shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Thu Apr 27, 2017 1:20 am View unanswered posts
View active topics



Post new topic Reply to topic  [ 27 posts ] 
Author Message
 Post subject: Gradius & Gradius II: Gofer no Yabou [Arcade/Famicom/NES]
PostPosted: Sat Aug 27, 2016 12:50 am 


User avatar

Joined: 24 Nov 2014
Posts: 1120
Location: Germany
ImageImage


With Zach Keene's permission I'm gladly going to take over this one (as well as Gradius III & Gaiden, will do that later). The old thread can be found here. Many thanks to Zach for maintaining it for over 10 years!

While the general structure will stay the same, I'm going to expand this one a little bit, namely by adding:

- A table for Nemesis, the arcade game.

- Separate tables for the different types/weapon arrays in Gradius II. I will keep the overall table as well and I'm not going to further divide the table for the shield since that seems a bit excessive. Scores without any known type are only going to appear on the overall table.

- A table for Vulcan Venture. The only difference just might be the extend setting, might investigate that further! I don't expect much activity for it, but I'll split by type, as well. Not going to create a bunch of empty boards for now, though.


I suppose I could also add some boards for non-default difficulties, but I'd personally like to keep it at that. If someone really wants to play on something other than Normal & regular extend intervals (30,000/every 80,000 in Gradius, 50,000/every 100,00 in Nemesis, 20,000/every 150,000 in Gradius II and finally 20,000/every 70,000 in Vulcan Venture) I'm not going to protest against it.

If you are playing Gradius and Gradius II on the PSP, please make sure that "Hit Size" is set to "Normal"!

In any case, please post scores as such:

Game - Platform
Name - Score - Stage [- Type - Shield - Format]


Gradius


Arcade
Code:
    Name                         Score   Stage   Format
1.  Perikles                  3,732,200   9-4     MAME
2.  dannnnn                   1,023,100   2-7     SAT
3.  saucykobold               1,009,600   3-3     PS1
4.  Aquas                       982,100   2-7     MAME
5.  PlasmaBlooD                 832,900   2-7     PS1
6.  Fu                          828,900   2-6     MAME
7.  Icarus                      739,900   2-7     SAT
8.  MSZ                         676,900   2-4     PS1
9.  Zach Keene                  632,600   2-3     SAT
10. AmidstStorm                 624,200   2-3     SAT
11. Smraedis                    565,000   2-1     MAME
12. Xeno                        559,200   2-3     SAT
13. Edge                        526,300   1-7     MAME
14. Shatterhand                 511,900   2-2     MAME
15. MJR                         478,400   2-2     PS1
16. AVE                         468,100   2-2     SAT
17. rantak                      462,100   2-1     PSP
18. mydyinghyde                 459,800   2-2     PSP
19. elbarto                     453,200   2-2     SAT
20. JoshF                       447,400   2-2     SAT
21. Dylan1CC                    443,400   2-1     PSP
22. Kollision                   426,600   2-2     SAT
23. ryz                         415,000   2-2     PSP
24. Harpuia                     414,400   2-2     Retroarch FBA
25. ktg                         413,100   2-1     PS1
26. KoopaTGR                    393,700   1-7     MAME
27. doctorx0079                 392,700   2-2     DS
28. RFP                         385,000   2-1     SAT
29. EmperorIng                  381,400   2-1     SAT
30. Shepardus                   376,100   1-7     MAME
31. Ransom                      371,000   2-2     MAME
32. CIT                         366,200   2-2     SAT
33. rantak                      358,100   2-1     PSP
34. Bloodreign                  346,800   1-7     SAT
35. spadgy                      340,500   1-7     PS1
36. crithit5000                 326,000   1-7     MAME
37. chum                        309,600   2-2     MAME
38. Blue Lander                 308,200   2-1     68K


