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 Post subject: Strikers 1945
PostPosted: Thu Sep 11, 2014 4:37 am 


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Joined: 02 Dec 2010
Posts: 2728
Location: laser fantasy
Previous threads: 1 2
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3 lives, extend at 600,000. There may be regional differences; in particular, the Japanese unprotected release needs to be studied. Don't do this.
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Post scores in this format:
Code:
SHIP
NAME - SCORE - STAGE - PLAYER SIDE - AUTOFIRE - DETAILS


DETAILS is for what model of console and release of cart/disc, or what emulator and version; there are quite a few releases of the arcade version alone.
__________
Normal difficulty
P-38
Code:
1.  -M-               - 1,738,100 - ALL - ?? - ??? - PCB
2.  pugeta            - 1,136,200 - 2-3 - ?? - ??? - PCB
3.  fastazma          - 1 021 500 - 2-2 - ?? - ??? - MAME
4.  Guwanger          - 1 010 400 - 2-2 - ?? - ??? - Saturn
5.  KoopaTGR          -   968,100 - 2-2 - 1P - Yes - ShmupMAME v4.2 (Japan)
6.  chempop           -   848,500 - 2-1 - 1P - No  - PCB
7.  Harpuia           -   841,200 - 2-1 - 1P - Yes - ShmupMAME v4.2
8.  The Coop          -   804,000 - 1-8 - ?? - ??? - Saturn
9.  Despatche         -   702,700 - 1-7 - 2P - Yes - ShmupMAME v4.2
10. Nailgun           -   655 200 - 1-7 - ?? - ??? - MAME
11. Battletoad        -   654,800 - 1-7 - ?? - ??? - MAME
12. Fallout Boy       -   636,600 - 1-7 - ?? - ??? - PS2
13. Ghegs             -   629,700 - 1-7 - ?? - ??? - PS
14. RealBout c.f.     -   571,800 - 1-6 - ?? - ??? - ???
15. adam76            -   563,300 - 1-7 - ?? - ??? - Saturn
16. it290             -   562 900 - 1-6 - ?? - ??? - Saturn
17. Andi              -   556,500 - 1-6 - ?? - ??? - Saturn
18. Neon              -   549,900 - 1-6 - ?? - ??? - MAME
19. man9child         -   532,300 - 1-7 - ?? - ??? - PCB
20. Hagane            -   525,400 - 1-6 - ?? - ??? - MAME
21. themachinist      -   468,700 - 1-5 - ?? - ??? - MAME
22. PlasmaDancer      -   418,700 - 1-5 - ?? - ??? - ???


P-51
Code:
1.  chempop           -   989,500 - 2-2 - 1P - No  - PCB
2.  Pasta             -   797,000 - 2-1 - ?? - ??? - Saturn
3.  RFP               -   729,000 - 1-8 - ?? - ??? - MAME
4.  Landshark         -   649,800 - 1-7 - ?? - ??? - MAME
5.  Mero              -   535,800 - 1-6 - ?? - ??? - PS2
6.  Emo Fox Jet Pilot -   516,400 - 1-6 - ?? - ??? - MAME
7.  1up               -   471.900 - 1-5 - ?? - ??? - MAME
8.  Ed Oscuro         -   398,500 - 1-5 - ?? - ??? - MAME


Spit Fire
Code:
1.  stuminator        - 1,396,700 - 2-6 - ?? - ??? - PCB
2.  chempop           -   950,500 - 2-1 - 1P - No  - PCB
3.  Kollision         -   936,900 - 2-1 - 1P - Yes - Saturn
4.  KoopaTGR          -   845,100 - 2-1 - 1P - Yes - ShmupMAME v4.2 (World)
5.  Javel             -   834,700 - 2-1 - ?? - ??? - MAME
6.  SPZ               -   666,700 - 1-8 - ?? - ??? - MAME
7.  AFXisatwin        -   598 400 - 1-6 - ?? - ??? - Saturn
8.  ktg               -   590,200 - 1-6 - ?? - ??? - Saturn
9.  RFP               -   580 900 - 1-6 - ?? - ??? - PS
10. Dave_K.           -   534,400 - 1-6 - ?? - ??? - PCB
11. henry dark        -   524,100 - 1-6 - ?? - ??? - Saturn
12. SAM               -   515,900 - 1-6 - ?? - ??? - Saturn
13. 1up               -   506,100 - 1-6 - ?? - ??? - MAME
14. Vexorg            -   306,100 - 1-4 - ?? - ??? - PCB


