I'm not sure if I'll be able to update as often. Sorry for the lack of response.


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 Post subject: Re: TwinBee (Moero, 3, Detana!!, Da!) [Arcade/Famicom/GB/PSP
PostPosted: Wed Sep 28, 2016 6:42 am 


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Posts: 2436
Location: Singin' in the rain of extends
TwinBee
Shepardus - 1,034,100 - 5 - MAME

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Improved by a massive 150 points!
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You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.

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 Post subject: Re: TwinBee (Moero, 3, Detana!!, Da!) [Arcade/Famicom/GB/PSP
PostPosted: Wed Sep 28, 2016 1:17 pm 


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Joined: 03 Dec 2011
Posts: 206
Location: Finland
TwinBee
Xeno - 1,477,900 - 8 - MAME
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Even though the ideal is high, I never give in.
Therefore, I never die with regrets." 1CC


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 Post subject: Re: TwinBee (Moero, 3, Detana!!, Da!) [Arcade/Famicom/GB/PSP
PostPosted: Wed Sep 28, 2016 1:32 pm 


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Joined: 03 Dec 2011
Posts: 206
Location: Finland
I suppose Medium is the default difficulty in this game? I just noticed I have been playing on Easy mode ffs so scrap my score.
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Even though the ideal is high, I never give in.
Therefore, I never die with regrets." 1CC


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 Post subject: Re: TwinBee (Moero, 3, Detana!!, Da!) [Arcade/Famicom/GB/PSP
PostPosted: Wed Sep 28, 2016 1:37 pm 


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Posts: 1209
Location: Germany
Should be Medium/Normal difficulty with one extend at 30,000 points and another at 120,000 points. I can add another table if you wish, instead of deleting the score entirely. :)
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 Post subject: Re: TwinBee (Moero, 3, Detana!!, Da!) [Arcade/Famicom/GB/PSP
PostPosted: Wed Sep 28, 2016 1:42 pm 


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Joined: 03 Dec 2011
Posts: 206
Location: Finland
The extend values were changed too, just delete the score and I'll see if I can get anywhere with the default settings.
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Even though the ideal is high, I never give in.
Therefore, I never die with regrets." 1CC


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 Post subject: Re: TwinBee (Moero, 3, Detana!!, Da!) [Arcade/Famicom/GB/PSP
PostPosted: Thu Sep 29, 2016 7:05 am 


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Joined: 13 Dec 2014
Posts: 2436
Location: Singin' in the rain of extends
TwinBee
Shepardus - 1,274,750 - 6 - MAME

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Got a 1-ALL, if you can call it that. The terrain hadn't started to repeat yet but bosses start to repeat from stage 6 onwards. I might upload a video if I don't get a better run soon (like, say, one that loops the terrain). I went overboard with the blue bells, even had trouble catching bells in stage 5 because I was moving too quickly. :lol:

This is nowhere near the difficulty rating the Japanese STG wiki gives it (13 points), it's more like 3 or 4 points with autofire and maybe a couple points higher without (only bosses take more than one hit to kill so the main benefit of using autofire is that it's less tiring). As long as you can get the powerups you need early on, and you go for shield rather than options, there isn't much threat until stage 5 or so. I imagine the rating given was based on using options. Options feel better than shield at first because you can cover a wider area with your shots, but with the shield you can run all over the screen without having to worry about your run ending thanks to a single stray bullet or enemy collision. The shield lets you get away with a lot of aggressive maneuvers that you wouldn't be able to do with options. Building up speed and getting the three-way shot mitigates much of the firepower disadvantage too. It's really scary when you lose your shield and aren't sure when you can get a red bell, though.

Also this game has some of the stupidest recoveries I've ever seen. With that abysmal base movement speed combined with the difficulty of getting speedups (relative to Gradius), good luck recovering from a death past the first two or three stages.
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NTSC-J wrote:
You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.

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 Post subject: Re: TwinBee (Moero, 3, Detana!!, Da!) [Arcade/Famicom/GB/PSP
PostPosted: Fri Sep 30, 2016 8:23 am 


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Posts: 2436
Location: Singin' in the rain of extends
TwinBee
Shepardus - 2,128,500 - 10 - MAME

Image

Video
_________________
NTSC-J wrote:
You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.

1cc list | Twitch | YouTube


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 Post subject: Re: TwinBee (Moero, 3, Detana!!, Da!) [Arcade/Famicom/GB/PSP
PostPosted: Sat Oct 01, 2016 9:59 pm 


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Location: Singin' in the rain of extends
TwinBee Da! (PSP)
Normal difficulty
Shepardus - 1,625,900 - ALL - PPSSPP v1.2.1

Surprisingly manic for what's ostensibly a remake of a Gameboy game (that last boss in the boss rush...). Also a lot of fun despite being really easy, at least on Normal difficulty (haven't tried Hard yet). I got to the final boss on my first credit and my second, and cleared on my third.
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NTSC-J wrote:
You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.

1cc list | Twitch | YouTube


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 Post subject: Re: TwinBee (Moero, 3, Detana!!, Da!) [Arcade/Famicom/GB/PSP
PostPosted: Wed Oct 05, 2016 11:29 pm 


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Update

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Dettana Twinbee!
Default difficulty
Bastos - 2400050 - 2-2 - Saturn


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 Post subject: Re: TwinBee (Moero, 3, Detana!!, Da!) [Arcade/Famicom/GB/PSP
PostPosted: Sun Oct 30, 2016 8:45 am 


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TwinBee Arcade
KoopaTGR - 1,213,200 - 6 - MAME
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 Post subject: Re: TwinBee (Moero, 3, Detana!!, Da!) [Arcade/Famicom/GB/PSP
PostPosted: Tue Mar 21, 2017 11:15 pm 


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Detana!! TwinBee

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Perikles - 1,867,200 - 2-1 - MAME

Video

This will have to do for now. Got my fair share of failed credits out of greed, 'twas time for revenge. I also entered 2-1 with all three lives and lasted slightly over a minute, that's at least 30 seconds better than expected!
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 Post subject: Re: TwinBee (Moero, 3, Detana!!, Da!) [Arcade/Famicom/GB/PSP
PostPosted: Wed Mar 22, 2017 2:44 am 


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detana Image
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 Post subject: Re: TwinBee (Moero, 3, Detana!!, Da!) [Arcade/Famicom/GB/PSP
PostPosted: Sat Jun 03, 2017 1:03 pm 


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Ako wrote:
detana Image

Bells and Whistles, eh?
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 Post subject: Re: TwinBee (Moero, 3, Detana!!, Da!) [Arcade/Famicom/GB/PSP
PostPosted: Sat Jun 10, 2017 11:47 pm 


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Goompaolo9500 wrote:
Ako wrote:
detana Image

Bells and Whistles, eh?

Take That!
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