Famicom/NES
Code:
    Name                         Score   Stage
1.  Perikles                  9,999,990  15-ALL
2.  Xeno                      2,269,600   4-7
3.  Galaxius                  2,125,800   4-6
4.  PlasmaBlooD               1,813,000   3-7
5.  tinotormed                1,773,900   3-7
6.  EricDaNerd                1,670,200   3-6
7.  Edge                      1,369,600   3-3
8.  Despatche                 1,139,400   2-7
9.  MSZ                       1,113,400   2-7
10. aventus                   1,095,500   2-5
11. chum                      1,010,500   3-2
12. winteR                      962,000   2-7
13. Kollision                   952,900   2-6
14. SAM                         817,100   2-3
15. Chico                       726,300   2-3
16. Zach Keene                  527,200   1-7
17. atheistgod1999              488,800   2-1
18. VixyNyan                    411,400   1-7


Nemesis
Code:
    Name                         Score   Stage   Format
1.  KoopaTGR                    529,300   2-3     MAME
2.  Shepardus                   412,000   2-2     MAME
3.
4.
5.



Gradius II

Arcade

Overall table
Code:
    Name                         Score   Stage  Type ?  Format
1.  Perikles                  3,207,400   6-4    4   F   MAME
2.  saucykobold               1,776,000   3-4    4   F   PS1
3.  Smile                     1,438,600   2-7    1   F   PSP
4.  Vludi                     1,171,800   3-3    1   F   MAME
5.  Redsun                    1,113,100   2-7    ?   ?   MAME
6.  Galaxius                  1,047,400   2-5    4   F   PS1
7.  MSZ                         982,400   2-5    4   F   MAME
8.  clp                         838,700   2-5    4   F   MAME
9.  mulletgeezer                692,100   2-4    4   S   SAT
10. PlasmaBlooD                 621,600   2-3    4   F   PS1
11. chum                        588,100   2-3    4   F   MAME
12. CIT                         576,300   2-2    4   F   SAT
13. MJR                         551,200   2-1    ?   ?   PS1
14. Squire Grooktook            459,600   2-2    2   ?   MAME
15. AmidstStorm                 447,700   1-8    4   F   MAME
16. OmKol                       439,800   2-2    4   F   MAME
17. copy-paster                 421,500   2-1    4   F   MAME
18. elbarto                     410,600   1-8    4   F   SAT
19. Aquas                       390,900   2-1    4   F   MAME
20. RFP                         370,300   1-7    3   F   MAME
21. Bloodreign                  365,400   1-8    4   F   SAT
22. Zach Keene                  233,800   1-5    3   F   SAT
23. Despatche                   200,500   1-4    4   F   MAME


Type 1
Code:
   Name                           Score   Stage   ?  Format
1. Smile                       1,438,600   2-7    F   PSP
2. Vludi                       1,171,800   3-3    F   MAME
3.
4.
5.


Type 2
Code:
   Name                         Score   Stage   ?  Format
1. Squire Grooktook            459,600   2-2    ?   MAME
2. Blue Lander                 261,500   1-7    S   68K
3.
4.
5.


Type 3
Code:
   Name                         Score   Stage   ?  Format
1. RFP                         370,300   1-7    F   MAME
2. Zach Keene                  233,800   1-5    F   SAT
3.
4.
5.


Type 4
Code:
    Name                         Score   Stage   ?  Format
1.  Perikles                  3,207,400   6-4    F   MAME
2.  saucykobold               1,776,000   3-4    F   PS1
3.  Galaxius                  1,047,400   2-5    F   PS1
4.  MSZ                         982,400   2-5    F   MAME
5.  clp                         838,700   2-5    F   MAME
6.  mulletgeezer                692,100   2-4    S   SAT
7.  PlasmaBlooD                 621,600   2-3    F   PS1
8.  chum                        588,100   2-3    F   MAME
9.  CIT                         576,300   2-2    F   SAT
10. AmidstStorm                 447,700   1-8    F   MAME
11. OmKol                       439,800   2-2    F   MAME
12. copy-paster                 421,500   2-1    F   MAME
13. elbarto                     410,600   1-8    F   SAT
14. Aquas                       390,900   2-1    F   MAME
15. Bloodreign                  365,400   1-8    F   SAT
16. Despatche                   200,500   1-4    F   MAME



X68000

Overall table
Code:
    Name                         Score   Stage  Type   ?
1.  copy-paster                 410,300   1-8    4     F
2.  Blue Lander                 261,500   1-7    2     S   
3.


