shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Thu Apr 27, 2017 1:26 am View unanswered posts
View active topics



Post new topic Reply to topic  [ 18 posts ] 
Author Message
 Post subject: Viper Phase 1
PostPosted: Tue Apr 01, 2014 12:10 pm 


User avatar

Joined: 02 Dec 2010
Posts: 2760
Location: laser fantasy
Image

Previous thread: 1
__________
3 lives, Normal difficulty. Internal autofire adjustment (New Version) and external autofire are both allowed.

New Version is a very different version of the game. Non-Japan boards loop, so those are being split as well. "USA Version" is supposed to be identical to non-Japan boards of New Version.
----------
Post scores in this format:
Code:
VERSION - REGION
NAME - SCORE - STAGE - PLAYER SIDE - AUTOFIRE - DETAILS


DETAILS is for what model of console and release of cart/disc, or what emulator and version. Use No/Int./Ext. etc for AUTOFIRE. If you're playing a non-Japan version, please mention which region you used.
__________
Viper Phase 1
Japan board
Other board

New Version
Japan board
Code:
 1. Raiden Fighters 2 - 14.924.503 - ALL - 1P - Yes  - PCB
 2. CIT               -  5,176,792 -  7  - ?? - Yes  - MAME
 3. MJR               -  4,934,820 -  5  - ?? - No   - PCB
 4. edusword          -  4,858,092 -  5  - ?? - No   - WolfMAME v0.147
 5. Ruldra            -  4,068,669 -  5  - 1P - No   - ShmupMAME v3.0b
 6. saucykobold       -  2,928,597 -  4  - ?? - Yes  - MAME
 7. CHI               -  1,929,728 -  3  - 1P - Yes  - MAME32 Plus! v0.109u3
 8. spadgy            -  1,536,270 -  4  - ?? - No   - PCB


Other board
Code:
 1. Perikles          - 12,205,087 - 2-4 - 1P - Yes  - ShmupMAME v4.2
 2. volaju            -  6,240,273 - 1-7 - 1P - Int. - GroovyMAME v0.164 (World)
 3. Ruldra            -  5,091,752 - 1-6 - 1P - Yes  - ShmupMAME
 4. SFKhoa            -  3,438,214 - 1-5 - ?? - Yes  - MAME
 5. kemical           -  3'265'271 - 1-4 - ?? - ???? - PCB (Unknown version)
 6. The Coop          -  2,350,497 - 1-4 - ?? - ???? - MAME
 7. RFP               -  2,335,913 - 1-3 - 1P - No   - MAME
 8. DocHauser         -  2,303,948 - 1-4 - 1P - Yes  - ShmupMAME v4.2
 9. kidpanda          -  1,988,324 - 1-4 - ?? - ???? - PCB (Taiwan?)
10. unsane            -  1,844,365 - 1-3 - ?? - No   - MAME
11. Ed Oscuro         -  1,589,695 - 1-3 - ?? - ???? - MAME (World)
12. Edge              -  1'285'232 - 1-3 - ?? - ???? - MAME
13. MJR               -  1,253,252 - 1-3 - ?? - ???? - MAME
14. AAP[P_HAT]        -  1.222.091 - 1-3 - ?? - ???? - MAME
_________________
In 1989,The Great Wall was discoverd
In 1990,The Picket Fence was also discoverd


Last edited by Despatche on Mon Apr 24, 2017 11:30 pm, edited 20 times in total.

Top
 Offline Profile  
 
 Post subject: Re: Viper Phase 1 [Arcade]
PostPosted: Sun Jul 20, 2014 10:30 pm 


User avatar

Joined: 05 Mar 2008
Posts: 4133
Location: Brazil
Image

New Version (Japan)
Ruldra - 4,068,669 - 5 - 1P - No - ShmupMAME v3.0b

After some 10 hours of play, only now I'm feeling like I'm getting somewhere. Learned the patterns of the stages 2 and 3 bosses and 100%s are more frequent now. I never managed to get past the stage 5 boss though, I literally have no idea what comes after him.

Interesting tidbit: I remember sikraiken saying in the old STGT thread that stage 4 is impossible to 100% because some enemies don't appear (more specifically, after the medal rain part, some tanks are missing on the right side of the screen). If you boot up Old Version and let the attract mode run for a while, you'll see those tanks appearing normally.
_________________
[Youtube | 1cc list | Steam]
mastermx wrote:
xorthen wrote:
You guys are some hardcore MOFOs and masochists.