Bf-109
Code:
1.  Plasmo            - 1,862,900 - ALL - 1P - No  - PCB
2.  -M-               - 1,828,100 - ALL - ?? - ??? - PCB
3.  Erppo             - 1,543,200 - ALL - 1P - Yes - MAME
4.  Vludi             - 1,404,700 - ALL - 1P - No  - MAME (World)
5.  ProjectAKo        - 1,199,500 - 2-5 - 1P - Yes - ShmupMAME v4.2
6.  Cee               - 1,155,700 - 2-5 - 1P - No  - ShmupMAME v4.2
7.  stanski           - 1,053,700 - 2-2 - ?? - ??? - MAME
8.  Kollision         - 1,010,800 - 2-2 - 1P - Yes - PS
9.  chempop           -   983,200 - 2-1 - 1P - No  - PCB
10. Landshark         -   981,400 - 1-7 - ?? - ??? - WolfMAME Plus! v0.104
11. Perikles          -   941,800 - 2-2 - 1P - Yes - ShmupMAME v4.2
12. Shepardus         -   924,900 - 2-2 - 1P - Yes - MAME Plus! v0.160
13. KoopaTGR          -   916,500 - 2-2 - 1P - Yes - MAME (Japan)
14. Macias            -   875,700 - 2-1 - 1P - Yes - ShmupMAME v4.2
15. SPZ               -   873,400 - 2-1 - ?? - ??? - MAME
16. chum              -   847,100 - 2-1 - ?? - ??? - MAME
17. nii-san           -   847.000 - 2-1 - 1P - No  - MAME
18. NTSC-J            -   819,600 - 2-1 - ?? - ??? - MAME
19. 1up               -   810 900 - 2-1 - ?? - ??? - MAME
20. Mr Halibut        -   793,900 - 2-1 - 1P - No  - PCB (World)
21. BA2               -   785,100 - 2-1 - ?? - ??? - Saturn
22. Deets             -   780,200 - 2-1 - ?? - ??? - Saturn
23. mannerbot         -   750,900 - 1-8 - ?? - ??? - Saturn
24. Battletoad        -   721,300 - 1-7 - ?? - ??? - MAME
25. IlMrm             -   655,000 - 1-8 - ?? - ??? - PS2
26. CIV               -   641 800 - 1-7 - ?? - ??? - PCB?
27. crithit5000       -   582,300 - 1-6 - ?? - ??? - MAME
28. professor ganson  -   558,300 - 1-6 - ?? - ??? - Saturn
29. Andi              -   541,600 - 1-6 - ?? - ??? - Saturn
30. battlegorge       -   530,000 - 1-6 - ?? - ??? - MAME
31. Halloween Jack    -   527,800 - 1-6 - ?? - ??? - PCB
32. bob               -   525,700 - 1-5 - ?? - ??? - PCB
33. Nailgun           -   524,400 - 1-6 - ?? - ??? - PS2


Zero
Code:
1.  TomuS             -   945,400 - 2-2 - ?? - ??? - Saturn
2.  chempop           -   953,700 - 2-1 - 1P - No  - PCB
3.  gabrielesquaratti -   562 520 - 1-6 - ?? - ??? - ???
4.  xorthen           -   490,300 - 1-6 - ?? - ??? - Saturn
5.  RFP               -   420 700 - 1-5 - ?? - ??? - PS


Shinden
Code:
1.  x91               - 1,183,600 - 2-2 - 1P - No  - PCB (Japan?)
2.  chempop           -   792,300 - 2-1 - 1P - No  - PCB
3.  blackoak          -   763,200 - 2-1 - ?? - ??? - Saturn
4.  Mosquito Fighter  -   587,000 - 1-6 - ?? - ??? - Saturn
5.  Landshark         -   579,800 - 1-6 - ?? - ??? - MAME
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Last edited by Despatche on Sat Mar 18, 2017 3:22 am, edited 26 times in total.

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 Post subject: Re: Strikers 1945
PostPosted: Thu Sep 11, 2014 7:14 am 


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Thanks for taking over!

I'm pretty sure that Mills' Bf-109 score was an ALL and he definitely played the PCB.

For my score I didn't use autofire and was playing on the 1P side. I don't really understand why you want to include these information. Especially the player side doesn't matter at all?
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 Post subject: Re: Strikers 1945
PostPosted: Thu Sep 11, 2014 8:31 am 


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Autofire and PCB/MAME is understandable. Player side is probably a precaution in the case that it's found that one side is superior to another (like what I found about Ketsui).
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 Post subject: Re: Strikers 1945
PostPosted: Thu Sep 11, 2014 10:37 am 


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Posts: 146
Location: Jiangxi, China
My score is also done on the 1P side without autofire buttons, our game center seems have a favor of pristine. (Ikaruga here doesn't have a release button either, so when playing against 5boss it'll be quite a show when the player smashes A+B repeatly :D )