Type 1
Code:
    Name                         Score   Stage   ?
1.
2.
3.


Type 2
Code:
    Name                         Score   Stage   ?
1.  Blue Lander                 261,500   1-7    S
2.
3.


Type 3
Code:
    Name                         Score   Stage   ?
1.
2.
3.


Type 4
Code:
    Name                         Score   Stage   ?
1.  copy-paster                 410,300   1-8    F
2.
3.



Famicom

Overall table
Code:
    Name                         Score   Stage  Type
1.  Perikles                  9,999,990   7-ALL  1
1.  PlasmaBlooD               9,999,990  11-?    2
3.  tinotormed                1,179,910   2-?    2
4.  copy-paster                 748,110   2-6    2
5.  Despatche                   655,170   1-7    4


Type 1
Code:
    Name                         Score   Stage 
1.  Perikles                  9,999,990   7-ALL   
2.
3.


Type 2
Code:
    Name                         Score   Stage 
1.  PlasmaBlooD               9,999,990  11-?   
2.  tinotormed                1,179,910   2-?   
3.  copy-paster                 748,110   2-6   


Type 3
Code:
    Name                         Score   Stage 
1.
2. 
3.


Type 4
Code:
    Name                         Score   Stage
1.  Despatche                   655,170   1-7     
2.
3.


Vulcan Venture
Code:
    Name                         Score   Stage  Type ? Format
1.
2.
3.
4.
5.
_________________
Image
Path to Ascendancy (1CCs) | Götzendämmerung (YT)


Last edited by Perikles on Sun Apr 23, 2017 6:29 pm, edited 15 times in total.

Top
 Offline Profile  
 
 Post subject: Re: Gradius & Gradius II: Gofer no Yabou [Arcade/Famicom/NES
PostPosted: Mon Sep 05, 2016 12:22 am 


Banned User

Joined: 03 May 2015
Posts: 1370
Location: Newton, MA, USA
Gradius - NES
atheistgod1999 - 488,800 - 2-1
_________________
Xyga wrote:
It's really awesome how quash never gets tired of hammering the same stupid shit over and over and you guys don't suspect for second that he's actually paid for this.


Top
 Offline Profile  
 
 Post subject: Re: Gradius & Gradius II: Gofer no Yabou [Arcade/Famicom/NES
PostPosted: Thu Sep 08, 2016 1:24 pm 


User avatar

Joined: 03 Dec 2011
Posts: 206
Location: Finland
Gradius - SAT
Xeno - 559,200 - 2-3
_________________
"I will not die until I achieve something.
Even though the ideal is high, I never give in.
Therefore, I never die with regrets." 1CC


Top
 Offline Profile  
 
 Post subject: Re: Gradius & Gradius II: Gofer no Yabou [Arcade/Famicom/NES
PostPosted: Thu Sep 08, 2016 6:41 pm 


User avatar

Joined: 13 Dec 2014
Posts: 2297
Location: Singin' in the rain of extends
Nemesis is surprisingly fun.

Nemesis - MAME
Shepardus - 412,000 - 2-2
Image
Video
_________________
NTSC-J wrote:
You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.

1cc list | Twitch | YouTube


Top
 Online Profile  
 
 Post subject: Re: Gradius & Gradius II: Gofer no Yabou [Arcade/Famicom/NES
PostPosted: Wed Sep 21, 2016 1:19 am 


User avatar

Joined: 24 Nov 2014
Posts: 1120
Location: Germany
Gradius II - Arcade

Image

Perikles - 2,709,600 - 5-5 - 4 - F - MAME

Image

Have to let this one sink in. If there is one game where I wanted to get in first place, it'd be this one.

...

Loop 5 moai herding doesn't work in the same manner anymore, the upper one spews out a single moai right at the end, thus blocking your way quite efficiently. :lol:
_________________
Image
Path to Ascendancy (1CCs) | Götzendämmerung (YT)


Top
 Offline Profile  
 
 Post subject: Re: Gradius & Gradius II: Gofer no Yabou [Arcade/Famicom/NES
PostPosted: Wed Sep 21, 2016 1:27 am 


User avatar

Joined: 13 Dec 2014
Posts: 2297
Location: Singin' in the rain of extends
Well done! :shock: Would love to see a video!

