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 Post subject: Grid Seeker
PostPosted: Sun Jan 20, 2013 1:04 pm 


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Joined: 01 Apr 2009
Posts: 1178
Location: England
Thread for Grid Seeker, a 1992 vertical arcade STG from Taito.

No continues, default settings.

F-14 = Plane
AH-64F = Helicopter
B-2AT = Stealth Bomber

Code:
NAME - SCORE - STAGE - SHIP


Code:
1. Perikles - 1,321,190 - ALL - F-14
2.
3.
4.


Last edited by Mero on Sun Mar 12, 2017 7:55 am, edited 5 times in total.

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 Post subject: Re: Grid Seeker
PostPosted: Sun Jan 20, 2013 1:05 pm 


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Location: England
Score deleted


Last edited by Mero on Wed Jan 30, 2013 10:49 am, edited 1 time in total.

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 Post subject: Re: Grid Seeker
PostPosted: Sun Jan 20, 2013 2:27 pm 


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Posts: 2411
Location: BRA
Deleted :cry:
but a new one might come soon
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tantos jogos de nave para jogar, tão pouco tempo!


Last edited by Kollision on Wed Jan 30, 2013 11:51 am, edited 1 time in total.

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 Post subject: Re: Grid Seeker
PostPosted: Tue Jan 22, 2013 10:59 am 


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Joined: 01 Apr 2009
Posts: 1178
Location: England
No problem! I wondered if you'd post a score, I remembered you said so mething about having cleared the game.


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 Post subject: Re: Grid Seeker
PostPosted: Fri Mar 10, 2017 7:45 pm 


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Joined: 24 Nov 2014
Posts: 1126
Location: Germany
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Perikles - 1,321,190 - ALL - F-14

Video


Really enjoyable game, was surprised by how much I liked it! Too bad MAME produces a graphical glitch after you kill the fifth boss; it can be diminished, but not entirely avoided as far as I know. Played the Japanese version in case it matters.

There is a good chance I might get back to this game, I played it safe and used bombs during boss fights without replenishing them all the way before proceeding to the next stage, I also didn't get the auxiliary helicopter in the first stage and thus missed out on easy 50,000 points. Looks like you might reap 100,000 points per life at the end of the game, I gained 400,000 points and had four lives left, don't know if that's a coincidence.
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 Post subject: Re: Grid Seeker
PostPosted: Sun Mar 12, 2017 7:41 pm 


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Joined: 28 Nov 2014
Posts: 169
Location: SoCal
Congrats on getting the first western 1cc of this game and uploading the replay onto youtube!

I watched your replay, and I didn't realize how much of a difference autofire made for killing regular enemies and even the bosses as well! I'll have to try this game out again someday and create a strategy for the last few stages.
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 Post subject: Re: Grid Seeker
PostPosted: Mon Mar 13, 2017 5:02 pm 


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Joined: 24 Nov 2014
Posts: 1126
Location: Germany
Thank you for the kind words - I will concede, however, that the paucity of clears has most likely less to do with the difficulty of the game and more with its obscurity (I've also no doubt that Kollision will easily clear the game on one of the other PS2 collections again at some point in time :)). The final stage can and (probably) will ruin some credits, but if you exercise proper caution you should be able to get past the rest of the game without too much trouble. Just don't rush ahead carelessly in later stages lest you get sniped by incoming enemies from the sides.

In case you want to go for some more elaborate scoring I'd love to know if there's a way to keep the support units alive in stages 3 & 5, that seems nigh impossible unless there's some trick to it.
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 Post subject: Re: Grid Seeker
PostPosted: Tue Mar 14, 2017 8:36 am 


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Location: England
I used to be able to keep the stage 3 and 5 helpers alive until the bosses, no idea how to keep them alive beyond that though.

I think the game probably gives 400k at the end regardless, when I did my clear with the non-legit Taito Legends 2 version no way did I have 4 lives left at ther end.

Anyway, I think I played a few credits of this (at the correct speed) sometime last year and I kept losing it on stage 6. Game can be very unforgiving if you die, and the bosses are almost invincible at low power


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