This is the biggest compliment you can give to people on this forum.


Top
 Offline Profile  
 
 Post subject: Re: Viper Phase 1 [Arcade]
PostPosted: Thu Jul 24, 2014 1:00 pm 


User avatar

Joined: 02 Dec 2010
Posts: 2760
Location: laser fantasy
Yeah, the stage 4 issue shows up here too. I should have known it'd be something they broke in NV!
_________________
In 1989,The Great Wall was discoverd
In 1990,The Picket Fence was also discoverd


Top
 Offline Profile  
 
 Post subject: Re: Viper Phase 1 [Arcade]
PostPosted: Sat Dec 06, 2014 9:32 pm 


User avatar

Joined: 27 Jul 2006
Posts: 1367
Location: CASINO!
Edit: I will get past stage 3 one day :evil:

New Version (Japan)
CHI - 1,929,728 - 3 - 1P - Yes - MAME32 Plus! 0.109u3


Image
_________________
Image
schmumps: as my sister would say!


Top
 Offline Profile  
 
 Post subject: Re: Viper Phase 1 [Arcade]
PostPosted: Wed Jan 14, 2015 9:56 am 


User avatar

Joined: 27 Jan 2005
Posts: 905
Location: Finland
I still have the number 2 spot on this? And I thought I sucked at this game.
Nice to see there is still some life on this thread, maybe I'll dust PCB again some day.


Top
 Offline Profile  
 
 Post subject: Re: Viper Phase 1 [Arcade]
PostPosted: Fri Jan 01, 2016 7:09 pm 


User avatar

Joined: 26 Nov 2010
Posts: 523
Location: Heidelberg
Image

New Version (World)
DocHauser - 2,303,948 - 4 - 1P - Yes - Shmupmame 4.2

There's a score for the other board in that picture as well, but since it sucks you can ignore it :-)
_________________
Image1CC List


Last edited by DocHauser on Tue Feb 09, 2016 6:07 am, edited 1 time in total.

Top
 Offline Profile  
 
 Post subject: Re: Viper Phase 1 [Arcade]
PostPosted: Mon Jan 04, 2016 8:05 am 


User avatar

Joined: 02 Dec 2010
Posts: 2760
Location: laser fantasy
Are you sure that's the Japan version? The Japan version doesn't loop.
_________________
In 1989,The Great Wall was discoverd
In 1990,The Picket Fence was also discoverd


Top
 Offline Profile  
 
 Post subject: Re: Viper Phase 1 [Arcade]
PostPosted: Sun Feb 07, 2016 12:18 pm 


User avatar

Joined: 26 Nov 2010
Posts: 523
Location: Heidelberg
Sorry Despatche, just saw your post here. You're right, it should be World instead of Japan (edited now).
_________________
Image1CC List


Top
 Offline Profile  
 
 Post subject: Re: Viper Phase 1
PostPosted: Tue Feb 16, 2016 10:16 pm 



Joined: 10 Mar 2005
Posts: 59
Location: Verona ( ITALIA )
Hello everyone I present here my record video from 13,769,107 to VIPER PHASE 1 NEW VERSION, could be a 14 million game but I will try to improve and to learn some things better to get to 15,000,000

https://www.youtube.com/watch?v=pS1kPdH ... r3qhrx5h04
_________________
shooting game........... forever


Top
 Offline Profile  
 
 Post subject: Re: Viper Phase 1
PostPosted: Mon May 02, 2016 1:09 am 



Joined: 10 Mar 2005
Posts: 59
Location: Verona ( ITALIA )
New record by Raiden Fighters 2 _ DGN _ Nicoal De Guidi

VIPER PHASE 1 NEW VERSION
PCB ARCADE
14.924.503

https://www.youtube.com/watch?v=S7FZi1lo_N4
_________________
shooting game........... forever


Top
 Offline Profile  
 
 Post subject: Re: Viper Phase 1
PostPosted: Mon May 02, 2016 1:55 am 


User avatar

Joined: 24 Nov 2014
Posts: 434
wow, you did it
_________________
Image

http://www.twitch.tv/project_ako/


Top
 Offline Profile  
 
 Post subject: Re: Viper Phase 1
PostPosted: Tue Aug 09, 2016 11:32 am 


User avatar

Joined: 24 Nov 2014
Posts: 1120
Location: Germany
New Version - Other board

Image

Perikles - 12,205,087 - 2-4 - 1P - Yes - ShmupMAME v4.2

Video

What a magnificent game. I had it on my list of shmup desiderata for a while, but probably wouldn't have played it for quite some time if not for a friendly competition where it was picked as the game of choice. It's easily top 25 material for me, quite possibly even top 10. Not only does it showcase Seibu's consuetudinarily superb destruction aesthetics, it's also by far the most fun I've had with any of their games yet. I got a certain Image Fight feeling out of the extreme violence you have to exert all the time, either kill vital threats immediately or get killed. À la bonne heure!