Did you end up getting to use those recovery strategies you've been working on?
_________________
NTSC-J wrote:
You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.

1cc list | Twitch | YouTube


Top
 Online Profile  
 
 Post subject: Re: Gradius & Gradius II: Gofer no Yabou [Arcade/Famicom/NES
PostPosted: Wed Sep 21, 2016 9:45 am 


User avatar

Joined: 24 Nov 2014
Posts: 1120
Location: Germany
Thanks! I'll try to push it a little bit further, I think, but there will be videos (too long for one, I'm afraid, this credit was already 2 hours and 20 minutes long) eventually. I learned quite a lot just from this run and had a few deaths out of unfamiliarity, would be neat to iron those out (I was entirely wrong on "sealing" suicide bullets, for example, there is no such thing in this game, apparently; I sat on top of a ducker during the Club section and got promptly murdered - you will have to cease fire on higher loops no matter what). Another thing that definitely needs adjusting is the moai boss - it's possible to get 100,000 points out of him in every loop but I only get peanuts. There's some way to make him angry in the first loop so that he spits out countless little moai heads, yet I'm not sure how to trigger it. At first I thought it is rank-related, however even with four options (actually tested that out just for this run, played with three options and three speed-ups the rest of the way) it doesn't work. If I could get the safespot to work I would also get a similar amount of points for all the subsequent loops, not only boosting my score, but also granting me extra lives.

Yes, checkpoint recovery came into play, that was the most satisfying part. Mostly in the first stage which is completely understandable due to the massive amount of lava dragons, but also one during the cube section in stage 3, one in the final checkpoint in stage 4 (in loop 5, no less, that was amazing!) and several on Club on various loops. And I usually got every checkpoint down in the first or second attempt, that was very edifying. Moai boss checkpoint recovery also needs some work, outside from that I should be theoretically able to loop the game forever now (if it weren't for exhaustion, of course).
_________________
Image
Path to Ascendancy (1CCs) | Götzendämmerung (YT)


Top
 Offline Profile  
 
 Post subject: Re: Gradius & Gradius II: Gofer no Yabou [Arcade/Famicom/NES
PostPosted: Wed Sep 21, 2016 9:19 pm 



Joined: 04 Nov 2013
Posts: 602
I believe Gradius V is the only Gradius where you can seal suicide bullets.

Totally insane score there, supreme work!
_________________
1CC List with videos | Scores on RestartSyndrome.com


Top
 Online Profile  
 
 Post subject: Re: Gradius & Gradius II: Gofer no Yabou [Arcade/Famicom/NES
PostPosted: Fri Sep 23, 2016 7:54 pm 


User avatar

Joined: 24 Nov 2014
Posts: 1120
Location: Germany
Gradius II - Arcade

Image

Perikles - 3,207,400 - 6-4 - 4 - F - MAME


This shall be my run. The best credit I've ever had in anything. I was really drained at the end and died a lot of horrendous deaths in loop 6, but I expected such. Was great to hear one more "YOU NEED SOME PRACTICE!" for good measure. I'm going to divide this into three videos, two loops for each, it'll take a few days, but I want to say it's worth it. :)

I'm not quite going to stop here, however, I really feel like getting the first place for the other types as well, should be fun to discover some more facets! I'll probably upload a video for the last successful loop for each one of those instead of the entire run, what do you guys say?
_________________
Image
Path to Ascendancy (1CCs) | Götzendämmerung (YT)


Top
 Offline Profile  
 
 Post subject: Re: Gradius & Gradius II: Gofer no Yabou [Arcade/Famicom/NES
PostPosted: Fri Sep 23, 2016 8:20 pm 


User avatar

Joined: 19 Feb 2008
Posts: 2615
Location: ND, USA
A new tviks. Good job!
_________________
Restart Syndrome::
Shmup leaderboards and pic/replay hosting! | My score history on RS


