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PostPosted: Wed Nov 23, 2005 10:47 am 


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chtimi wrote:
this is getting serious :o


It is, son. ;)


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PostPosted: Wed Nov 23, 2005 2:48 pm 


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I would be happy to see your games by playing back your inps on my emulator... Can you post your games please? So as i have done for my precedent score... How about it? See ya! :o
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PostPosted: Wed Nov 23, 2005 4:03 pm 


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(All Clear)

Inp

http://www.zeldalegend.it/GokuPersonale/16_30.rar

Update my score please. :o
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PostPosted: Wed Nov 23, 2005 5:00 pm 


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Ex-Goku wrote:
Image

(All Clear)

Inp

http://www.zeldalegend.it/GokuPersonale/16_30.rar

Update my score please. :o


Whoa, 1-all or 2-all?


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PostPosted: Wed Nov 23, 2005 6:40 pm 


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1-ALL :cry:
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PostPosted: Wed Nov 23, 2005 9:45 pm 


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Ex-Goku wrote:
I would be happy to see your games by playing back your inps on my emulator... Can you post your games please? So as i have done for my precedent score... How about it? See ya! :o


I'd love to record an INP file, but being the perfectionist I am... I hate to record anything that may seem half-assed to me and everyone, unless I have perfected it. Gotta love OCD. :P

Some day, I will do an INP record. Just give me some time as I am trying to work out some formulas... :)


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PostPosted: Wed Nov 23, 2005 11:40 pm 



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nj - 34,491,500 - 2-3 - Ring / Nail [INP]

Not much better than my old score but it comes with an INP. I recorded with xmame 0.99 on Linux but it seems to play back fine with Wolfmame 0.102 on Windows. After the last section of stage 4 I played very poorly, so there are many embarassing deaths for you guys to enjoy. :)


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PostPosted: Thu Nov 24, 2005 3:20 am 



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That INP desyncs somewhere in stage 2 for me (using xmame 0.101 to playback; yes, I deleted my progearj.nv first)


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PostPosted: Thu Nov 24, 2005 12:41 pm 


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You have to be watching the .inp file on a matching MAME version. So, inp's recored on v0.98 will only sync properly with v0.98 for example. Very rarely, it works on other versions.


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PostPosted: Thu Nov 24, 2005 2:22 pm 



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I just tried playing it back on xmame 0.101 and it worked fine. Are you moving your .hi file if you have one?

Is anyone else able to play back my inp?


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PostPosted: Thu Nov 24, 2005 2:34 pm 



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it's working on my mame32 0.102
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PostPosted: Thu Nov 24, 2005 7:43 pm 



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nj wrote:
I just tried playing it back on xmame 0.101 and it worked fine. Are you moving your .hi file if you have one?


I don't have hiscore support installed. The only difference I can think of is that I'm using a 64-bit (AMD64) xmame build. Does your build of xmame use the assembly language M68000 core or something? I thought that was removed ages ago--my source tree doesn't even have the source files for it.

Did you build xmame yourself or install it from a binary package?


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PostPosted: Thu Nov 24, 2005 8:42 pm 



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I built my own xmame, but I'm not sure how to tell if I have the M68000 core enabled. In my makefile I have MY_CPU set to i386 not i386_noasm if that makes a difference. In my object directory there is a cpu/m68000/ but doing a find for *.asm reveals only src/unix/effect_asm.asm. So to sum it up, I don't know.


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PostPosted: Thu Nov 24, 2005 9:28 pm 



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No, it sounds like your build uses the C core, the same as mine.

MAME used to have an assembly language module for emulating the 68000 (a 16-bit CPU used in a huge number of 80s and 90s arcade machines including CPS1/2, NeoGeo, the Gradius series, many Toaplan, Raizing and Cave games...) which was faster than the C version. The problem was that when support for certain Sega games with encrypted program code was added to MAME a while ago, this assembly language core would have to be rewritten to support decryption, and since the extra speed over the C version really isn't needed on modern multi-GHz CPUs, the MAME developers elected to save themselves the trouble and dropped support for the assembly core.

The C and assembly language cores have slightly different instruction timings (neither being 100% accurate) so inp files created with one are very likely to desync when played back with the other.

Some MAME derivatives continue to include the assembly language 68000 core, but it looks like xmame and WolfMAME don't. So something else must be the problem...