Was on the brink of a meltdown when I foolishly picked up a laser in stage 6, wasn't quite able to keep my nerves down after that. Even switched to the wrong weapon in stage 8, again! Should've gotten to 2-5 at least, was not expecting the 2-4 boss to sport projectiles this fast, though (never played the second loop before). Will most certainly return to this game, I think I'll stick to the Japanese version and the single loop, the perfectionistic scoring system is tailor-made for that.
_________________
Image
Path to Ascendancy (1CCs) | Götzendämmerung (YT)


Top
 Offline Profile  
 
 Post subject: Re: Viper Phase 1
PostPosted: Tue Aug 09, 2016 1:11 pm 


User avatar

Joined: 05 Mar 2008
Posts: 4133
Location: Brazil
Might as well post mine too.

Image

New Version - Other
Ruldra - 5,091,752 - 1-6 - 1P - Yes - ShmupMAME
_________________
[Youtube | 1cc list | Steam]
mastermx wrote:
xorthen wrote:
You guys are some hardcore MOFOs and masochists.


This is the biggest compliment you can give to people on this forum.


Top
 Offline Profile  
 
 Post subject: Re: Viper Phase 1
PostPosted: Sat Apr 01, 2017 8:50 am 


User avatar

Joined: 01 Feb 2016
Posts: 29
Location: France - Nantes
I have played since a couple of week and hope to reach STAGE 6 :)

Image
New Version (World)
volaju - 4,176,095 - 5 - 1P - no external autofire - groovyMame 0.164
_________________
http://forum.shmup.com - shmup french community

Current game:
Looking for: DODONPACHI artset
Sale:


Top
 Offline Profile  
 
 Post subject: Re: Viper Phase 1
PostPosted: Sun Apr 09, 2017 6:15 am 


User avatar

Joined: 01 Feb 2016
Posts: 29
Location: France - Nantes
Not yet STAGE 6 but close :)

https://www.youtube.com/watch?v=2OkxyHln7co

Image
New Version (World)
volaju - 4,841,426 - 5 - 1P - no external autofire - groovyMame 0.164
_________________
http://forum.shmup.com - shmup french community

Current game:
Looking for: DODONPACHI artset
Sale:


Top
 Offline Profile  
 
 Post subject: Re: Viper Phase 1
PostPosted: Wed Apr 12, 2017 5:17 pm 


User avatar

Joined: 01 Feb 2016
Posts: 29
Location: France - Nantes
First No miss no bomb BOSS 4, +5M and STAGE 6 are very close :)

Image
New Version (World)
volaju - 4,947,642 - 5 - 1P - no external autofire - groovyMame 0.164
_________________
http://forum.shmup.com - shmup french community

Current game:
Looking for: DODONPACHI artset
Sale:


Top
 Offline Profile  
 
 Post subject: Re: Viper Phase 1
PostPosted: Thu Apr 13, 2017 5:59 pm 


User avatar

Joined: 01 Feb 2016
Posts: 29
Location: France - Nantes
+5M and STAGE 6 done :)

https://www.youtube.com/watch?v=eFPjYgj3LZw

Image
New Version (World)
volaju - 5,586,830 - 6 - 1P - no external autofire - groovyMame 0.164
_________________
http://forum.shmup.com - shmup french community

Current game:
Looking for: DODONPACHI artset
Sale:


Top
 Offline Profile  
 
 Post subject: Re: Viper Phase 1
PostPosted: Sun Apr 23, 2017 1:38 pm 


User avatar

Joined: 01 Feb 2016
Posts: 29
Location: France - Nantes
Finally reach stage 7 :)

Image
New Version (World)
volaju - 6,240,273 - 7 - 1P - no external autofire - groovyMame 0.164
_________________
http://forum.shmup.com - shmup french community

Current game:
Looking for: DODONPACHI artset
Sale:


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 18 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group