Top
 Offline Profile  
 
 Post subject: Re: Gradius & Gradius II: Gofer no Yabou [Arcade/Famicom/NES
PostPosted: Fri Sep 23, 2016 8:42 pm 


User avatar

Joined: 21 Mar 2012
Posts: 887
Location: AZ, US
Amazing!
_________________
CloudyMusic | twitch | twitter | youtube | restart syndrome


Top
 Offline Profile  
 
 Post subject: Re: Gradius & Gradius II: Gofer no Yabou [Arcade/Famicom/NES
PostPosted: Fri Sep 23, 2016 9:23 pm 


User avatar

Joined: 13 Dec 2014
Posts: 2297
Location: Singin' in the rain of extends
Phenomenal. When are you getting to the sixth loop of Gradius III?
_________________
NTSC-J wrote:
You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.

1cc list | Twitch | YouTube


Top
 Online Profile  
 
 Post subject: Re: Gradius & Gradius II: Gofer no Yabou [Arcade/Famicom/NES
PostPosted: Sat Sep 24, 2016 12:23 am 



Joined: 04 Nov 2013
Posts: 602
To bad the score wraps around once you hit 10 mil. Getting a counterstop in a Gradius game would be godly.
_________________
1CC List with videos | Scores on RestartSyndrome.com


Top
 Online Profile  
 
 Post subject: Re: Gradius & Gradius II: Gofer no Yabou [Arcade/Famicom/NES
PostPosted: Sat Sep 24, 2016 1:35 am 


User avatar

Joined: 10 May 2007
Posts: 9238
Location: COLONY
Perikles wrote:
I'll probably upload a video for the last successful loop for each one of those instead of the entire run, what do you guys say?


Sounds good - I can imagine it'd get brutal encoding+uploading successive multi-loop runs. Maybe a "highlight reel" approach to earlier loops could be useful, if there's stuff you want to showcase from those? Along those lines, if you ever want a clip giffed for easy reference, let me know anytime.

Regardless, congrats on nailing that run! Truly, you embody that little smiley's ineffable passion like few others can. Image
_________________
Image
THE MIRAGE OF MIND Metal Black ST | THE MASSACRE Gun.Smoke ST [BIRU471AM]
WHEREIN LIES A DEMONIC ENEMY HORDE


Top
 Offline Profile  
 
 Post subject: Re: Gradius & Gradius II: Gofer no Yabou [Arcade/Famicom/NES
PostPosted: Sun Sep 25, 2016 5:01 pm 


User avatar

Joined: 24 Nov 2014
Posts: 1120
Location: Germany
You guys truly are the best, thank you so much! :D Videos are up now: Part 1, Part 2, Part 3. Lots of rambling in the video descriptions as per usual.

Shepardus wrote:
When are you getting to the sixth loop of Gradius III?

I did that last year. Image All kidding aside: while getting more loops in the first game and Gaiden is a more interesting project for me I'm still interested in pushing III AC further. It's unfortunately very inaccessible when it comes to that, for several reasons:

- It's the only game in the main series (perhaps even the entire series, but I haven't played some of the MSX/Gameboy/... titles) where you start each subsequent loop with whatever you got equipped from the loop before that. This sounds like a good deed at first, but then you realise that you have to make it to the first stage with all options no matter what. The problem is that a) getting past that ungodly regenerating cell wall with all four options is extremely awkward and b) if you granted yourself the wrong amount of options at the wrong time you get an option thief right at that section which will immediately kill the credit. Making it past the tunnel at the end is also not quite trivial.

- The crystal stage tests your patience. Truth be told: unless you get extraordinarily unlucky you've a reliable chance to get past it due to all the extra lives you'll have amassed at that point - for as long as you can play it right. Chances are you start to crumble after a few deaths, and high loop recovery in this stage is very challenging.

- Bubble stage can kill runs in a fraction of a second. Truly impossible checkpoint recovery with lots of aggravating hit detection, blazing fast bubbles and suicide bullets don't coalesce well.

BIL wrote:
Maybe a "highlight reel" approach to earlier loops could be useful, if there's stuff you want to showcase from those? Along those lines, if you ever want a clip giffed for easy reference, let me know anytime.

