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 Post subject: Fire Barrel/Air Assault [Arcade]
PostPosted: Mon Sep 26, 2016 6:14 pm 


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Joined: 24 Nov 2014
Posts: 1118
Location: Germany
I wrote Damocles a PM a couple of weeks ago and the thread hasn't been updated in many years so I doubt he will mind if I take over. The old one can be found here.

I'm going to split between the Western Air Assault and the Japanese Fire Barrel since the former is easier than the latter as is the case with many Irem games. I'm also going to add fields for autofire and the player side, most players either mentioned their settings or it can be deduced by the scores. If some of the data is wrong then just say something and I'll change it right away.

Do note that you earn a ton more points just by playing on the P2 side, at the end of each loop you'll get many additional points that are related to the amount of lives you have left, essentially doubling the bonus you already get.


Fire Barrel

Code:
    Name                 Score     Stage     Player Side    Autofire               
1.  Perikles          10,654,100    ALL           2P          Yes           
2.  Ruldra            10,217,600    ALL           2P          Yes
3.  edusword           7,891,600    ALL           1P          No           
4.  NTSC-J             7,517,800    ALL           1P          Yes           
5.  CIT                7,306,300    ALL           1P          Yes           
6.  Javel              7,251,200    ALL           1P          No           
7.  Damocles           4,030,300  19/3-3          1P          Yes           
8.  Emo Fox Jet Pilot  2,999,300  13/2-5          1P          Yes
9.  maximo             2,376,300  12/2-4          1P          Yes           
10. Dave_K.            1,021,700   (1-)6          1P          Yes                     



Air Assault

Code:
   Name                 Score     Stage     Player Side    Autofire   
1. CHI               10,843,500    ALL           2P          No           
2. volaju             2,256,800  12/2-4          1P          Yes
3.
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Last edited by Perikles on Wed Mar 15, 2017 9:48 am, edited 5 times in total.

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 Post subject: Re: Fire Barrel/Air Assault [Arcade]
PostPosted: Mon Sep 26, 2016 7:23 pm 


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Joined: 27 Jul 2006
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^Good call for splitting the two games (as mentioned on the previous thread) and adding the 'Player Side'

And by the way, my score was done with No autofire...

Regards, CHI
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 Post subject: Re: Fire Barrel/Air Assault [Arcade]
PostPosted: Mon Sep 26, 2016 7:26 pm 


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Joined: 24 Nov 2014
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Location: Germany
CHI wrote:
And by the way, my score was done with No autofire...

You guys sure hate your hands, mashing your way through three loops. :mrgreen: Merci for the correction, I changed it accordingly!
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 Post subject: Re: Fire Barrel/Air Assault [Arcade]
PostPosted: Mon Sep 26, 2016 9:54 pm 


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Joined: 30 Jun 2005
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Location: Berlin, Germany
Actually, if I remember correctly, the factory setting on the board is with auto on. :mrgreen:


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 Post subject: Re: Fire Barrel/Air Assault [Arcade]
PostPosted: Fri Nov 18, 2016 1:54 pm 



Joined: 20 Mar 2014
Posts: 19
I think 1P and 2P scores should be split. The scoring is greater using 2P.


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 Post subject: Re: Fire Barrel/Air Assault [Arcade]
PostPosted: Fri Nov 18, 2016 2:36 pm 


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You're right, that's a reasonable request. I've done so and also added Ruldra's older 1P score.
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 Post subject: Re: Fire Barrel/Air Assault [Arcade]
PostPosted: Mon Nov 21, 2016 2:36 am 


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Joined: 28 Nov 2014
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Location: SoCal
Fire Barrel
maximo- 2,376,300- Stage 12 ( 2-4)-Yes

No checkpoints, autofire enabled.

Man this game is one of the boringest out there ( not sure if its supposed to be a Raiden clone or not) . Lost a bunch of lives in the second loop since I was super tired and falling asleep, but I could do better if I ever decide to come back to this.
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 Post subject: Re: Fire Barrel/Air Assault [Arcade]
PostPosted: Thu Dec 08, 2016 12:48 pm 



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Perikles wrote:
You're right, that's a reasonable request. I've done so and also added Ruldra's older 1P score.

Thank you! I think now all is OK! ;)


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 Post subject: Re: Fire Barrel/Air Assault [Arcade]
PostPosted: Sat Mar 04, 2017 5:17 pm 


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Joined: 01 Feb 2016
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Location: France - Nantes
Air Assault
volaju - 2.256.800 - Stage 12 ( 2-4) - 1P - autofire ON

https://www.youtube.com/watch?v=ZbGkY6uKDmk&t=1200s

What a waste this game, it could be so much better :(
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 Post subject: Re: Fire Barrel/Air Assault [Arcade]
PostPosted: Wed Mar 15, 2017 6:41 am 


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I don't see a need to split player sides, just noting the side used should be fine. The game is not made easier or harder, and both ships otherwise play identically. The 2P side gets more points for doing the same actions, and all this does is encourage you to avoid the 1P side no matter what. It's like DDP, but worse.
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 Post subject: Re: Fire Barrel/Air Assault [Arcade]
PostPosted: Wed Mar 15, 2017 9:53 am 


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Joined: 24 Nov 2014
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Despatche wrote:
I don't see a need to split player sides, just noting the side used should be fine. The game is not made easier or harder, and both ships otherwise play identically. The 2P side gets more points for doing the same actions, and all this does is encourage you to avoid the 1P side no matter what. It's like DDP, but worse.

Hm, that is true, of course. I can definitely understand edusword's concern insofar as the scores simply can't be compared - you will never achieve millions of points at the end of a loop. On the other hand, as far as we currently know, there is no discernible difference whilst playing the game, which speaks against splitting the boards. Not quite simple reconciling all interests here. I merged the tables again, but put the remark about the 1P/2P side in a bold font so that everyone can see that right away. Also deleted a score by request.
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