The Japanese region PCB however, I'm not sure what it matters, I know little about the differences.
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 Post subject: Re: Strikers 1945
PostPosted: Thu Sep 11, 2014 1:12 pm 


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thanks for the extra info! sorry about mills's score, he specifically put "2-8" for some reason and i was afraid to assume he hadn't switched platform

the player side field is indeed there just in case, especially seeing as sonic wings was the game that let you use totally different characters on 2p side... although... even if you were to confirm no differences on a code level, i'd still put the field there...

x91, the note by your score isn't clear at all, i'm afraid; the japan part is clear enough, but i don't know which of the two japan versions you've used (easiest way to tell: what sound do 2000 gold bars make). as far as region differences go, mills said they were likely due to seeing a number of things he wasn't familiar with in a run. i'm terrified to try splitting everything as is without confirmation, though
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 Post subject: Re: Strikers 1945
PostPosted: Thu Sep 11, 2014 7:31 pm 


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all my entries are 1P autofire YES, except for very specific cases (Raiden Trad FMT, Batsugun)
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 Post subject: Re: Strikers 1945
PostPosted: Thu Nov 13, 2014 6:43 pm 


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Location: London, United Kingdom
Plasmo wrote:
Thanks for taking over!

I'm pretty sure that Mills' Bf-109 score was an ALL and he definitely played the PCB.

For my score I didn't use autofire and was playing on the 1P side. I don't really understand why you want to include these information. Especially the player side doesn't matter at all?

Yeah it was but the screen indicates 2-8.
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 Post subject: Re: Strikers 1945
PostPosted: Sat Nov 15, 2014 1:55 pm 


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right. why does the game do that, it's so dumb. feel free to put that down as an ALL
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 Post subject: Re: Strikers 1945
PostPosted: Sun Nov 23, 2014 3:00 am 



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Posts: 1115
Location: Finland
Bf-109
Erppo - 1,543,200 - ALL - 1P - y - MAME

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Whee. I'll probably record this soon but I can upload the input too if someone really wants it.

E: Up.
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 Post subject: Re: Strikers 1945
PostPosted: Mon Nov 24, 2014 11:32 am 


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Well done, some interesting skills strategy on 2nd loop would have given you a more creditable 1.7-1.8million highscore if you had trigger the Gunbird train on stage 1-3.
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 Post subject: Re: Strikers 1945
PostPosted: Mon Nov 24, 2014 10:01 pm 


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Erppo wrote:
Bf-109
Erppo - 1,543,200 - ALL - 1P - y - MAME

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Whee. I'll probably record this soon but I can upload the input too if someone really wants it.

E: Up.

Nice run and nice score at the end of 2-6. Did you practice on credits or did you use save states?
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 Post subject: Re: Strikers 1945
PostPosted: Tue Nov 25, 2014 12:08 pm 



Joined: 09 Jan 2011
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Location: Finland
Mills wrote:
Well done, some interesting skills strategy on 2nd loop would have given you a more creditable 1.7-1.8million highscore if you had trigger the Gunbird train on stage 1-3.


Thanks. I know the train but I didn't bother learning it since I wasn't really scoring much anyway.

Limbrooke wrote:
Did you practice on credits or did you use save states?


Mostly saves but it's pretty painless to just spam normal runs after a while when the game is so short.
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 Post subject: Re: Strikers 1945
PostPosted: Wed Nov 26, 2014 12:50 pm 


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Would love to know to upload youtube video quality to this 2LOOP by Apatia. Looks really clear.
http://www.youtube.com/watch?v=Xet75zLgpfU
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 Post subject: Re: Strikers 1945
PostPosted: Sun Mar 08, 2015 9:39 am 


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Originally posted this on AO but from now on I'll post here if I start to make some progress in the 2nd loop.

BF-109
Mr Halibut - 793,900 - 2-1 - 1P - No - PCB (international)

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 Post subject: Re: Strikers 1945
PostPosted: Sun Sep 13, 2015 12:01 pm 



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Bf-109 nii-san 847.000. 2-1 1P- autofire no ,mame


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 Post subject: Re: Strikers 1945
PostPosted: Sun Dec 06, 2015 7:13 pm 


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Bf-109

Perikles - 941,800 - 2-2 - 1P - Yes - shmupMAME 4.2


Might as well submit this score here, too.
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 Post subject: Re: Strikers 1945
PostPosted: Sun Dec 06, 2015 10:50 pm 


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Bf-109
ProjectAKo - 1,199,500 - 2-5 - 1P - Yes - ShmupMAME 4.2

Live play is here http://www.twitch.tv/project_ako/v/28602501
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 Post subject: Re: Strikers 1945
PostPosted: Mon Dec 07, 2015 1:41 am 


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Yeah, might as well.