I'll keep in mind if it ever becomes pertinent, thanks! :)
_________________
Image
Path to Ascendancy (1CCs) | Götzendämmerung (YT)


Top
 Offline Profile  
 
 Post subject: Re: Gradius & Gradius II: Gofer no Yabou [Arcade/Famicom/NES
PostPosted: Fri Sep 30, 2016 10:42 pm 


User avatar

Joined: 24 Nov 2014
Posts: 1120
Location: Germany
Gradius - Arcade

Image

Perikles - 3,732,200 - 9-4 - MAME

Hm, hm, hm! Wanted to terminate the credit after dying a few times in 1-7 (...), luckily persevered. Got cowardly after a while because my stage 1 volcano positioning is not so safe after all and I wasn't sure how to handle the high loop rock behaviour. Fell apart in loop 9, recovered in the first three stages and got crushed by one of the most disgusting checkpoints in Gradius history. I think I'll leave it at that for now.
_________________
Image
Path to Ascendancy (1CCs) | Götzendämmerung (YT)


Top
 Offline Profile  
 
 Post subject: Re: Gradius & Gradius II: Gofer no Yabou [Arcade/Famicom/NES
PostPosted: Sat Oct 01, 2016 5:31 pm 


User avatar

Joined: 24 Nov 2014
Posts: 1120
Location: Germany
Run is up: Part 1, Part 2. Usual observations/reflexions/harangues in the video descriptions. I specifically want to mention loop 8 where I accidentally max out the speed which has some interesting effects on option spacing. :lol:
_________________
Image
Path to Ascendancy (1CCs) | Götzendämmerung (YT)


Top
 Offline Profile  
 
 Post subject: Re: Gradius & Gradius II: Gofer no Yabou [Arcade/Famicom/NES
PostPosted: Mon Oct 03, 2016 4:25 am 



Joined: 23 Feb 2016
Posts: 298
Location: Chile
Gradius II arcade
Vludi - 701,900 - 2-4 -1 - F - MAME

Stupidly died to stage 2-4 boss, still a long way to go.
_________________
1cc list | Replays


Top
 Offline Profile  
 
 Post subject: Re: Gradius & Gradius II: Gofer no Yabou [Arcade/Famicom/NES
PostPosted: Fri Oct 07, 2016 7:57 am 



Joined: 23 Feb 2016
Posts: 298
Location: Chile
Gradius II arcade
Vludi - 1,025,100 - 2-8? (Fortress) -1 - F - MAME

Died like 2 seconds away from a recoverable checkpoint, damm it.
_________________
1cc list | Replays


Top
 Offline Profile  
 
 Post subject: Re: Gradius & Gradius II: Gofer no Yabou [Arcade/Famicom/NES
PostPosted: Thu Oct 13, 2016 1:05 am 



Joined: 23 Feb 2016
Posts: 298
Location: Chile
Gradius II arcade
Vludi - 1,171,800 - 3-3 - 1 - F - MAME

Mediocre score, but yay got the 2-All!
_________________
1cc list | Replays


Top
 Offline Profile  
 
 Post subject: Re: Gradius & Gradius II: Gofer no Yabou [Arcade/Famicom/NES
PostPosted: Thu Oct 13, 2016 8:15 am 


User avatar

Joined: 24 Nov 2014
Posts: 1120
Location: Germany
Great job, Vludi, I knew you would prevail. :) I'll go back to Gradius II soon, as well, and I'm certainly also going to pick type 1 (type 2/3 seem like inferior versions of 1/4, respectively), probably with the shield for variety. Always had a soft spot for this classic selection!
_________________
Image
Path to Ascendancy (1CCs) | Götzendämmerung (YT)


Top
 Offline Profile  
 
 Post subject: Re: Gradius & Gradius II: Gofer no Yabou [Arcade/Famicom/NES
PostPosted: Thu Oct 13, 2016 10:26 pm 



Joined: 23 Feb 2016
Posts: 298
Location: Chile
Many thanks Perikles!, pretty sure you will perform great with a high-speed Type 1, gotta love the classic weapons.
_________________
1cc list | Replays