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PostPosted: Thu Nov 24, 2005 11:41 pm 



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nj - 38,594,210 - 2-3 - Ring / Nail [INP]

There are many times in this run I should have died, but I managed to go into "miracle dodging mode" and survive.

AWJ, are you able to play other INP's? Just the other day I watched zlk's latest DonPachi run over at MARP, so that would be a good test. If you need a way to convert Wolfmame INP's to regular MAME INP's, here's a python script to do so: dewolf.py


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PostPosted: Fri Nov 25, 2005 2:49 am 


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Nice replay NJ.

What is that setting you toggle in the beginning?

Also, why when you died in 2-2 (and afterwards) did it make you restart, where in 2-1 when you died it didn't?


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PostPosted: Fri Nov 25, 2005 3:16 am 


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landshark wrote:
Nice replay NJ.

What is that setting you toggle in the beginning?

Also, why when you died in 2-2 (and afterwards) did it make you restart, where in 2-1 when you died it didn't?


Anytime you die on the 2nd loop, it forces you to restart the WHOLE level over again on the level you died on.

As for 2-1, I've died on it and it forced a level restart on me... However, his case, I have no idea why he doesn't get a forced level restart for that stage.

nj: Keep up the good work, man. You're catching up pretty quick!


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PostPosted: Fri Nov 25, 2005 3:42 am 



Joined: 18 Jun 2005
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The setting I toggled in the beginning was the button C autofire.

For the second loop, you only have to restart if you die in the stage. Dieing at a boss does not make the stage restart.


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PostPosted: Fri Nov 25, 2005 4:02 am 


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nj wrote:
For the second loop, you only have to restart if you die in the stage. Dieing at a boss does not make the stage restart.


Damn. That's right...


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PostPosted: Sat Nov 26, 2005 12:47 pm 


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Slight improvement for me:

16.886.160 - Bolt/Rivet - 1st loop cleared

Got to the last boss with 5 lives then totally and utterly choked :cry:
I'd already used my two bombs though so I wouldn't have made the second loop anyway I guess...

Still chuffed though!

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btw, Arrogant how are you getting the scanlines to appear in the snapshots? It looks cool. :oops:


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PostPosted: Sat Nov 26, 2005 9:20 pm 


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Here's what you can do:

On the main MAME window... Go to Options, then click on Default Game Options. It will prompt you with a settings window; on the Display tab (which you should be looking at when you first open up that settings menu), look a little bit to the right for the Effects area, and use the drop-down arrow and select 75% vertical scanlines. Then, click OK when you're done and play a game of your choice.

Otherwise, you can select 75% scanline (for horizontal). Just mess around a little bit with it until you find something that you like.

Hope that was helpful. :)


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PostPosted: Sat Nov 26, 2005 10:05 pm 


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Ah, cheers mate. I actually already have the scanline option switched on and I'm using the 75% setting :wink:

For some reason it doesn't come out on my snapshots though! :? :(


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PostPosted: Thu Dec 01, 2005 11:49 pm 



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nj - 43,213,420 - 2-3 - Ring / Nail [INP]

First loop: 2 deaths, 36 mil.

2-3 still completely destroys me. I really need to practice it.


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PostPosted: Fri Dec 02, 2005 12:19 am 


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Wow! Damn. I haven't been playing any shmup games since the last time I posted my high score. Been taking the time off from playing shmup games to focus on things in real life.

Good job, nj!


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PostPosted: Fri Dec 02, 2005 1:26 am 


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Updated the scores, and changed the table format to make it look cleaner.


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PostPosted: Sat Dec 17, 2005 6:56 pm 



Joined: 05 Aug 2005
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Location: Italy
Hi, another score from Italy :)

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Jck - 10,916,320 - 1-4 - Bolt/Chain
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PostPosted: Sun Jan 08, 2006 3:58 pm 


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Is it the JP or US version?


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PostPosted: Sun Jan 29, 2006 2:55 pm 



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Dennis - 13,503,270 - 1-5 - bolt/nail - jp version

edit:
I finally 1cc progear! But I didn't break my high score :?
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PostPosted: Tue Jan 31, 2006 10:42 pm 



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Dennis - 13,647,900 - 1-ALL - bolt/nail - jp version

:D
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PostPosted: Wed Feb 01, 2006 7:18 pm 



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:o

Dennis - 15,863,710 - 1-ALL - bolt/nail - jp version

Everybody stopped playing progear? :(
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