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 Post subject: XII STAG / XIIZEAL
PostPosted: Tue Jun 18, 2013 2:16 am 


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It's XII, as in Twelve!

Taking over from P_HAT's thread after getting hold of him. Since it's become apparent that the various versions of XII Stag have slight differences between them that may or may not affect gameplay, I'll be doing things a little bit differently from P_HAT by actually trying to split scores by version. That's not to say that any particular version is 'inferior', but the presence of Rapid Side Attack among other things would make shoving it all into one list unfair in my opinion.

DIPSWITCH SETTINGS:
Autofire for main shot is allowed, autofire for Rapid Side Attack is allowed where available but must be mentioned (see below). Difficulty is on Normal by default in all versions to my knowledge.
Due to emulation issues (no slowdown) and it generally being awful to play in MAME anyway, scores will not be accepted if done with MAME at this time.
Older scores inherited from previous threads will have '??' where info is unavailable, and where version is not provided is assumed to be the PS2 port. New scores must have all fields listed (see below).

SUBMIT YOUR SCORES IN THIS FORMAT:
GAME VERSION
NAME - SCORE - STAGE - PLAYER SIDE (1P/2P) - RAPID SIDE ATTACK (ON/OFF)

[If you're running the arcade version obviously don't include Rapid Side Attack]









If your score is up here and it has missing info please try to fill in the blanks if you remember, or better yet submit a new and improved run. :)
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Projects: G.M.O.S.S.E / Warbird A13:02 / Zenohell / XII STAG Hi-Score Thread


Last edited by BPzeBanshee on Tue Feb 07, 2017 10:58 am, edited 23 times in total.

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 Post subject: Re: XII STAG / XIIZEAL
PostPosted: Tue Jun 18, 2013 3:52 am 


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360 port
Kiken - 7,209,020 - Stage 8 - 1-player side - Rapid Side Attack ON

Video for the run is on my Youtube channel (linked in my sig).

I should probably try to improve my PS2 version scores as well (wasn't even aware I had submitted a score for the PS2 version).
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 Post subject: Re: XII STAG / XIIZEAL
PostPosted: Tue Jun 18, 2013 1:02 pm 


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I may have misread when I said I saw your name on the PS2 port list to be honest.

Been sending PMs out to everyone with ?? in their entries. Some have responded quite quickly, hopefully the others will be able to and remember the missing bits ie. what player side they used and/or what port.
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 Post subject: Re: XII STAG / XIIZEAL
PostPosted: Wed Jun 19, 2013 3:57 pm 


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360 port
Kiken - 7,798,430 - Stage All - 1-player side - Rapid Side Attack ON

The replay has been posted to my Youtube account. It's gonna be nothing but XIIZeal videos in a week's time. ;)
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 Post subject: Re: XII STAG / XIIZEAL
PostPosted: Thu Jun 20, 2013 10:46 am 


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Updated!

Also got forum table function to co-operate. I'd appreciate it if people used '&'s instead of '-'s from now on, although the latter does look nicer in forum posts the former makes it easier for me to update the table.
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 Post subject: Re: XII STAG / XIIZEAL
PostPosted: Thu Jun 20, 2013 11:06 pm 


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360 port
ohfivepro & 5,569,370 & Stage 6 & 1P side & RSA On

So I've finally decided to have a few games of Arcade mode as a break from score attack. 1 lifed to stage 6 then promply died 3 times in the space of 20 seconds :x

I still need to play stage 3 in score attack mode to learn the boss patterns & when to milk them but I reckon a 1cc with a score around 10mil should be do-able if I put some more time in and try to learn a safe route through stage 6.


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 Post subject: Re: XII STAG / XIIZEAL
PostPosted: Sun Jun 23, 2013 12:20 am 


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360 port
Kiken & 8,163,000 & Stage All & 1-player side & Rapid Side Attack ON

Replay has been uploaded to Youtube. Now on to DeltaZeal.
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 Post subject: Re: XII STAG / XIIZEAL
PostPosted: Sun Jun 23, 2013 10:18 am 


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I haven't really played XIIZeal yet but here's my ancient PS2 score that I never posted

Mero & 3,209,350 & 5 & 1P & ON

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 Post subject: Re: XII STAG / XIIZEAL
PostPosted: Wed Jun 10, 2015 2:50 pm 



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Erppo - 8,872,740 - ALL - 1P - ON
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Disappointing game. Feels like it could have been fairly good but they messed it up.
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 Post subject: Re: XII STAG / XIIZEAL
PostPosted: Wed Jun 10, 2015 6:04 pm 


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What's disappointing about it exactly?
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 Post subject: Re: XII STAG / XIIZEAL
PostPosted: Wed Jun 10, 2015 6:40 pm 


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I can agree with him, scoring isn't really deep, stage design(enemies placement) sometimes is just off. Many small things there and there.

Still like the game.

Btw, is there a play somewhere online? I can't find really hi score ones, with secrets.
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 Post subject: Re: XII STAG / XIIZEAL
PostPosted: Wed Jun 10, 2015 6:48 pm 


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P_HAT wrote:
I can agree with him, scoring isn't really deep, stage design(enemies placement) sometimes is just off. Many small things there and there.