Top
 Offline Profile  
 
 Post subject: Re: Gradius & Gradius II: Gofer no Yabou [Arcade/Famicom/NES
PostPosted: Sat Oct 15, 2016 12:58 am 


User avatar

Joined: 24 Nov 2014
Posts: 1120
Location: Germany
Gradius - Famicom

Image
Image

Perikles - 9,999,990 - 15-ALL

Had an irresistible urge to get some 8-bit Gradius action today. Activated a fourth speed-up by accident in loop 5 only to find out that it's extraordinarily useful for some swift option placements to take out moais and the hatches in the final stage. This time I methodically handled checkpoint recovery, I died almost everywhere at some point in time, but never lost too many lives in the process.

I also have to praise the quality of this port once more. It's very rewarding to loop the game several times due to its tweaks in terms of scoring (get points for power-up capsules, skip the fourth stage and get a substantial reward for doing so, bigger enemies are generally worth a lot, you'll get 100,000 points at the end of a loop) and I think they made a fantastic effort with the stages where they had to cut the vertical scrolling. Turrets are in adequatly mean positions and fire ceaselessly from loop 4 onwards, so you have to take appropriate measures. The rapid-fire laser is also genuinely fun to use, cuts through enemies like they're out of papier-mâché. Double is arguably better here than it is in the arcade game (especially in the moai & final stage) since the laser doesn't have the huge hitbox anymore, although it's not nearly as strong as it is in the PCE port.


On another Gradius-related note: finally got myself a Wii and a Wii points card so that I can play Gradius ReBirth! Can't wait for this stuff to arrive (I also will have to see if I need another controller, I do have a Gamecube controller here but don't like it very much). I'm such a Gradius fanboy. :mrgreen:
_________________
Image
Path to Ascendancy (1CCs) | Götzendämmerung (YT)


Top
 Offline Profile  
 
 Post subject: Re: Gradius & Gradius II: Gofer no Yabou [Arcade/Famicom/NES
PostPosted: Sun Oct 30, 2016 8:43 am 


User avatar

Joined: 07 May 2015
Posts: 177
Nemesis - MAME
KoopaTGR - 529,300 - 2-3
_________________
Image
1cc list


Top
 Offline Profile  
 
 Post subject: 9 years later...
PostPosted: Wed Apr 05, 2017 4:37 pm 


User avatar

Joined: 23 Dec 2005
Posts: 1829
Location: Ontario, Canada
Gradius 2
Image
Code:
RFP                         370,300   1-7    3   F   MAME

Only 101k more points and a stage further, although I do think I've gotten to the end of 7 before. Nearly beat Covered Core although its a longer battle with ripple laser. I believe the loop is in sight if I can stick with it for now.
_________________
'Only a fool trusts his life to a weapon.'


Top
 Offline Profile  
 
 Post subject: Re: Gradius & Gradius II: Gofer no Yabou [Arcade/Famicom/NES
PostPosted: Thu Apr 20, 2017 8:14 am 


User avatar

Joined: 30 Apr 2015
Posts: 744
Location: Indonesian
Gradius II - Famicom
copy-paster - 748,110 - 2-6. - 2 - F -

Got died on crumbling terrain section, man it's near impossible to survive.
_________________
Image
CLEAR LIST | YouTube (WIP)


Top
 Offline Profile  
 
 Post subject: Re: Gradius & Gradius II: Gofer no Yabou [Arcade/Famicom/NES
PostPosted: Sun Apr 23, 2017 4:23 pm 


User avatar

Joined: 30 Apr 2015
Posts: 744
Location: Indonesian
Gradius II AC
copy-paster - 421,500 - 2-1 - 4 - F - MAME


Gradius II X68000
copy-paster - 410,300 - 1-8 - 4 - F

Just a suggestion, do you mind to separate the scores between II AC and x68k? Though the gameplay are mostly same, x68k version has few enemy AI alterations and extend intervals (20k/every 70k).
_________________
Image
CLEAR LIST | YouTube (WIP)


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 27 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group