P-38
Despatche - 702,700 - 1-7 - 2P - Yes - ShmupMAME v4.2
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 Post subject: Re: Strikers 1945
PostPosted: Fri Dec 25, 2015 6:39 am 



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My STGT score:

Bf-109
Macias - 875,700 - 2-1 - 1P - Yes - Shmupmame 4.2

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 Post subject: Re: Strikers 1945
PostPosted: Mon Dec 28, 2015 11:03 pm 


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New score for Bf-109

Kollision - 1,010,800 - 2-2 - 1P - Yes - PS1

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 Post subject: Re: Strikers 1945
PostPosted: Mon Jan 11, 2016 11:22 pm 


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Bf-109
KoopaTGR - 880,400 - 2-1 - 1P - Yes - MAME (Japan)

Thanks trap15!
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 Post subject: Re: Strikers 1945
PostPosted: Sun Feb 21, 2016 8:50 pm 


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P-51
chempop - 772,000 - 2-1 - P1 - PCB

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 Post subject: Re: Strikers 1945
PostPosted: Mon Feb 22, 2016 10:46 am 


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I've been trying to find this thread over the past couple of days when I recently discovered that HOG (Heart Of Gaming/North London) has this installed. Not sure long this game will remain @ HOG, but I will have a chat with Owner/Operator Mark to get the lowdown and make a few tweaks with the cab screen and joystick. Struggled to gets to grips with 2nd loop to make any serious high score attempt.
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 Post subject: Re: Strikers 1945
PostPosted: Wed Feb 24, 2016 5:55 am 


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Bf-109
KoopaTGR - 916,500 - 2-2 - 1P - Yes - MAME (Japan)
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 Post subject: Re: Strikers 1945
PostPosted: Wed Feb 24, 2016 2:21 pm 


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KoopaTGR wrote:
Bf-109
KoopaTGR - 916,500 - 2-2 - 1P - Yes - MAME (Japan)

Have you not mastered to trigger the hidden Gunbird train on stage DORAMASCHER yet? That would give a more creditable score going into second loop
Youtube link if you reach Doramascher stage 1-4 you can take one of the three tanks before you hover the plane above the tree
https://www.youtube.com/watch?v=Xet75zLgpfU
If you are using BF-109 then this trick is easy on stage 1-1 or 1-2, but stages 1-3 or 1-4 you need to charge your weapon before you start the stage and position the to destroy the top-right corner tank that gives you a gold bar. Practice mastering this trick first loop.
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 Post subject: Re: Strikers 1945
PostPosted: Wed Feb 24, 2016 5:53 pm 


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Mills wrote:
Have you not mastered to trigger the hidden Gunbird train on stage DORAMASCHER yet?


No, this was just a casual credit played recently. Thanks for the advice! If I ever trigger the train I'll use a savestate that starts me on Doramascher for Stage 1.
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 Post subject: Re: Strikers 1945
PostPosted: Fri Feb 26, 2016 12:12 am 


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If you get that on stage 1 then you either fly your plane to the far left of screen and shoot enemy planes to pick up the 1st power up then hover above tree without shooting anything else until the train appears. There is a more technical way to gain 2 power up as the Gunbird train appears but you have to delay the timing of destroying the train and carriages.....easiest to do with Shinden and Spitfire.
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 Post subject: Re: Strikers 1945
PostPosted: Sat Feb 27, 2016 8:16 pm 


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Two ugly boss deaths in 1-7.. but still managed the 1-all. I am sure I ended the loop with over 800,000, but then when I gameovered in 2-1 (I have no clue how to deal with suicide bullets), I ended with LESS score? :? If I hadn't tried avoiding killing some planes to minimize suicide bullets I'd have taken first place for P-51 lol

chempop - 796,900 - 2-1 - P1 - PCB

[edit] while it would have been funny to have a score 100points less than first place, I broke 800,000 and almost got to 2-2

chempop - 866,900 - 2-1 - P1 - PCB

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 Post subject: Re: Strikers 1945
PostPosted: Sun Feb 28, 2016 9:04 pm 


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Watch this youtube replay to get an understanding of what to shoot and what to avoid.
https://www.youtube.com/watch?v=QcvNivJBNwE
https://www.youtube.com/watch?v=WBgjvHwFS-M
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 Post subject: Re: Strikers 1945
PostPosted: Tue Mar 01, 2016 2:14 am 


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^Cool, those are some nice replays, sadly that entire 2nd loop looks way beyond my ability for the time being.

two new scores with different ships:
P-38
chempop - 848,500 - 2-1 - P1 - PCB

Zero
chempop - 835,500 - 2-1 - P1 - PCB
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