Still like the game.

Btw, is there a play somewhere online? I can't find really hi score ones, with secrets.


https://www.youtube.com/watch?v=_sFQrTq5To0

This is the highest scoring replay I could find. I have to agree as well that the game is disappointing and short-lived.
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 Post subject: Re: XII STAG / XIIZEAL
PostPosted: Wed Jun 10, 2015 6:49 pm 



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The stage design is lacking. Stages 3 and 6 are good but everything else not so much. Keeping up the multiplier is trivial aside from couple of sections so the scoring isn't that interesting. Most bosses ignore the system completely and give you no way to gain or maintain the multiplier. Stage 3 again shines by having clearly the best boss in the game since you can keep the chain alive by using the popcorn. Generally the optimal way of dealing with the bosses is just bombing the shit out of them. The item drop fire rate thing is just stupid and the drop rate seems to fluctuate randomly too. Stages 7 and 8 feel like they ran out of time or ideas. Some of the harder sections feel more luck based than anything.

Don't know of better replays myself either.
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 Post subject: Re: XII STAG / XIIZEAL
PostPosted: Thu Jun 11, 2015 2:52 am 


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I find the simplicity of the scoring system rather refreshing myself - I suspect this was done due to criticism about the toughness of G-Stream G2020's more punishing score system where any medal that drops when void bomb isn't used resets the chain (to which I argue it's not about keeping the chain for raking in the points, but meh).

For good replays the INH superplay for XII Stag has a WR of some 13 million points and shows a lot of the game's deeper intricacies but apparently it's bad form to upload their stuff online. Otherwise Kiken's vids are the best that have been recorded online AFAIK but even he takes a more get-it-quick approach. Some input replays for the higher up players might still be available on the 360 version if the system hasn't glitch-deleted them already.

Thanks for bumping the thread guys, I'll update the list shortly.
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Projects: G.M.O.S.S.E / Warbird A13:02 / Zenohell / XII STAG Hi-Score Thread


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 Post subject: Re: XII STAG / XIIZEAL
PostPosted: Fri Jun 12, 2015 7:21 pm 


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Guys, Erppo ownz everyone on steam D:
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 Post subject: Re: XII STAG / XIIZEAL
PostPosted: Sat Jun 13, 2015 2:22 am 


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Ratikal - 5,136,750 - 6 - 1P - ON

Don't think I will improve for reasons said above.
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 Post subject: Re: XII STAG / XIIZEAL
PostPosted: Sat Jun 13, 2015 4:38 am 


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BPzeBanshee wrote:
For good replays the INH superplay for XII Stag has a WR of some 13 million points and shows a lot of the game's deeper intricacies but apparently it's bad form to upload their stuff online. Otherwise Kiken's vids are the best that have been recorded online AFAIK but even he takes a more get-it-quick approach. Some input replays for the higher up players might still be available on the 360 version if the system hasn't glitch-deleted them already.


14.3 million actually... but it's done using a custom 7 button layout with 4 auto-fire macros. The scoring limit using the default 3 button layout is just over 12 million.

And yeah... I never practiced any of the super boss milking tactics in the game.
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 Post subject: Re: XII STAG / XIIZEAL
PostPosted: Sat Jun 13, 2015 5:51 pm 


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Kiken wrote:
14.3 million actually... but it's done using a custom 7 button layout with 4 auto-fire macros.


There seems to be some additional firing mechanics I'm not aware of. Are you able to expand on what the four settings were/what their purpose was? Was one of them an autospin button?
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 Post subject: Re: XII STAG / XIIZEAL
PostPosted: Sat Jun 13, 2015 9:23 pm 


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CStarFlare wrote:
Kiken wrote:
14.3 million actually... but it's done using a custom 7 button layout with 4 auto-fire macros.


There seems to be some additional firing mechanics I'm not aware of. Are you able to expand on what the four settings were/what their purpose was? Was one of them an autospin button?


OK, so R.-san's layout is 4 over 3 buttons:

A-30-Omote: B: C-30-Ura: B-15-Omote
A-30-Ura: A-15-Omote: C-15-Ura

All of his spinning is done manually (there's even portions of the Outtakes section where they show his hands jiggling the fuck out of the joystick).
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 Post subject: Re: XII STAG / XIIZEAL
PostPosted: Thu Jul 09, 2015 9:21 am 


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XIIZeal (PC/Steam)

Nifty - 6,316,710 - 7 - 1P - ON

#4 on the online leaderboards. Died on stage 5 and wasted a few barriers, after which I managed to flail my way up to the stage 7 boss. I figure if I can get a run that no-misse up to stage 6 I should be able to get the clear, as the last stage doesn't need much in reserve.
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 Post subject: Re: XII STAG / XIIZEAL
PostPosted: Mon Feb 06, 2017 8:46 pm 


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XII Zeal - Xbox 360 version

Kollision & 7,249,990 & ALL & 1P & ON

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